Dayang Liang

LG
4papers
19citations
Novelty51%
AI Score42

4 Papers

LGSep 22, 2023Code
Sequential Action-Induced Invariant Representation for Reinforcement Learning

Dayang Liang, Qihang Chen, Yunlong Liu

How to accurately learn task-relevant state representations from high-dimensional observations with visual distractions is a realistic and challenging problem in visual reinforcement learning. Recently, unsupervised representation learning methods based on bisimulation metrics, contrast, prediction, and reconstruction have shown the ability for task-relevant information extraction. However, due to the lack of appropriate mechanisms for the extraction of task information in the prediction, contrast, and reconstruction-related approaches and the limitations of bisimulation-related methods in domains with sparse rewards, it is still difficult for these methods to be effectively extended to environments with distractions. To alleviate these problems, in the paper, the action sequences, which contain task-intensive signals, are incorporated into representation learning. Specifically, we propose a Sequential Action--induced invariant Representation (SAR) method, in which the encoder is optimized by an auxiliary learner to only preserve the components that follow the control signals of sequential actions, so the agent can be induced to learn the robust representation against distractions. We conduct extensive experiments on the DeepMind Control suite tasks with distractions while achieving the best performance over strong baselines. We also demonstrate the effectiveness of our method at disregarding task-irrelevant information by deploying SAR to real-world CARLA-based autonomous driving with natural distractions. Finally, we provide the analysis results of generalization drawn from the generalization decay and t-SNE visualization. Code and demo videos are available at https://github.com/DMU-XMU/SAR.git.

ROMar 8
InterReal: A Unified Physics-Based Imitation Framework for Learning Human-Object Interaction Skills

Dayang Liang, Yuhang Lin, Xinzhe Liu et al.

Interaction is one of the core abilities of humanoid robots. However, most existing frameworks focus on non-interactive whole-body control, which limits their practical applicability. In this work, we develop InterReal, a unified physics-based imitation learning framework for Real-world human-object Interaction (HOI) control. InterReal enables humanoid robots to track HOI reference motions, facilitating the learning of fine-grained interactive skills and their deployment in real-world settings. Within this framework, we first introduce a HOI motion data augmentation scheme with hand-object contact constraints, and utilize the augmented motions to improve policy stability under object perturbations. Second, we propose an automatic reward learner to address the challenge of large-scale reward shaping. A meta-policy guided by critical tracking error metrics explores and allocates reward signals to the low-level reinforcement learning objective, which enables more effective learning of interactive policies. Experiments on HOI tasks of box-picking and box-pushing demonstrate that InterReal achieves the best tracking accuracy and the highest task success rate compared to recent baselines. Furthermore, we validate the framework on the real-world robot Unitree G1, which demonstrates its practical effectiveness and robustness beyond simulation.

AIFeb 21
Task-Aware Exploration via a Predictive Bisimulation Metric

Dayang Liang, Ruihan Liu, Lipeng Wan et al.

Accelerating exploration in visual reinforcement learning under sparse rewards remains challenging due to the substantial task-irrelevant variations. Despite advances in intrinsic exploration, many methods either assume access to low-dimensional states or lack task-aware exploration strategies, thereby rendering them fragile in visual domains. To bridge this gap, we present TEB, a Task-aware Exploration approach that tightly couples task-relevant representations with exploration through a predictive Bisimulation metric. Specifically, TEB leverages the metric not only to learn behaviorally grounded task representations but also to measure behaviorally intrinsic novelty over the learned latent space. To realize this, we first theoretically mitigate the representation collapse of degenerate bisimulation metrics under sparse rewards by internally introducing a simple but effective predicted reward differential. Building on this robust metric, we design potential-based exploration bonuses, which measure the relative novelty of adjacent observations over the latent space. Extensive experiments on MetaWorld and Maze2D show that TEB achieves superior exploration ability and outperforms recent baselines.

LGJan 19, 2024
Episodic Reinforcement Learning with Expanded State-reward Space

Dayang Liang, Yaru Zhang, Yunlong Liu

Empowered by deep neural networks, deep reinforcement learning (DRL) has demonstrated tremendous empirical successes in various domains, including games, health care, and autonomous driving. Despite these advancements, DRL is still identified as data-inefficient as effective policies demand vast numbers of environmental samples. Recently, episodic control (EC)-based model-free DRL methods enable sample efficiency by recalling past experiences from episodic memory. However, existing EC-based methods suffer from the limitation of potential misalignment between the state and reward spaces for neglecting the utilization of (past) retrieval states with extensive information, which probably causes inaccurate value estimation and degraded policy performance. To tackle this issue, we introduce an efficient EC-based DRL framework with expanded state-reward space, where the expanded states used as the input and the expanded rewards used in the training both contain historical and current information. To be specific, we reuse the historical states retrieved by EC as part of the input states and integrate the retrieved MC-returns into the immediate reward in each interactive transition. As a result, our method is able to simultaneously achieve the full utilization of retrieval information and the better evaluation of state values by a Temporal Difference (TD) loss. Empirical results on challenging Box2d and Mujoco tasks demonstrate the superiority of our method over a recent sibling method and common baselines. Further, we also verify our method's effectiveness in alleviating Q-value overestimation by additional experiments of Q-value comparison.