Liang Zheng

2papers

2 Papers

1.5CVFeb 3Code
Gromov Wasserstein Optimal Transport for Semantic Correspondences

Francis Snelgar, Stephen Gould, Ming Xu et al.

Establishing correspondences between image pairs is a long studied problem in computer vision. With recent large-scale foundation models showing strong zero-shot performance on downstream tasks including classification and segmentation, there has been interest in using the internal feature maps of these models for the semantic correspondence task. Recent works observe that features from DINOv2 and Stable Diffusion (SD) are complementary, the former producing accurate but sparse correspondences, while the latter produces spatially consistent correspondences. As a result, current state-of-the-art methods for semantic correspondence involve combining features from both models in an ensemble. While the performance of these methods is impressive, they are computationally expensive, requiring evaluating feature maps from large-scale foundation models. In this work we take a different approach, instead replacing SD features with a superior matching algorithm which is imbued with the desirable spatial consistency property. Specifically, we replace the standard nearest neighbours matching with an optimal transport algorithm that includes a Gromov Wasserstein spatial smoothness prior. We show that we can significantly boost the performance of the DINOv2 baseline, and be competitive and sometimes surpassing state-of-the-art methods using Stable Diffusion features, while being 5--10x more efficient. We make code available at https://github.com/fsnelgar/semantic_matching_gwot .

1.5CVJan 5
InpaintHuman: Reconstructing Occluded Humans with Multi-Scale UV Mapping and Identity-Preserving Diffusion Inpainting

Jinlong Fan, Shanshan Zhao, Liang Zheng et al.

Reconstructing complete and animatable 3D human avatars from monocular videos remains challenging, particularly under severe occlusions. While 3D Gaussian Splatting has enabled photorealistic human rendering, existing methods struggle with incomplete observations, often producing corrupted geometry and temporal inconsistencies. We present InpaintHuman, a novel method for generating high-fidelity, complete, and animatable avatars from occluded monocular videos. Our approach introduces two key innovations: (i) a multi-scale UV-parameterized representation with hierarchical coarse-to-fine feature interpolation, enabling robust reconstruction of occluded regions while preserving geometric details; and (ii) an identity-preserving diffusion inpainting module that integrates textual inversion with semantic-conditioned guidance for subject-specific, temporally coherent completion. Unlike SDS-based methods, our approach employs direct pixel-level supervision to ensure identity fidelity. Experiments on synthetic benchmarks (PeopleSnapshot, ZJU-MoCap) and real-world scenarios (OcMotion) demonstrate competitive performance with consistent improvements in reconstruction quality across diverse poses and viewpoints.