Yongxi Tan

2papers

2 Papers

SPJan 19, 2024Code
EEG Based Generative Depression Discriminator

Ziming Mao, Hao wu, Yongxi Tan et al.

Depression is a very common but serious mood disorder.In this paper, We built a generative detection network(GDN) in accordance with three physiological laws. Our aim is that we expect the neural network to learn the relevant brain activity based on the EEG signal and, at the same time, to regenerate the target electrode signal based on the brain activity. We trained two generators, the first one learns the characteristics of depressed brain activity, and the second one learns the characteristics of control group's brain activity. In the test, a segment of EEG signal was put into the two generators separately, if the relationship between the EEG signal and brain activity conforms to the characteristics of a certain category, then the signal generated by the generator of the corresponding category is more consistent with the original signal. Thus it is possible to determine the category corresponding to a certain segment of EEG signal. We obtained an accuracy of 92.30\% on the MODMA dataset and 86.73\% on the HUSM dataset. Moreover, this model is able to output explainable information, which can be used to help the user to discover possible misjudgments of the network.Our code will be released.

AIFeb 18, 2018
Sim-to-Real Optimization of Complex Real World Mobile Network with Imperfect Information via Deep Reinforcement Learning from Self-play

Yongxi Tan, Jin Yang, Xin Chen et al.

Mobile network that millions of people use every day is one of the most complex systems in the world. Optimization of mobile network to meet exploding customer demand and reduce capital/operation expenditures poses great challenges. Despite recent progress, application of deep reinforcement learning (DRL) to complex real world problem still remains unsolved, given data scarcity, partial observability, risk and complex rules/dynamics in real world, as well as the huge reality gap between simulation and real world. To bridge the reality gap, we introduce a Sim-to-Real framework to directly transfer learning from simulation to real world via graph convolutional neural network (CNN) - by abstracting partially observable mobile network into graph, then distilling domain-variant irregular graph into domain-invariant tensor in locally Euclidean space as input to CNN -, domain randomization and multi-task learning. We use a novel self-play mechanism to encourage competition among DRL agents for best record on multiple tasks via simulated annealing, just like athletes compete for world record in decathlon. We also propose a decentralized multi-agent, competitive and cooperative DRL method to coordinate the actions of multi-cells to maximize global reward and minimize negative impact to neighbor cells. Using 6 field trials on commercial mobile networks, we demonstrate for the first time that a DRL agent can successfully transfer learning from simulation to complex real world problem with imperfect information, complex rules/dynamics, huge state/action space, and multi-agent interactions, without any training in the real world.