A New Family of Binary Sequences via Elliptic Function Fields over Finite Fields of Odd CharacteristicsXiaofeng Liu, Jun Zhang, Fang-Wei Fu
Motivated by the constructions of binary sequences by utilizing the cyclic elliptic function fields over the finite field $\mathbb{F}_{2^{n}}$ by Jin \textit{et al.} in [IEEE Trans. Inf. Theory 71(8), 2025], we extend the construction to the cyclic elliptic function fields with odd characteristic by using the quadratic residue map $η$ instead of the trace map used therein. For any cyclic elliptic function field with $q+1+t$ rational points and any positive integer $d$ with $\gcd(d, q+1+t)=1$, we construct a new family of binary sequences of length $q+1+t$, size $q^{d-1}-1$, balance upper bounded by $(d+1)\cdot\lfloor2\sqrt{q}\rfloor+|t|+d,$ the correlation upper bounded by $(2d+1)\cdot\lfloor2\sqrt{q}\rfloor+|t|+2d$ and the linear complexity lower bounded by $\frac{q+1+2t-d-(d+1)\cdot\lfloor2\sqrt{q}\rfloor}{d+d\cdot\lfloor2\sqrt{q}\rfloor}$ where $\lfloor x\rfloor$ stands for the integer part of $x\in\mathbb{R}$.
10.2CVDec 28, 2025
ByteLoom: Weaving Geometry-Consistent Human-Object Interactions through Progressive Curriculum LearningBangya Liu, Xinyu Gong, Zelin Zhao et al.
Human-object interaction (HOI) video generation has garnered increasing attention due to its promising applications in digital humans, e-commerce, advertising, and robotics imitation learning. However, existing methods face two critical limitations: (1) a lack of effective mechanisms to inject multi-view information of the object into the model, leading to poor cross-view consistency, and (2) heavy reliance on fine-grained hand mesh annotations for modeling interaction occlusions. To address these challenges, we introduce ByteLoom, a Diffusion Transformer (DiT)-based framework that generates realistic HOI videos with geometrically consistent object illustration, using simplified human conditioning and 3D object inputs. We first propose an RCM-cache mechanism that leverages Relative Coordinate Maps (RCM) as a universal representation to maintain object's geometry consistency and precisely control 6-DoF object transformations in the meantime. To compensate HOI dataset scarcity and leverage existing datasets, we further design a training curriculum that enhances model capabilities in a progressive style and relaxes the demand of hand mesh. Extensive experiments demonstrate that our method faithfully preserves human identity and the object's multi-view geometry, while maintaining smooth motion and object manipulation.