22.3CVDec 29, 2025Code
HY-Motion 1.0: Scaling Flow Matching Models for Text-To-Motion GenerationYuxin Wen, Qing Shuai, Di Kang et al.
We present HY-Motion 1.0, a series of state-of-the-art, large-scale, motion generation models capable of generating 3D human motions from textual descriptions. HY-Motion 1.0 represents the first successful attempt to scale up Diffusion Transformer (DiT)-based flow matching models to the billion-parameter scale within the motion generation domain, delivering instruction-following capabilities that significantly outperform current open-source benchmarks. Uniquely, we introduce a comprehensive, full-stage training paradigm -- including large-scale pretraining on over 3,000 hours of motion data, high-quality fine-tuning on 400 hours of curated data, and reinforcement learning from both human feedback and reward models -- to ensure precise alignment with the text instruction and high motion quality. This framework is supported by our meticulous data processing pipeline, which performs rigorous motion cleaning and captioning. Consequently, our model achieves the most extensive coverage, spanning over 200 motion categories across 6 major classes. We release HY-Motion 1.0 to the open-source community to foster future research and accelerate the transition of 3D human motion generation models towards commercial maturity.
3.6CVDec 27, 2025
PTalker: Personalized Speech-Driven 3D Talking Head Animation via Style Disentanglement and Modality AlignmentBin Wang, Yang Xu, Huan Zhao et al.
Speech-driven 3D talking head generation aims to produce lifelike facial animations precisely synchronized with speech. While considerable progress has been made in achieving high lip-synchronization accuracy, existing methods largely overlook the intricate nuances of individual speaking styles, which limits personalization and realism. In this work, we present a novel framework for personalized 3D talking head animation, namely "PTalker". This framework preserves speaking style through style disentanglement from audio and facial motion sequences and enhances lip-synchronization accuracy through a three-level alignment mechanism between audio and mesh modalities. Specifically, to effectively disentangle style and content, we design disentanglement constraints that encode driven audio and motion sequences into distinct style and content spaces to enhance speaking style representation. To improve lip-synchronization accuracy, we adopt a modality alignment mechanism incorporating three aspects: spatial alignment using Graph Attention Networks to capture vertex connectivity in the 3D mesh structure, temporal alignment using cross-attention to capture and synchronize temporal dependencies, and feature alignment by top-k bidirectional contrastive losses and KL divergence constraints to ensure consistency between speech and mesh modalities. Extensive qualitative and quantitative experiments on public datasets demonstrate that PTalker effectively generates realistic, stylized 3D talking heads that accurately match identity-specific speaking styles, outperforming state-of-the-art methods. The source code and supplementary videos are available at: PTalker.
8.4CVDec 28, 2025
TrimTokenator-LC: Towards Adaptive Visual Token Pruning for Large Multimodal Models with Long ContextsHao Zhang, Mengsi Lyu, Bo Huang et al.
Large Multimodal Models (LMMs) have proven effective on various tasks. They typically encode visual inputs into Original Model sequences of tokens, which are then concatenated with textual tokens and jointly processed by the language model. However, the growing number of visual tokens greatly increases inference cost. Visual token pruning has emerged as a promising solution. However, existing methods often overlook scenarios involving long context inputs with multiple images. In this paper, we analyze the challenges of visual token pruning in long context, multi-image settings and introduce an adaptive pruning method tailored for such scenarios. We decompose redundancy into intra-image and inter-image components and quantify them through intra-image diversity and inter-image variation, which jointly guide dynamic budget allocation. Our approach consists of two stages. The intra-image stage allocates each image a content-aware token budget and greedily selects its most representative tokens. The inter-image stage performs global diversity filtering to form a candidate pool and then applies a Pareto selection procedure that balances diversity with text alignment. Extensive experiments show that our approach can reduce up to 80% of visual tokens while maintaining performance in long context settings.
10.2CVDec 28, 2025
ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum LearningBangya Liu, Xinyu Gong, Zelin Zhao et al.
Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.