Shilong Liu

AI
3papers
6citations
Novelty53%
AI Score48

3 Papers

2.8CVJan 8Code
MiLDEdit: Reasoning-Based Multi-Layer Design Document Editing

Zihao Lin, Wanrong Zhu, Jiuxiang Gu et al.

Real-world design documents (e.g., posters) are inherently multi-layered, combining decoration, text, and images. Editing them from natural-language instructions requires fine-grained, layer-aware reasoning to identify relevant layers and coordinate modifications. Prior work largely overlooks multi-layer design document editing, focusing instead on single-layer image editing or multi-layer generation, which assume a flat canvas and lack the reasoning needed to determine what and where to modify. To address this gap, we introduce the Multi-Layer Document Editing Agent (MiLDEAgent), a reasoning-based framework that combines an RL-trained multimodal reasoner for layer-wise understanding with an image editor for targeted modifications. To systematically benchmark this setting, we introduce the MiLDEBench, a human-in-the-loop corpus of over 20K design documents paired with diverse editing instructions. The benchmark is complemented by a task-specific evaluation protocol, MiLDEEval, which spans four dimensions including instruction following, layout consistency, aesthetics, and text rendering. Extensive experiments on 14 open-source and 2 closed-source models reveal that existing approaches fail to generalize: open-source models often cannot complete multi-layer document editing tasks, while closed-source models suffer from format violations. In contrast, MiLDEAgent achieves strong layer-aware reasoning and precise editing, significantly outperforming all open-source baselines and attaining performance comparable to closed-source models, thereby establishing the first strong baseline for multi-layer document editing.

12.4AIDec 29, 2025Code
Web World Models

Jichen Feng, Yifan Zhang, Chenggong Zhang et al.

Language agents increasingly require persistent worlds in which they can act, remember, and learn. Existing approaches sit at two extremes: conventional web frameworks provide reliable but fixed contexts backed by databases, while fully generative world models aim for unlimited environments at the expense of controllability and practical engineering. In this work, we introduce the Web World Model (WWM), a middle ground where world state and ``physics'' are implemented in ordinary web code to ensure logical consistency, while large language models generate context, narratives, and high-level decisions on top of this structured latent state. We build a suite of WWMs on a realistic web stack, including an infinite travel atlas grounded in real geography, fictional galaxy explorers, web-scale encyclopedic and narrative worlds, and simulation- and game-like environments. Across these systems, we identify practical design principles for WWMs: separating code-defined rules from model-driven imagination, representing latent state as typed web interfaces, and utilizing deterministic generation to achieve unlimited but structured exploration. Our results suggest that web stacks themselves can serve as a scalable substrate for world models, enabling controllable yet open-ended environments. Project Page: https://github.com/Princeton-AI2-Lab/Web-World-Models.

9.6AIDec 29, 2025
CubeBench: Diagnosing Interactive, Long-Horizon Spatial Reasoning Under Partial Observations

Huan-ang Gao, Zikang Zhang, Tianwei Luo et al.

Large Language Model (LLM) agents, while proficient in the digital realm, face a significant gap in physical-world deployment due to the challenge of forming and maintaining a robust spatial mental model. We identify three core cognitive challenges hindering this transition: spatial reasoning, long-horizon state tracking via mental simulation, and active exploration under partial observation. To isolate and evaluate these faculties, we introduce CubeBench, a novel generative benchmark centered on the Rubik's Cube. CubeBench uses a three-tiered diagnostic framework that progressively assesses agent capabilities, from foundational state tracking with full symbolic information to active exploration with only partial visual data. Our experiments on leading LLMs reveal critical limitations, including a uniform 0.00% pass rate on all long-horizon tasks, exposing a fundamental failure in long-term planning. We also propose a diagnostic framework to isolate these cognitive bottlenecks by providing external solver tools. By analyzing the failure modes, we provide key insights to guide the development of more physically-grounded intelligent agents.