SONIC: Sonar Image Correspondence using Pose Supervised Learning for Imaging SonarsSamiran Gode, Akshay Hinduja, Michael Kaess
In this paper, we address the challenging problem of data association for underwater SLAM through a novel method for sonar image correspondence using learned features. We introduce SONIC (SONar Image Correspondence), a pose-supervised network designed to yield robust feature correspondence capable of withstanding viewpoint variations. The inherent complexity of the underwater environment stems from the dynamic and frequently limited visibility conditions, restricting vision to a few meters of often featureless expanses. This makes camera-based systems suboptimal in most open water application scenarios. Consequently, multibeam imaging sonars emerge as the preferred choice for perception sensors. However, they too are not without their limitations. While imaging sonars offer superior long-range visibility compared to cameras, their measurements can appear different from varying viewpoints. This inherent variability presents formidable challenges in data association, particularly for feature-based methods. Our method demonstrates significantly better performance in generating correspondences for sonar images which will pave the way for more accurate loop closure constraints and sonar-based place recognition. Code as well as simulated and real-world datasets will be made public to facilitate further development in the field.
10.4RONov 5, 2020Code
Compositional Scalable Object SLAMAkash Sharma, Wei Dong, Michael Kaess
We present a fast, scalable, and accurate Simultaneous Localization and Mapping (SLAM) system that represents indoor scenes as a graph of objects. Leveraging the observation that artificial environments are structured and occupied by recognizable objects, we show that a compositional scalable object mapping formulation is amenable to a robust SLAM solution for drift-free large scale indoor reconstruction. To achieve this, we propose a novel semantically assisted data association strategy that obtains unambiguous persistent object landmarks, and a 2.5D compositional rendering method that enables reliable frame-to-model RGB-D tracking. Consequently, we deliver an optimized online implementation that can run at near frame rate with a single graphics card, and provide a comprehensive evaluation against state of the art baselines. An open source implementation will be provided at https://placeholder.
3.3SPMar 11, 2025
Acoustic Neural 3D Reconstruction Under Pose DriftTianxiang Lin, Mohamad Qadri, Kevin Zhang et al.
We consider the problem of optimizing neural implicit surfaces for 3D reconstruction using acoustic images collected with drifting sensor poses. The accuracy of current state-of-the-art 3D acoustic modeling algorithms is highly dependent on accurate pose estimation; small errors in sensor pose can lead to severe reconstruction artifacts. In this paper, we propose an algorithm that jointly optimizes the neural scene representation and sonar poses. Our algorithm does so by parameterizing the 6DoF poses as learnable parameters and backpropagating gradients through the neural renderer and implicit representation. We validated our algorithm on both real and simulated datasets. It produces high-fidelity 3D reconstructions even under significant pose drift.
17.2ROAug 4, 2021
LEO: Learning Energy-based Models in Factor Graph OptimizationPaloma Sodhi, Eric Dexheimer, Mustafa Mukadam et al.
We address the problem of learning observation models end-to-end for estimation. Robots operating in partially observable environments must infer latent states from multiple sensory inputs using observation models that capture the joint distribution between latent states and observations. This inference problem can be formulated as an objective over a graph that optimizes for the most likely sequence of states using all previous measurements. Prior work uses observation models that are either known a-priori or trained on surrogate losses independent of the graph optimizer. In this paper, we propose a method to directly optimize end-to-end tracking performance by learning observation models with the graph optimizer in the loop. This direct approach may appear, however, to require the inference algorithm to be fully differentiable, which many state-of-the-art graph optimizers are not. Our key insight is to instead formulate the problem as that of energy-based learning. We propose a novel approach, LEO, for learning observation models end-to-end with graph optimizers that may be non-differentiable. LEO alternates between sampling trajectories from the graph posterior and updating the model to match these samples to ground truth trajectories. We propose a way to generate such samples efficiently using incremental Gauss-Newton solvers. We compare LEO against baselines on datasets drawn from two distinct tasks: navigation and real-world planar pushing. We show that LEO is able to learn complex observation models with lower errors and fewer samples. Supplementary video: https://youtu.be/YqzlUPudfkA
16.3RODec 7, 2020
Learning Tactile Models for Factor Graph-based EstimationPaloma Sodhi, Michael Kaess, Mustafa Mukadam et al.
We're interested in the problem of estimating object states from touch during manipulation under occlusions. In this work, we address the problem of estimating object poses from touch during planar pushing. Vision-based tactile sensors provide rich, local image measurements at the point of contact. A single such measurement, however, contains limited information and multiple measurements are needed to infer latent object state. We solve this inference problem using a factor graph. In order to incorporate tactile measurements in the graph, we need local observation models that can map high-dimensional tactile images onto a low-dimensional state space. Prior work has used low-dimensional force measurements or engineered functions to interpret tactile measurements. These methods, however, can be brittle and difficult to scale across objects and sensors. Our key insight is to directly learn tactile observation models that predict the relative pose of the sensor given a pair of tactile images. These relative poses can then be incorporated as factors within a factor graph. We propose a two-stage approach: first we learn local tactile observation models supervised with ground truth data, and then integrate these models along with physics and geometric factors within a factor graph optimizer. We demonstrate reliable object tracking using only tactile feedback for 150 real-world planar pushing sequences with varying trajectories across three object shapes. Supplementary video: https://youtu.be/y1kBfSmi8w0
18.8RONov 13, 2020
Tactile SLAM: Real-time inference of shape and pose from planar pushingSudharshan Suresh, Maria Bauza, Kuan-Ting Yu et al.
Tactile perception is central to robot manipulation in unstructured environments. However, it requires contact, and a mature implementation must infer object models while also accounting for the motion induced by the interaction. In this work, we present a method to estimate both object shape and pose in real-time from a stream of tactile measurements. This is applied towards tactile exploration of an unknown object by planar pushing. We consider this as an online SLAM problem with a nonparametric shape representation. Our formulation of tactile inference alternates between Gaussian process implicit surface regression and pose estimation on a factor graph. Through a combination of local Gaussian processes and fixed-lag smoothing, we infer object shape and pose in real-time. We evaluate our system across different objects in both simulated and real-world planar pushing tasks.
9.6CVMay 30, 2020
An Efficient Planar Bundle Adjustment AlgorithmLipu Zhou, Daniel Koppel, Hui Ju et al.
This paper presents an efficient algorithm for the least-squares problem using the point-to-plane cost, which aims to jointly optimize depth sensor poses and plane parameters for 3D reconstruction. We call this least-squares problem \textbf{Planar Bundle Adjustment} (PBA), due to the similarity between this problem and the original Bundle Adjustment (BA) in visual reconstruction. As planes ubiquitously exist in the man-made environment, they are generally used as landmarks in SLAM algorithms for various depth sensors. PBA is important to reduce drift and improve the quality of the map. However, directly adopting the well-established BA framework in visual reconstruction will result in a very inefficient solution for PBA. This is because a 3D point only has one observation at a camera pose. In contrast, a depth sensor can record hundreds of points in a plane at a time, which results in a very large nonlinear least-squares problem even for a small-scale space. Fortunately, we find that there exist a special structure of the PBA problem. We introduce a reduced Jacobian matrix and a reduced residual vector, and prove that they can replace the original Jacobian matrix and residual vector in the generally adopted Levenberg-Marquardt (LM) algorithm. This significantly reduces the computational cost. Besides, when planes are combined with other features for 3D reconstruction, the reduced Jacobian matrix and residual vector can also replace the corresponding parts derived from planes. Our experimental results verify that our algorithm can significantly reduce the computational time compared to the solution using the traditional BA framework. Besides, our algorithm is faster, more accuracy, and more robust to initialization errors compared to the start-of-the-art solution using the plane-to-plane cost
0.9CVApr 3, 2019
Do not Omit Local Minimizer: a Complete Solution for Pose Estimation from 3D CorrespondencesLipu Zhou, Shengze Wang, Jiamin Ye et al.
Estimating pose from given 3D correspondences, including point-to-point, point-to-line and point-to-plane correspondences, is a fundamental task in computer vision with many applications. We present a complete solution for this task, including a solution for the minimal problem and the least-squares problem of this task. Previous works mainly focused on finding the global minimizer to address the least-squares problem. However, existing works that show the ability to achieve global minimizer are still unsuitable for real-time applications. Furthermore, as one of contributions of this paper, we prove that there exist ambiguous configurations for any number of lines and planes. These configurations have several solutions in theory, which makes the correct solution may come from a local minimizer. Our algorithm is efficient and able to reveal local minimizers. We employ the Cayley-Gibbs-Rodriguez (CGR) parameterization of the rotation to derive a general rational cost for the three cases of 3D correspondences. The main contribution of this paper is to solve the resulting equation system of the minimal problem and the first-order optimality conditions of the least-squares problem, both of which are of complicated rational forms. The central idea of our algorithm is to introduce intermediate unknowns to simplify the problem. Extensive experimental results show that our algorithm significantly outperforms previous algorithms when the number of correspondences is small. Besides, when the global minimizer is the solution, our algorithm achieves the same accuracy as previous algorithms that have guaranteed global optimality, but our algorithm is applicable to real-time applications.
13.6CVDec 8, 2018
Unsupervised Learning of Monocular Depth Estimation with Bundle Adjustment, Super-Resolution and Clip LossLipu Zhou, Jiamin Ye, Montiel Abello et al.
We present a novel unsupervised learning framework for single view depth estimation using monocular videos. It is well known in 3D vision that enlarging the baseline can increase the depth estimation accuracy, and jointly optimizing a set of camera poses and landmarks is essential. In previous monocular unsupervised learning frameworks, only part of the photometric and geometric constraints within a sequence are used as supervisory signals. This may result in a short baseline and overfitting. Besides, previous works generally estimate a low resolution depth from a low resolution impute image. The low resolution depth is then interpolated to recover the original resolution. This strategy may generate large errors on object boundaries, as the depth of background and foreground are mixed to yield the high resolution depth. In this paper, we introduce a bundle adjustment framework and a super-resolution network to solve the above two problems. In bundle adjustment, depths and poses of an image sequence are jointly optimized, which increases the baseline by establishing the relationship between farther frames. The super resolution network learns to estimate a high resolution depth from a low resolution image. Additionally, we introduce the clip loss to deal with moving objects and occlusion. Experimental results on the KITTI dataset show that the proposed algorithm outperforms the state-of-the-art unsupervised methods using monocular sequences, and achieves comparable or even better result compared to unsupervised methods using stereo sequences.
5.0CVNov 14, 2017
Robust Keyframe-based Dense SLAM with an RGB-D CameraHaomin Liu, Chen Li, Guojun Chen et al.
In this paper, we present RKD-SLAM, a robust keyframe-based dense SLAM approach for an RGB-D camera that can robustly handle fast motion and dense loop closure, and run without time limitation in a moderate size scene. It not only can be used to scan high-quality 3D models, but also can satisfy the demand of VR and AR applications. First, we combine color and depth information to construct a very fast keyframe-based tracking method on a CPU, which can work robustly in challenging cases (e.g.~fast camera motion and complex loops). For reducing accumulation error, we also introduce a very efficient incremental bundle adjustment (BA) algorithm, which can greatly save unnecessary computation and perform local and global BA in a unified optimization framework. An efficient keyframe-based depth representation and fusion method is proposed to generate and timely update the dense 3D surface with online correction according to the refined camera poses of keyframes through BA. The experimental results and comparisons on a variety of challenging datasets and TUM RGB-D benchmark demonstrate the effectiveness of the proposed system.
12.3CVMar 21, 2017
Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture EnvironmentsShichao Yang, Yu Song, Michael Kaess et al.
Existing simultaneous localization and mapping (SLAM) algorithms are not robust in challenging low-texture environments because there are only few salient features. The resulting sparse or semi-dense map also conveys little information for motion planning. Though some work utilize plane or scene layout for dense map regularization, they require decent state estimation from other sources. In this paper, we propose real-time monocular plane SLAM to demonstrate that scene understanding could improve both state estimation and dense mapping especially in low-texture environments. The plane measurements come from a pop-up 3D plane model applied to each single image. We also combine planes with point based SLAM to improve robustness. On a public TUM dataset, our algorithm generates a dense semantic 3D model with pixel depth error of 6.2 cm while existing SLAM algorithms fail. On a 60 m long dataset with loops, our method creates a much better 3D model with state estimation error of 0.67%.