Zero-Shot Skeleton-based Action Recognition with Dual Visual-Text AlignmentJidong Kuang, Hongsong Wang, Chaolei Han et al.
Zero-shot action recognition, which addresses the issue of scalability and generalization in action recognition and allows the models to adapt to new and unseen actions dynamically, is an important research topic in computer vision communities. The key to zero-shot action recognition lies in aligning visual features with semantic vectors representing action categories. Most existing methods either directly project visual features onto the semantic space of text category or learn a shared embedding space between the two modalities. However, a direct projection cannot accurately align the two modalities, and learning robust and discriminative embedding space between visual and text representations is often difficult. To address these issues, we introduce Dual Visual-Text Alignment (DVTA) for skeleton-based zero-shot action recognition. The DVTA consists of two alignment modules--Direct Alignment (DA) and Augmented Alignment (AA)--along with a designed Semantic Description Enhancement (SDE). The DA module maps the skeleton features to the semantic space through a specially designed visual projector, followed by the SDE, which is based on cross-attention to enhance the connection between skeleton and text, thereby reducing the gap between modalities. The AA module further strengthens the learning of the embedding space by utilizing deep metric learning to learn the similarity between skeleton and text. Our approach achieves state-of-the-art performances on several popular zero-shot skeleton-based action recognition benchmarks. The code is available at: https://github.com/jidongkuang/DVTA.
7.9LGAug 15, 2024
Addressing Skewed Heterogeneity via Federated Prototype Rectification with PersonalizationShunxin Guo, Hongsong Wang, Shuxia Lin et al.
Federated learning is an efficient framework designed to facilitate collaborative model training across multiple distributed devices while preserving user data privacy. A significant challenge of federated learning is data-level heterogeneity, i.e., skewed or long-tailed distribution of private data. Although various methods have been proposed to address this challenge, most of them assume that the underlying global data is uniformly distributed across all clients. This paper investigates data-level heterogeneity federated learning with a brief review and redefines a more practical and challenging setting called Skewed Heterogeneous Federated Learning (SHFL). Accordingly, we propose a novel Federated Prototype Rectification with Personalization which consists of two parts: Federated Personalization and Federated Prototype Rectification. The former aims to construct balanced decision boundaries between dominant and minority classes based on private data, while the latter exploits both inter-class discrimination and intra-class consistency to rectify empirical prototypes. Experiments on three popular benchmarks show that the proposed approach outperforms current state-of-the-art methods and achieves balanced performance in both personalization and generalization.
USDRL: Unified Skeleton-Based Dense Representation Learning with Multi-Grained Feature DecorrelationWanjiang Weng, Hongsong Wang, Junbo Wang et al.
Contrastive learning has achieved great success in skeleton-based representation learning recently. However, the prevailing methods are predominantly negative-based, necessitating additional momentum encoder and memory bank to get negative samples, which increases the difficulty of model training. Furthermore, these methods primarily concentrate on learning a global representation for recognition and retrieval tasks, while overlooking the rich and detailed local representations that are crucial for dense prediction tasks. To alleviate these issues, we introduce a Unified Skeleton-based Dense Representation Learning framework based on feature decorrelation, called USDRL, which employs feature decorrelation across temporal, spatial, and instance domains in a multi-grained manner to reduce redundancy among dimensions of the representations to maximize information extraction from features. Additionally, we design a Dense Spatio-Temporal Encoder (DSTE) to capture fine-grained action representations effectively, thereby enhancing the performance of dense prediction tasks. Comprehensive experiments, conducted on the benchmarks NTU-60, NTU-120, PKU-MMD I, and PKU-MMD II, across diverse downstream tasks including action recognition, action retrieval, and action detection, conclusively demonstrate that our approach significantly outperforms the current state-of-the-art (SOTA) approaches. Our code and models are available at https://github.com/wengwanjiang/USDRL.
SAM-Aware Graph Prompt Reasoning Network for Cross-Domain Few-Shot SegmentationShi-Feng Peng, Guolei Sun, Yong Li et al.
The primary challenge of cross-domain few-shot segmentation (CD-FSS) is the domain disparity between the training and inference phases, which can exist in either the input data or the target classes. Previous models struggle to learn feature representations that generalize to various unknown domains from limited training domain samples. In contrast, the large-scale visual model SAM, pre-trained on tens of millions of images from various domains and classes, possesses excellent generalizability. In this work, we propose a SAM-aware graph prompt reasoning network (GPRN) that fully leverages SAM to guide CD-FSS feature representation learning and improve prediction accuracy. Specifically, we propose a SAM-aware prompt initialization module (SPI) to transform the masks generated by SAM into visual prompts enriched with high-level semantic information. Since SAM tends to divide an object into many sub-regions, this may lead to visual prompts representing the same semantic object having inconsistent or fragmented features. We further propose a graph prompt reasoning (GPR) module that constructs a graph among visual prompts to reason about their interrelationships and enable each visual prompt to aggregate information from similar prompts, thus achieving global semantic consistency. Subsequently, each visual prompt embeds its semantic information into the corresponding mask region to assist in feature representation learning. To refine the segmentation mask during testing, we also design a non-parameter adaptive point selection module (APS) to select representative point prompts from query predictions and feed them back to SAM to refine inaccurate segmentation results. Experiments on four standard CD-FSS datasets demonstrate that our method establishes new state-of-the-art results. Code: https://github.com/CVL-hub/GPRN.
PVRED: A Position-Velocity Recurrent Encoder-Decoder for Human Motion PredictionHongsong Wang, Jian Dong, Bin Cheng et al.
Human motion prediction, which aims to predict future human poses given past poses, has recently seen increased interest. Many recent approaches are based on Recurrent Neural Networks (RNN) which model human poses with exponential maps. These approaches neglect the pose velocity as well as temporal relation of different poses, and tend to converge to the mean pose or fail to generate natural-looking poses. We therefore propose a novel Position-Velocity Recurrent Encoder-Decoder (PVRED) for human motion prediction, which makes full use of pose velocities and temporal positional information. A temporal position embedding method is presented and a Position-Velocity RNN (PVRNN) is proposed. We also emphasize the benefits of quaternion parameterization of poses and design a novel trainable Quaternion Transformation (QT) layer, which is combined with a robust loss function during training. We provide quantitative results for both short-term prediction in the future 0.5 seconds and long-term prediction in the future 0.5 to 1 seconds. Experiments on several benchmarks show that our approach considerably outperforms the state-of-the-art methods. In addition, qualitative visualizations in the future 4 seconds show that our approach could predict future human-like and meaningful poses in very long time horizons. Code is publicly available on GitHub: \textcolor{red}{https://github.com/hongsong-wang/PVRNN}.
6.6LGDec 15, 2023
Dynamic Heterogeneous Federated Learning with Multi-Level PrototypesShunxin Guo, Hongsong Wang, Xin Geng
Federated learning shows promise as a privacy-preserving collaborative learning technique. Existing heterogeneous federated learning mainly focuses on skewing the label distribution across clients. However, most approaches suffer from catastrophic forgetting and concept drift, mainly when the global distribution of all classes is extremely unbalanced and the data distribution of the client dynamically evolves over time. In this paper, we study the new task, i.e., Dynamic Heterogeneous Federated Learning (DHFL), which addresses the practical scenario where heterogeneous data distributions exist among different clients and dynamic tasks within the client. Accordingly, we propose a novel federated learning framework named Federated Multi-Level Prototypes (FedMLP) and design federated multi-level regularizations. To mitigate concept drift, we construct prototypes and semantic prototypes to provide fruitful generalization knowledge and ensure the continuity of prototype spaces. To maintain the model stability and consistency of convergence, three regularizations are introduced as training losses, i.e., prototype-based regularization, semantic prototype-based regularization, and federated inter-task regularization. Extensive experiments show that the proposed method achieves state-of-the-art performance in various settings.
11.8CVJun 11, 2025
DreamCS: Geometry-Aware Text-to-3D Generation with Unpaired 3D Reward SupervisionXiandong Zou, Ruihao Xia, Hongsong Wang et al.
While text-to-3D generation has attracted growing interest, existing methods often struggle to produce 3D assets that align well with human preferences. Current preference alignment techniques for 3D content typically rely on hardly-collected preference-paired multi-view 2D images to train 2D reward models, when then guide 3D generation -- leading to geometric artifacts due to their inherent 2D bias. To address these limitations, we construct 3D-MeshPref, the first large-scale unpaired 3D preference dataset, featuring diverse 3D meshes annotated by a large language model and refined by human evaluators. We then develop RewardCS, the first reward model trained directly on unpaired 3D-MeshPref data using a novel Cauchy-Schwarz divergence objective, enabling effective learning of human-aligned 3D geometric preferences without requiring paired comparisons. Building on this, we propose DreamCS, a unified framework that integrates RewardCS into text-to-3D pipelines -- enhancing both implicit and explicit 3D generation with human preference feedback. Extensive experiments show DreamCS outperforms prior methods, producing 3D assets that are both geometrically faithful and human-preferred. Code and models will be released publicly.
17.4CVJun 4, 2025
Heterogeneous Skeleton-Based Action Representation LearningHongsong Wang, Xiaoyan Ma, Jidong Kuang et al.
Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The previous works, however, overlook the heterogeneity of human skeletons and solely construct models tailored for homogeneous skeletons. This work addresses the challenge of heterogeneous skeleton-based action representation learning, specifically focusing on processing skeleton data that varies in joint dimensions and topological structures. The proposed framework comprises two primary components: heterogeneous skeleton processing and unified representation learning. The former first converts two-dimensional skeleton data into three-dimensional skeleton via an auxiliary network, and then constructs a prompted unified skeleton using skeleton-specific prompts. We also design an additional modality named semantic motion encoding to harness the semantic information within skeletons. The latter module learns a unified action representation using a shared backbone network that processes different heterogeneous skeletons. Extensive experiments on the NTU-60, NTU-120, and PKU-MMD II datasets demonstrate the effectiveness of our method in various tasks of action understanding. Our approach can be applied to action recognition in robots with different humanoid structures.
19.0CVAug 18, 2025
Foundation Model for Skeleton-Based Human Action UnderstandingHongsong Wang, Wanjiang Weng, Junbo Wang et al.
Human action understanding serves as a foundational pillar in the field of intelligent motion perception. Skeletons serve as a modality- and device-agnostic representation for human modeling, and skeleton-based action understanding has potential applications in humanoid robot control and interaction. \RED{However, existing works often lack the scalability and generalization required to handle diverse action understanding tasks. There is no skeleton foundation model that can be adapted to a wide range of action understanding tasks}. This paper presents a Unified Skeleton-based Dense Representation Learning (USDRL) framework, which serves as a foundational model for skeleton-based human action understanding. USDRL consists of a Transformer-based Dense Spatio-Temporal Encoder (DSTE), Multi-Grained Feature Decorrelation (MG-FD), and Multi-Perspective Consistency Training (MPCT). The DSTE module adopts two parallel streams to learn temporal dynamic and spatial structure features. The MG-FD module collaboratively performs feature decorrelation across temporal, spatial, and instance domains to reduce dimensional redundancy and enhance information extraction. The MPCT module employs both multi-view and multi-modal self-supervised consistency training. The former enhances the learning of high-level semantics and mitigates the impact of low-level discrepancies, while the latter effectively facilitates the learning of informative multimodal features. We perform extensive experiments on 25 benchmarks across across 9 skeleton-based action understanding tasks, covering coarse prediction, dense prediction, and transferred prediction. Our approach significantly outperforms the current state-of-the-art methods. We hope that this work would broaden the scope of research in skeleton-based action understanding and encourage more attention to dense prediction tasks.
7.1LGJan 10, 2025
STHFL: Spatio-Temporal Heterogeneous Federated LearningShunxin Guo, Hongsong Wang, Shuxia Lin et al.
Federated learning is a new framework that protects data privacy and allows multiple devices to cooperate in training machine learning models. Previous studies have proposed multiple approaches to eliminate the challenges posed by non-iid data and inter-domain heterogeneity issues. However, they ignore the \textbf{spatio-temporal} heterogeneity formed by different data distributions of increasing task data in the intra-domain. Moreover, the global data is generally a long-tailed distribution rather than assuming the global data is balanced in practical applications. To tackle the \textbf{spatio-temporal} dilemma, we propose a novel setting named \textbf{Spatio-Temporal Heterogeneity} Federated Learning (STHFL). Specially, the Global-Local Dynamic Prototype (GLDP) framework is designed for STHFL. In GLDP, the model in each client contains personalized layers which can dynamically adapt to different data distributions. For long-tailed data distribution, global prototypes are served as complementary knowledge for the training on classes with few samples in clients without leaking privacy. As tasks increase in clients, the knowledge of local prototypes generated in previous tasks guides for training in the current task to solve catastrophic forgetting. Meanwhile, the global-local prototypes are updated through the moving average method after training local prototypes in clients. Finally, we evaluate the effectiveness of GLDP, which achieves remarkable results compared to state-of-the-art methods in STHFL scenarios.
Training-Free Zero-Shot Temporal Action Detection with Vision-Language ModelsChaolei Han, Hongsong Wang, Jidong Kuang et al.
Existing zero-shot temporal action detection (ZSTAD) methods predominantly use fully supervised or unsupervised strategies to recognize unseen activities. However, these training-based methods are prone to domain shifts and require high computational costs, which hinder their practical applicability in real-world scenarios. In this paper, unlike previous works, we propose a training-Free Zero-shot temporal Action Detection (FreeZAD) method, leveraging existing vision-language (ViL) models to directly classify and localize unseen activities within untrimmed videos without any additional fine-tuning or adaptation. We mitigate the need for explicit temporal modeling and reliance on pseudo-label quality by designing the LOGarithmic decay weighted Outer-Inner-Contrastive Score (LogOIC) and frequency-based Actionness Calibration. Furthermore, we introduce a test-time adaptation (TTA) strategy using Prototype-Centric Sampling (PCS) to expand FreeZAD, enabling ViL models to adapt more effectively for ZSTAD. Extensive experiments on the THUMOS14 and ActivityNet-1.3 datasets demonstrate that our training-free method outperforms state-of-the-art unsupervised methods while requiring only 1/13 of the runtime. When equipped with TTA, the enhanced method further narrows the gap with fully supervised methods.
2.0CVJun 12, 2024
Robust 3D Face Alignment with Multi-Path Neural Architecture SearchZhichao Jiang, Hongsong Wang, Xi Teng et al.
3D face alignment is a very challenging and fundamental problem in computer vision. Existing deep learning-based methods manually design different networks to regress either parameters of a 3D face model or 3D positions of face vertices. However, designing such networks relies on expert knowledge, and these methods often struggle to produce consistent results across various face poses. To address this limitation, we employ Neural Architecture Search (NAS) to automatically discover the optimal architecture for 3D face alignment. We propose a novel Multi-path One-shot Neural Architecture Search (MONAS) framework that leverages multi-scale features and contextual information to enhance face alignment across various poses. The MONAS comprises two key algorithms: Multi-path Networks Unbiased Sampling Based Training and Simulated Annealing based Multi-path One-shot Search. Experimental results on three popular benchmarks demonstrate the superior performance of the MONAS for both sparse alignment and dense alignment.
11.6CVJun 10, 2021
AFAN: Augmented Feature Alignment Network for Cross-Domain Object DetectionHongsong Wang, Shengcai Liao, Ling Shao
Unsupervised domain adaptation for object detection is a challenging problem with many real-world applications. Unfortunately, it has received much less attention than supervised object detection. Models that try to address this task tend to suffer from a shortage of annotated training samples. Moreover, existing methods of feature alignments are not sufficient to learn domain-invariant representations. To address these limitations, we propose a novel augmented feature alignment network (AFAN) which integrates intermediate domain image generation and domain-adversarial training into a unified framework. An intermediate domain image generator is proposed to enhance feature alignments by domain-adversarial training with automatically generated soft domain labels. The synthetic intermediate domain images progressively bridge the domain divergence and augment the annotated source domain training data. A feature pyramid alignment is designed and the corresponding feature discriminator is used to align multi-scale convolutional features of different semantic levels. Last but not least, we introduce a region feature alignment and an instance discriminator to learn domain-invariant features for object proposals. Our approach significantly outperforms the state-of-the-art methods on standard benchmarks for both similar and dissimilar domain adaptations. Further extensive experiments verify the effectiveness of each component and demonstrate that the proposed network can learn domain-invariant representations.
3.4CVJun 15, 2019
Delving into 3D Action Anticipation from Streaming VideosHongsong Wang, Jiashi Feng
Action anticipation, which aims to recognize the action with a partial observation, becomes increasingly popular due to a wide range of applications. In this paper, we investigate the problem of 3D action anticipation from streaming videos with the target of understanding best practices for solving this problem. We first introduce several complementary evaluation metrics and present a basic model based on frame-wise action classification. To achieve better performance, we then investigate two important factors, i.e., the length of the training clip and clip sampling method. We also explore multi-task learning strategies by incorporating auxiliary information from two aspects: the full action representation and the class-agnostic action label. Our comprehensive experiments uncover the best practices for 3D action anticipation, and accordingly we propose a novel method with a multi-task loss. The proposed method considerably outperforms the recent methods and exhibits the state-of-the-art performance on standard benchmarks.
19.6CVApr 9, 2017
Modeling Temporal Dynamics and Spatial Configurations of Actions Using Two-Stream Recurrent Neural NetworksHongsong Wang, Liang Wang
Recently, skeleton based action recognition gains more popularity due to cost-effective depth sensors coupled with real-time skeleton estimation algorithms. Traditional approaches based on handcrafted features are limited to represent the complexity of motion patterns. Recent methods that use Recurrent Neural Networks (RNN) to handle raw skeletons only focus on the contextual dependency in the temporal domain and neglect the spatial configurations of articulated skeletons. In this paper, we propose a novel two-stream RNN architecture to model both temporal dynamics and spatial configurations for skeleton based action recognition. We explore two different structures for the temporal stream: stacked RNN and hierarchical RNN. Hierarchical RNN is designed according to human body kinematics. We also propose two effective methods to model the spatial structure by converting the spatial graph into a sequence of joints. To improve generalization of our model, we further exploit 3D transformation based data augmentation techniques including rotation and scaling transformation to transform the 3D coordinates of skeletons during training. Experiments on 3D action recognition benchmark datasets show that our method brings a considerable improvement for a variety of actions, i.e., generic actions, interaction activities and gestures.