Yixuan Li

h-index1
2papers
1citation

2 Papers

6.2CVDec 24, 2025
FluencyVE: Marrying Temporal-Aware Mamba with Bypass Attention for Video Editing

Mingshu Cai, Yixuan Li, Osamu Yoshie et al.

Large-scale text-to-image diffusion models have achieved unprecedented success in image generation and editing. However, extending this success to video editing remains challenging. Recent video editing efforts have adapted pretrained text-to-image models by adding temporal attention mechanisms to handle video tasks. Unfortunately, these methods continue to suffer from temporal inconsistency issues and high computational overheads. In this study, we propose FluencyVE, which is a simple yet effective one-shot video editing approach. FluencyVE integrates the linear time-series module, Mamba, into a video editing model based on pretrained Stable Diffusion models, replacing the temporal attention layer. This enables global frame-level attention while reducing the computational costs. In addition, we employ low-rank approximation matrices to replace the query and key weight matrices in the causal attention, and use a weighted averaging technique during training to update the attention scores. This approach significantly preserves the generative power of the text-to-image model while effectively reducing the computational burden. Experiments and analyses demonstrate promising results in editing various attributes, subjects, and locations in real-world videos.

3.6CVDec 24, 2025
Human Motion Estimation with Everyday Wearables

Siqi Zhu, Yixuan Li, Junfu Li et al.

While on-body device-based human motion estimation is crucial for applications such as XR interaction, existing methods often suffer from poor wearability, expensive hardware, and cumbersome calibration, which hinder their adoption in daily life. To address these challenges, we present EveryWear, a lightweight and practical human motion capture approach based entirely on everyday wearables: a smartphone, smartwatch, earbuds, and smart glasses equipped with one forward-facing and two downward-facing cameras, requiring no explicit calibration before use. We introduce Ego-Elec, a 9-hour real-world dataset covering 56 daily activities across 17 diverse indoor and outdoor environments, with ground-truth 3D annotations provided by the motion capture (MoCap), to facilitate robust research and benchmarking in this direction. Our approach employs a multimodal teacher-student framework that integrates visual cues from egocentric cameras with inertial signals from consumer devices. By training directly on real-world data rather than synthetic data, our model effectively eliminates the sim-to-real gap that constrains prior work. Experiments demonstrate that our method outperforms baseline models, validating its effectiveness for practical full-body motion estimation.