Rojin Zandi

h-index24
2papers

2 Papers

9.7ROMar 10
Beyond Amplitude: Channel State Information Phase-Aware Deep Fusion for Robotic Activity Recognition

Rojin Zandi, Hojjat Salehinejad, Milad Siami

Wi-Fi Channel State Information (CSI) has emerged as a promising non-line-of-sight sensing modality for human and robotic activity recognition. However, prior work has predominantly relied on CSI amplitude while underutilizing phase information, particularly in robotic arm activity recognition. In this paper, we present GateFusion-Bidirectional Long Short-Term Memory network (GF-BiLSTM) for WiFi sensing in robotic activity recognition. GF-BiLSTM is a two-stream gated fusion network that encodes amplitude and phase separately and adaptively integrates per-time features through a learned gating mechanism. We systematically evaluate state-of-the-art deep learning models under a Leave-One-Velocity-Out (LOVO) protocol across four input configurations: amplitude only, phase only, amplitude + unwrapped phase, and amplitude + sanitized phase. Experimental results demonstrate that incorporating phase alongside amplitude consistently improves recognition accuracy and cross-speed robustness, with GF-BiLSTM achieving the best performance. To the best of our knowledge, this work provides the first systematic exploration of CSI phase for robotic activity recognition, establishing its critical role in Wi-Fi-based sensing.

CVJan 17, 2024
Robustness Evaluation of Machine Learning Models for Robot Arm Action Recognition in Noisy Environments

Elaheh Motamedi, Kian Behzad, Rojin Zandi et al.

In the realm of robot action recognition, identifying distinct but spatially proximate arm movements using vision systems in noisy environments poses a significant challenge. This paper studies robot arm action recognition in noisy environments using machine learning techniques. Specifically, a vision system is used to track the robot's movements followed by a deep learning model to extract the arm's key points. Through a comparative analysis of machine learning methods, the effectiveness and robustness of this model are assessed in noisy environments. A case study was conducted using the Tic-Tac-Toe game in a 3-by-3 grid environment, where the focus is to accurately identify the actions of the arms in selecting specific locations within this constrained environment. Experimental results show that our approach can achieve precise key point detection and action classification despite the addition of noise and uncertainties to the dataset.