Chung-Ching Lin

CV
h-index39
34papers
2,586citations
Novelty55%
AI Score58

34 Papers

CVJun 14, 2022Code
LAVENDER: Unifying Video-Language Understanding as Masked Language Modeling

Linjie Li, Zhe Gan, Kevin Lin et al. · microsoft-research, uw

Unified vision-language frameworks have greatly advanced in recent years, most of which adopt an encoder-decoder architecture to unify image-text tasks as sequence-to-sequence generation. However, existing video-language (VidL) models still require task-specific designs in model architecture and training objectives for each task. In this work, we explore a unified VidL framework LAVENDER, where Masked Language Modeling (MLM) is used as the common interface for all pre-training and downstream tasks. Such unification leads to a simplified model architecture, where only a lightweight MLM head, instead of a decoder with much more parameters, is needed on top of the multimodal encoder. Surprisingly, experimental results show that this unified framework achieves competitive performance on 14 VidL benchmarks, covering video question answering, text-to-video retrieval and video captioning. Extensive analyses further demonstrate the advantage of LAVENDER over existing VidL methods in: (i) supporting all downstream tasks with just a single set of parameter values when multi-task finetuned; (ii) few-shot generalization on various downstream tasks; and (iii) enabling zero-shot evaluation on video question answering tasks. Code is available at https://github.com/microsoft/LAVENDER.

CVJun 30, 2023Code
DisCo: Disentangled Control for Realistic Human Dance Generation

Tan Wang, Linjie Li, Kevin Lin et al. · microsoft-research, uw

Generative AI has made significant strides in computer vision, particularly in text-driven image/video synthesis (T2I/T2V). Despite the notable advancements, it remains challenging in human-centric content synthesis such as realistic dance generation. Current methodologies, primarily tailored for human motion transfer, encounter difficulties when confronted with real-world dance scenarios (e.g., social media dance), which require to generalize across a wide spectrum of poses and intricate human details. In this paper, we depart from the traditional paradigm of human motion transfer and emphasize two additional critical attributes for the synthesis of human dance content in social media contexts: (i) Generalizability: the model should be able to generalize beyond generic human viewpoints as well as unseen human subjects, backgrounds, and poses; (ii) Compositionality: it should allow for the seamless composition of seen/unseen subjects, backgrounds, and poses from different sources. To address these challenges, we introduce DISCO, which includes a novel model architecture with disentangled control to improve the compositionality of dance synthesis, and an effective human attribute pre-training for better generalizability to unseen humans. Extensive qualitative and quantitative results demonstrate that DisCc can generate high-quality human dance images and videos with diverse appearances and flexible motions. Code is available at https://disco-dance.github.io/.

CVAug 1, 2024Code
MM-Vet v2: A Challenging Benchmark to Evaluate Large Multimodal Models for Integrated Capabilities

Weihao Yu, Zhengyuan Yang, Lingfeng Ren et al. · microsoft-research

MM-Vet, with open-ended vision-language questions targeting at evaluating integrated capabilities, has become one of the most popular benchmarks for large multimodal model evaluation. MM-Vet assesses six core vision-language (VL) capabilities: recognition, knowledge, spatial awareness, language generation, OCR, and math. However, its question format is restricted to single image-text pairs, lacking the interleaved image and text sequences prevalent in real-world scenarios. To address this limitation, we introduce MM-Vet v2, which includes a new VL capability called "image-text sequence understanding", evaluating models' ability to process VL sequences. Furthermore, we maintain the high quality of evaluation samples while further expanding the evaluation set size. Using MM-Vet v2 to benchmark large multimodal models, we found that Claude 3.5 Sonnet is the best model with a score of 71.8, slightly outperforming GPT-4o which scored 71.0. Among open-weight models, InternVL2-Llama3-76B leads with a score of 68.4. The code, data, and leaderboard are accessible at https://github.com/yuweihao/MM-Vet.

CVMar 25, 2023Code
Equivariant Similarity for Vision-Language Foundation Models

Tan Wang, Kevin Lin, Linjie Li et al. · microsoft-research, uw

This study explores the concept of equivariance in vision-language foundation models (VLMs), focusing specifically on the multimodal similarity function that is not only the major training objective but also the core delivery to support downstream tasks. Unlike the existing image-text similarity objective which only categorizes matched pairs as similar and unmatched pairs as dissimilar, equivariance also requires similarity to vary faithfully according to the semantic changes. This allows VLMs to generalize better to nuanced and unseen multimodal compositions. However, modeling equivariance is challenging as the ground truth of semantic change is difficult to collect. For example, given an image-text pair about a dog, it is unclear to what extent the similarity changes when the pixel is changed from dog to cat? To this end, we propose EqSim, a regularization loss that can be efficiently calculated from any two matched training pairs and easily pluggable into existing image-text retrieval fine-tuning. Meanwhile, to further diagnose the equivariance of VLMs, we present a new challenging benchmark EqBen. Compared to the existing evaluation sets, EqBen is the first to focus on "visual-minimal change". Extensive experiments show the lack of equivariance in current VLMs and validate the effectiveness of EqSim. Code is available at https://github.com/Wangt-CN/EqBen.

CVApr 12, 2023Code
Adaptive Human Matting for Dynamic Videos

Chung-Ching Lin, Jiang Wang, Kun Luo et al. · microsoft-research, uw

The most recent efforts in video matting have focused on eliminating trimap dependency since trimap annotations are expensive and trimap-based methods are less adaptable for real-time applications. Despite the latest tripmap-free methods showing promising results, their performance often degrades when dealing with highly diverse and unstructured videos. We address this limitation by introducing Adaptive Matting for Dynamic Videos, termed AdaM, which is a framework designed for simultaneously differentiating foregrounds from backgrounds and capturing alpha matte details of human subjects in the foreground. Two interconnected network designs are employed to achieve this goal: (1) an encoder-decoder network that produces alpha mattes and intermediate masks which are used to guide the transformer in adaptively decoding foregrounds and backgrounds, and (2) a transformer network in which long- and short-term attention combine to retain spatial and temporal contexts, facilitating the decoding of foreground details. We benchmark and study our methods on recently introduced datasets, showing that our model notably improves matting realism and temporal coherence in complex real-world videos and achieves new best-in-class generalizability. Further details and examples are available at https://github.com/microsoft/AdaM.

CVSep 29, 2023
The Dawn of LMMs: Preliminary Explorations with GPT-4V(ision)

Zhengyuan Yang, Linjie Li, Kevin Lin et al. · microsoft-research, uw

Large multimodal models (LMMs) extend large language models (LLMs) with multi-sensory skills, such as visual understanding, to achieve stronger generic intelligence. In this paper, we analyze the latest model, GPT-4V(ision), to deepen the understanding of LMMs. The analysis focuses on the intriguing tasks that GPT-4V can perform, containing test samples to probe the quality and genericity of GPT-4V's capabilities, its supported inputs and working modes, and the effective ways to prompt the model. In our approach to exploring GPT-4V, we curate and organize a collection of carefully designed qualitative samples spanning a variety of domains and tasks. Observations from these samples demonstrate that GPT-4V's unprecedented ability in processing arbitrarily interleaved multimodal inputs and the genericity of its capabilities together make GPT-4V a powerful multimodal generalist system. Furthermore, GPT-4V's unique capability of understanding visual markers drawn on input images can give rise to new human-computer interaction methods such as visual referring prompting. We conclude the report with in-depth discussions on the emerging application scenarios and the future research directions for GPT-4V-based systems. We hope that this preliminary exploration will inspire future research on the next-generation multimodal task formulation, new ways to exploit and enhance LMMs to solve real-world problems, and gaining better understanding of multimodal foundation models. Finally, we acknowledge that the model under our study is solely the product of OpenAI's innovative work, and they should be fully credited for its development. Please see the GPT-4V contributions paper for the authorship and credit attribution: https://cdn.openai.com/contributions/gpt-4v.pdf

CVOct 30, 2023
MM-VID: Advancing Video Understanding with GPT-4V(ision)

Kevin Lin, Faisal Ahmed, Linjie Li et al. · microsoft-research, uw

We present MM-VID, an integrated system that harnesses the capabilities of GPT-4V, combined with specialized tools in vision, audio, and speech, to facilitate advanced video understanding. MM-VID is designed to address the challenges posed by long-form videos and intricate tasks such as reasoning within hour-long content and grasping storylines spanning multiple episodes. MM-VID uses a video-to-script generation with GPT-4V to transcribe multimodal elements into a long textual script. The generated script details character movements, actions, expressions, and dialogues, paving the way for large language models (LLMs) to achieve video understanding. This enables advanced capabilities, including audio description, character identification, and multimodal high-level comprehension. Experimental results demonstrate the effectiveness of MM-VID in handling distinct video genres with various video lengths. Additionally, we showcase its potential when applied to interactive environments, such as video games and graphic user interfaces.

CVNov 29, 2023
MM-Narrator: Narrating Long-form Videos with Multimodal In-Context Learning

Chaoyi Zhang, Kevin Lin, Zhengyuan Yang et al. · microsoft-research

We present MM-Narrator, a novel system leveraging GPT-4 with multimodal in-context learning for the generation of audio descriptions (AD). Unlike previous methods that primarily focused on downstream fine-tuning with short video clips, MM-Narrator excels in generating precise audio descriptions for videos of extensive lengths, even beyond hours, in an autoregressive manner. This capability is made possible by the proposed memory-augmented generation process, which effectively utilizes both the short-term textual context and long-term visual memory through an efficient register-and-recall mechanism. These contextual memories compile pertinent past information, including storylines and character identities, ensuring an accurate tracking and depicting of story-coherent and character-centric audio descriptions. Maintaining the training-free design of MM-Narrator, we further propose a complexity-based demonstration selection strategy to largely enhance its multi-step reasoning capability via few-shot multimodal in-context learning (MM-ICL). Experimental results on MAD-eval dataset demonstrate that MM-Narrator consistently outperforms both the existing fine-tuning-based approaches and LLM-based approaches in most scenarios, as measured by standard evaluation metrics. Additionally, we introduce the first segment-based evaluator for recurrent text generation. Empowered by GPT-4, this evaluator comprehensively reasons and marks AD generation performance in various extendable dimensions.

CVOct 12, 2023
Idea2Img: Iterative Self-Refinement with GPT-4V(ision) for Automatic Image Design and Generation

Zhengyuan Yang, Jianfeng Wang, Linjie Li et al. · microsoft-research, uw

We introduce ``Idea to Image,'' a system that enables multimodal iterative self-refinement with GPT-4V(ision) for automatic image design and generation. Humans can quickly identify the characteristics of different text-to-image (T2I) models via iterative explorations. This enables them to efficiently convert their high-level generation ideas into effective T2I prompts that can produce good images. We investigate if systems based on large multimodal models (LMMs) can develop analogous multimodal self-refinement abilities that enable exploring unknown models or environments via self-refining tries. Idea2Img cyclically generates revised T2I prompts to synthesize draft images, and provides directional feedback for prompt revision, both conditioned on its memory of the probed T2I model's characteristics. The iterative self-refinement brings Idea2Img various advantages over vanilla T2I models. Notably, Idea2Img can process input ideas with interleaved image-text sequences, follow ideas with design instructions, and generate images of better semantic and visual qualities. The user preference study validates the efficacy of multimodal iterative self-refinement on automatic image design and generation.

CVMay 3, 2022
Cross-modal Representation Learning for Zero-shot Action Recognition

Chung-Ching Lin, Kevin Lin, Linjie Li et al. · microsoft-research, uw

We present a cross-modal Transformer-based framework, which jointly encodes video data and text labels for zero-shot action recognition (ZSAR). Our model employs a conceptually new pipeline by which visual representations are learned in conjunction with visual-semantic associations in an end-to-end manner. The model design provides a natural mechanism for visual and semantic representations to be learned in a shared knowledge space, whereby it encourages the learned visual embedding to be discriminative and more semantically consistent. In zero-shot inference, we devise a simple semantic transfer scheme that embeds semantic relatedness information between seen and unseen classes to composite unseen visual prototypes. Accordingly, the discriminative features in the visual structure could be preserved and exploited to alleviate the typical zero-shot issues of information loss, semantic gap, and the hubness problem. Under a rigorous zero-shot setting of not pre-training on additional datasets, the experiment results show our model considerably improves upon the state of the arts in ZSAR, reaching encouraging top-1 accuracy on UCF101, HMDB51, and ActivityNet benchmark datasets. Code will be made available.

CVNov 24, 2022
MPT: Mesh Pre-Training with Transformers for Human Pose and Mesh Reconstruction

Kevin Lin, Chung-Ching Lin, Lin Liang et al. · microsoft-research, uw

Traditional methods of reconstructing 3D human pose and mesh from single images rely on paired image-mesh datasets, which can be difficult and expensive to obtain. Due to this limitation, model scalability is constrained as well as reconstruction performance. Towards addressing the challenge, we introduce Mesh Pre-Training (MPT), an effective pre-training strategy that leverages large amounts of MoCap data to effectively perform pre-training at scale. We introduce the use of MoCap-generated heatmaps as input representations to the mesh regression transformer and propose a Masked Heatmap Modeling approach for improving pre-training performance. This study demonstrates that pre-training using the proposed MPT allows our models to perform effective inference without requiring fine-tuning. We further show that fine-tuning the pre-trained MPT model considerably improves the accuracy of human mesh reconstruction from single images. Experimental results show that MPT outperforms previous state-of-the-art methods on Human3.6M and 3DPW datasets. As a further application, we benchmark and study MPT on the task of 3D hand reconstruction, showing that our generic pre-training scheme generalizes well to hand pose estimation and achieves promising reconstruction performance.

CVJul 15, 2024
IDOL: Unified Dual-Modal Latent Diffusion for Human-Centric Joint Video-Depth Generation

Yuanhao Zhai, Kevin Lin, Linjie Li et al. · microsoft-research

Significant advances have been made in human-centric video generation, yet the joint video-depth generation problem remains underexplored. Most existing monocular depth estimation methods may not generalize well to synthesized images or videos, and multi-view-based methods have difficulty controlling the human appearance and motion. In this work, we present IDOL (unIfied Dual-mOdal Latent diffusion) for high-quality human-centric joint video-depth generation. Our IDOL consists of two novel designs. First, to enable dual-modal generation and maximize the information exchange between video and depth generation, we propose a unified dual-modal U-Net, a parameter-sharing framework for joint video and depth denoising, wherein a modality label guides the denoising target, and cross-modal attention enables the mutual information flow. Second, to ensure a precise video-depth spatial alignment, we propose a motion consistency loss that enforces consistency between the video and depth feature motion fields, leading to harmonized outputs. Additionally, a cross-attention map consistency loss is applied to align the cross-attention map of the video denoising with that of the depth denoising, further facilitating spatial alignment. Extensive experiments on the TikTok and NTU120 datasets show our superior performance, significantly surpassing existing methods in terms of video FVD and depth accuracy.

CVApr 10, 2025Code
SoTA with Less: MCTS-Guided Sample Selection for Data-Efficient Visual Reasoning Self-Improvement

Xiyao Wang, Zhengyuan Yang, Chao Feng et al. · microsoft-research

We introduce ThinkLite-VL, a family of visual reasoning models that achieve state-of-the-art (SoTA) performance using an order of magnitude fewer training samples, relying purely on reinforcement fine-tuning (RFT) self-improvement without any knowledge distillation. Our central insight is that sample difficulty critically influences RFT effectiveness: appropriately challenging examples can drive substantial reasoning improvements, even in low-data regimes. However, quantifying sample difficulty in a reliable and scalable manner remains non-trivial. To address this, we repurpose Monte Carlo Tree Search (MCTS) to measure sample difficulty via the number of reasoning iterations a vision-language model (VLM) requires to solve each instance. This MCTS-based selection procedure identifies samples that induce deeper reasoning while remaining solvable, allowing us to filter a high-quality subset from 70k open-source examples spanning math, natural image understanding, and chart comprehension. Using this approach, we select just 11k challenging samples for RFT on Qwen2.5-VL-7B-Instruct and 7.5k samples for Qwen2.5-VL-72B-Instruct. The resulting models, ThinkLite-VL-7B and ThinkLite-VL-72B, significantly outperform their respective base models across eight visual reasoning benchmarks. In particular, ThinkLite-VL-7B improves the average performance of Qwen2.5-VL-7B-Instruct by 7\% and surpasses all existing 7B-level models, as well as much larger models such as GPT-4o, O1 and Qwen2.5-VL-72B, achieving a new SoTA score of 75.1 on MathVista. ThinkLite-VL-72B further advances the SoTA frontier, achieving an accuracy of 79.7 on MathVista and an average benchmark improvement of 4.42 over the open-source SOTA. These results demonstrate that MCTS-guided difficulty filtering provides a scalable and effective path toward data-efficient self-improvement in multimodal reasoning.

CVOct 1, 2023
Completing Visual Objects via Bridging Generation and Segmentation

Xiang Li, Yinpeng Chen, Chung-Ching Lin et al.

This paper presents a novel approach to object completion, with the primary goal of reconstructing a complete object from its partially visible components. Our method, named MaskComp, delineates the completion process through iterative stages of generation and segmentation. In each iteration, the object mask is provided as an additional condition to boost image generation, and, in return, the generated images can lead to a more accurate mask by fusing the segmentation of images. We demonstrate that the combination of one generation and one segmentation stage effectively functions as a mask denoiser. Through alternation between the generation and segmentation stages, the partial object mask is progressively refined, providing precise shape guidance and yielding superior object completion results. Our experiments demonstrate the superiority of MaskComp over existing approaches, e.g., ControlNet and Stable Diffusion, establishing it as an effective solution for object completion.

CVDec 4, 2024Code
Scaling Inference-Time Search with Vision Value Model for Improved Visual Comprehension

Xiyao Wang, Zhengyuan Yang, Linjie Li et al. · microsoft-research

Despite significant advancements in vision-language models (VLMs), there lacks effective approaches to enhance response quality by scaling inference-time computation. This capability is known to be a core step towards the self-improving models in recent large language model studies. In this paper, we present Vision Value Model (VisVM) that can guide VLM inference-time search to generate responses with better visual comprehension. Specifically, VisVM not only evaluates the generated sentence quality in the current search step, but also anticipates the quality of subsequent sentences that may result from the current step, thus providing a long-term value. In this way, VisVM steers VLMs away from generating sentences prone to hallucinations or insufficient detail, thereby producing higher quality responses. Experimental results demonstrate that VisVM-guided search significantly enhances VLMs' ability to generate descriptive captions with richer visual details and fewer hallucinations, compared with greedy decoding and search methods with other visual reward signals. Furthermore, we find that self-training the model with the VisVM-guided captions improve VLM's performance across a wide range of multimodal benchmarks, indicating the potential for developing self-improving VLMs. Our value model and code are available at https://github.com/si0wang/VisVM.

CLApr 3, 2025Code
Measurement of LLM's Philosophies of Human Nature

Minheng Ni, Ennan Wu, Zidong Gong et al. · microsoft-research

The widespread application of artificial intelligence (AI) in various tasks, along with frequent reports of conflicts or violations involving AI, has sparked societal concerns about interactions with AI systems. Based on Wrightsman's Philosophies of Human Nature Scale (PHNS), a scale empirically validated over decades to effectively assess individuals' attitudes toward human nature, we design the standardized psychological scale specifically targeting large language models (LLM), named the Machine-based Philosophies of Human Nature Scale (M-PHNS). By evaluating LLMs' attitudes toward human nature across six dimensions, we reveal that current LLMs exhibit a systemic lack of trust in humans, and there is a significant negative correlation between the model's intelligence level and its trust in humans. Furthermore, we propose a mental loop learning framework, which enables LLM to continuously optimize its value system during virtual interactions by constructing moral scenarios, thereby improving its attitude toward human nature. Experiments demonstrate that mental loop learning significantly enhances their trust in humans compared to persona or instruction prompts. This finding highlights the potential of human-based psychological assessments for LLM, which can not only diagnose cognitive biases but also provide a potential solution for ethical learning in artificial intelligence. We release the M-PHNS evaluation code and data at https://github.com/kodenii/M-PHNS.

CVNov 25, 2021Code
SwinBERT: End-to-End Transformers with Sparse Attention for Video Captioning

Kevin Lin, Linjie Li, Chung-Ching Lin et al.

The canonical approach to video captioning dictates a caption generation model to learn from offline-extracted dense video features. These feature extractors usually operate on video frames sampled at a fixed frame rate and are often trained on image/video understanding tasks, without adaption to video captioning data. In this work, we present SwinBERT, an end-to-end transformer-based model for video captioning, which takes video frame patches directly as inputs, and outputs a natural language description. Instead of leveraging multiple 2D/3D feature extractors, our method adopts a video transformer to encode spatial-temporal representations that can adapt to variable lengths of video input without dedicated design for different frame rates. Based on this model architecture, we show that video captioning can benefit significantly from more densely sampled video frames as opposed to previous successes with sparsely sampled video frames for video-and-language understanding tasks (e.g., video question answering). Moreover, to avoid the inherent redundancy in consecutive video frames, we propose adaptively learning a sparse attention mask and optimizing it for task-specific performance improvement through better long-range video sequence modeling. Through extensive experiments on 5 video captioning datasets, we show that SwinBERT achieves across-the-board performance improvements over previous methods, often by a large margin. The learned sparse attention masks in addition push the limit to new state of the arts, and can be transferred between different video lengths and between different datasets. Code is available at https://github.com/microsoft/SwinBERT

CVNov 4, 2024
GenXD: Generating Any 3D and 4D Scenes

Yuyang Zhao, Chung-Ching Lin, Kevin Lin et al. · microsoft-research

Recent developments in 2D visual generation have been remarkably successful. However, 3D and 4D generation remain challenging in real-world applications due to the lack of large-scale 4D data and effective model design. In this paper, we propose to jointly investigate general 3D and 4D generation by leveraging camera and object movements commonly observed in daily life. Due to the lack of real-world 4D data in the community, we first propose a data curation pipeline to obtain camera poses and object motion strength from videos. Based on this pipeline, we introduce a large-scale real-world 4D scene dataset: CamVid-30K. By leveraging all the 3D and 4D data, we develop our framework, GenXD, which allows us to produce any 3D or 4D scene. We propose multiview-temporal modules, which disentangle camera and object movements, to seamlessly learn from both 3D and 4D data. Additionally, GenXD employs masked latent conditions to support a variety of conditioning views. GenXD can generate videos that follow the camera trajectory as well as consistent 3D views that can be lifted into 3D representations. We perform extensive evaluations across various real-world and synthetic datasets, demonstrating GenXD's effectiveness and versatility compared to previous methods in 3D and 4D generation.

CVOct 30, 2024
SlowFast-VGen: Slow-Fast Learning for Action-Driven Long Video Generation

Yining Hong, Beide Liu, Maxine Wu et al.

Human beings are endowed with a complementary learning system, which bridges the slow learning of general world dynamics with fast storage of episodic memory from a new experience. Previous video generation models, however, primarily focus on slow learning by pre-training on vast amounts of data, overlooking the fast learning phase crucial for episodic memory storage. This oversight leads to inconsistencies across temporally distant frames when generating longer videos, as these frames fall beyond the model's context window. To this end, we introduce SlowFast-VGen, a novel dual-speed learning system for action-driven long video generation. Our approach incorporates a masked conditional video diffusion model for the slow learning of world dynamics, alongside an inference-time fast learning strategy based on a temporal LoRA module. Specifically, the fast learning process updates its temporal LoRA parameters based on local inputs and outputs, thereby efficiently storing episodic memory in its parameters. We further propose a slow-fast learning loop algorithm that seamlessly integrates the inner fast learning loop into the outer slow learning loop, enabling the recall of prior multi-episode experiences for context-aware skill learning. To facilitate the slow learning of an approximate world model, we collect a large-scale dataset of 200k videos with language action annotations, covering a wide range of scenarios. Extensive experiments show that SlowFast-VGen outperforms baselines across various metrics for action-driven video generation, achieving an FVD score of 514 compared to 782, and maintaining consistency in longer videos, with an average of 0.37 scene cuts versus 0.89. The slow-fast learning loop algorithm significantly enhances performances on long-horizon planning tasks as well. Project Website: https://slowfast-vgen.github.io

CLJul 21, 2025
STITCH: Simultaneous Thinking and Talking with Chunked Reasoning for Spoken Language Models

Cheng-Han Chiang, Xiaofei Wang, Linjie Li et al. · microsoft-research

Spoken Language Models (SLMs) are designed to take speech inputs and produce spoken responses. However, current SLMs lack the ability to perform an internal, unspoken thinking process before responding. In contrast, humans typically engage in complex mental reasoning internally, enabling them to communicate ideas clearly and concisely. Thus, integrating an unspoken thought process into SLMs is highly desirable. While naively generating a complete chain-of-thought (CoT) reasoning before starting to talk can enable thinking for SLMs, this induces additional latency for the speech response, as the CoT reasoning can be arbitrarily long. To solve this issue, we propose Stitch, a novel generation method that alternates between the generation of unspoken reasoning chunks and spoken response chunks. Since the audio duration of a chunk of spoken response is much longer than the time to generate the tokens in a chunk of spoken response, we use the remaining free time to generate the unspoken reasoning tokens. When a chunk of audio is played to the user, the model continues to generate the next unspoken reasoning chunk, achieving simultaneous thinking and talking. Remarkably, Stitch matches the latency of baselines that cannot generate unspoken CoT by design while outperforming those baselines by 15% on math reasoning datasets; Stitch also performs equally well on non-reasoning datasets as those baseline models. Some animations and demonstrations are on the project page: https://d223302.github.io/STITCH.

CVJun 11, 2025
ViCrit: A Verifiable Reinforcement Learning Proxy Task for Visual Perception in VLMs

Xiyao Wang, Zhengyuan Yang, Chao Feng et al. · microsoft-research

Reinforcement learning (RL) has shown great effectiveness for fine-tuning large language models (LLMs) using tasks that are challenging yet easily verifiable, such as math reasoning or code generation. However, extending this success to visual perception in vision-language models (VLMs) has been impeded by the scarcity of vision-centric tasks that are simultaneously challenging and unambiguously verifiable. To this end, we introduce ViCrit (Visual Caption Hallucination Critic), an RL proxy task that trains VLMs to localize a subtle, synthetic visual hallucination injected into paragraphs of human-written image captions. Starting from a 200-word captions, we inject a single, subtle visual description error-altering a few words on objects, attributes, counts, or spatial relations-and task the model to pinpoint the corrupted span given the image and the modified caption. This formulation preserves the full perceptual difficulty while providing a binary, exact-match reward that is easy to compute and unambiguous. Models trained with the ViCrit Task exhibit substantial gains across a variety of VL benchmarks. Crucially, the improvements transfer beyond natural-image training data to abstract image reasoning and visual math, showing promises of learning to perceive rather than barely memorizing seen objects. To facilitate evaluation, we further introduce ViCrit-Bench, a category-balanced diagnostic benchmark that systematically probes perception errors across diverse image domains and error types. Together, our results demonstrate that fine-grained hallucination criticism is an effective and generalizable objective for enhancing visual perception in VLMs.

CVMar 26, 2025
Zero-Shot Audio-Visual Editing via Cross-Modal Delta Denoising

Yan-Bo Lin, Kevin Lin, Zhengyuan Yang et al. · microsoft-research

In this paper, we introduce zero-shot audio-video editing, a novel task that requires transforming original audio-visual content to align with a specified textual prompt without additional model training. To evaluate this task, we curate a benchmark dataset, AvED-Bench, designed explicitly for zero-shot audio-video editing. AvED-Bench includes 110 videos, each with a 10-second duration, spanning 11 categories from VGGSound. It offers diverse prompts and scenarios that require precise alignment between auditory and visual elements, enabling robust evaluation. We identify limitations in existing zero-shot audio and video editing methods, particularly in synchronization and coherence between modalities, which often result in inconsistent outcomes. To address these challenges, we propose AvED, a zero-shot cross-modal delta denoising framework that leverages audio-video interactions to achieve synchronized and coherent edits. AvED demonstrates superior results on both AvED-Bench and the recent OAVE dataset to validate its generalization capabilities. Results are available at https://genjib.github.io/project_page/AVED/index.html

CVDec 13, 2025
ProImage-Bench: Rubric-Based Evaluation for Professional Image Generation

Minheng Ni, Zhengyuan Yang, Yaowen Zhang et al.

We study professional image generation, where a model must synthesize information-dense, scientifically precise illustrations from technical descriptions rather than merely produce visually plausible pictures. To quantify the progress, we introduce ProImage-Bench, a rubric-based benchmark that targets biology schematics, engineering/patent drawings, and general scientific diagrams. For 654 figures collected from real textbooks and technical reports, we construct detailed image instructions and a hierarchy of rubrics that decompose correctness into 6,076 criteria and 44,131 binary checks. Rubrics are derived from surrounding text and reference figures using large multimodal models, and are evaluated by an automated LMM-based judge with a principled penalty scheme that aggregates sub-question outcomes into interpretable criterion scores. We benchmark several representative text-to-image models on ProImage-Bench and find that, despite strong open-domain performance, the best base model reaches only 0.791 rubric accuracy and 0.553 criterion score overall, revealing substantial gaps in fine-grained scientific fidelity. Finally, we show that the same rubrics provide actionable supervision: feeding failed checks back into an editing model for iterative refinement boosts a strong generator from 0.653 to 0.865 in rubric accuracy and from 0.388 to 0.697 in criterion score. ProImage-Bench thus offers both a rigorous diagnostic for professional image generation and a scalable signal for improving specification-faithful scientific illustrations.

CLOct 8, 2025
SHANKS: Simultaneous Hearing and Thinking for Spoken Language Models

Cheng-Han Chiang, Xiaofei Wang, Linjie Li et al.

Current large language models (LLMs) and spoken language models (SLMs) begin thinking and taking actions only after the user has finished their turn. This prevents the model from interacting during the user's turn and can lead to high response latency while it waits to think. Consequently, thinking after receiving the full input is not suitable for speech-to-speech interaction, where real-time, low-latency exchange is important. We address this by noting that humans naturally "think while listening." In this paper, we propose SHANKS, a general inference framework that enables SLMs to generate unspoken chain-of-thought reasoning while listening to the user input. SHANKS streams the input speech in fixed-duration chunks and, as soon as a chunk is received, generates unspoken reasoning based on all previous speech and reasoning, while the user continues speaking. SHANKS uses this unspoken reasoning to decide whether to interrupt the user and to make tool calls to complete the task. We demonstrate that SHANKS enhances real-time user-SLM interaction in two scenarios: (1) when the user is presenting a step-by-step solution to a math problem, SHANKS can listen, reason, and interrupt when the user makes a mistake, achieving 37.1% higher interruption accuracy than a baseline that interrupts without thinking; and (2) in a tool-augmented dialogue, SHANKS can complete 56.9% of the tool calls before the user finishes their turn. Overall, SHANKS moves toward models that keep thinking throughout the conversation, not only after a turn ends. Animated illustrations of Shanks can be found at https://d223302.github.io/SHANKS/

CVSep 16, 2025
EdiVal-Agent: An Object-Centric Framework for Automated, Fine-Grained Evaluation of Multi-Turn Editing

Tianyu Chen, Yasi Zhang, Zhi Zhang et al.

Instruction-based image editing has advanced rapidly, yet reliable and interpretable evaluation remains a bottleneck. Current protocols either (i) depend on paired reference images-resulting in limited coverage and inheriting biases from prior generative models-or (ii) rely solely on zero-shot vision-language models (VLMs), whose prompt-based assessments of instruction following, content consistency, and visual quality are often imprecise. To address this, we introduce EdiVal-Agent, an automated and fine-grained evaluation framework grounded in an object-centric perspective, designed to assess not only standard single-turn but also multi-turn instruction-based editing with precision. Given an input image, EdiVal-Agent first decomposes it into semantically meaningful objects, then synthesizes diverse, context-aware editing instructions while dynamically updating object pools across turns. These two stages enable two novel object-centric metrics tailored for multi-turn evaluation and one global metric of visual quality: (1) EdiVal-IF, which measures instruction following by combining open-vocabulary object detectors for symbolic checks with VLMs for semantic verification on detector-guided crops; (2) EdiVal-CC, which evaluates content consistency by calculating semantic similarity of unchanged objects and background using the evolving object pools; and (3) EdiVal-VQ, which quantifies changes in overall visual quality with human preference models. Instantiating this pipeline, we build EdiVal-Bench, a multi-turn editing benchmark covering 9 instruction types and 13 state-of-the-art editing models spanning in-context, flow-matching, and diffusion paradigms. We demonstrate that EdiVal-Agent can be used to identify existing failure modes, thereby informing the development of the next generation of editing models.

CVJun 11, 2024
Motion Consistency Model: Accelerating Video Diffusion with Disentangled Motion-Appearance Distillation

Yuanhao Zhai, Kevin Lin, Zhengyuan Yang et al.

Image diffusion distillation achieves high-fidelity generation with very few sampling steps. However, applying these techniques directly to video diffusion often results in unsatisfactory frame quality due to the limited visual quality in public video datasets. This affects the performance of both teacher and student video diffusion models. Our study aims to improve video diffusion distillation while improving frame appearance using abundant high-quality image data. We propose motion consistency model (MCM), a single-stage video diffusion distillation method that disentangles motion and appearance learning. Specifically, MCM includes a video consistency model that distills motion from the video teacher model, and an image discriminator that enhances frame appearance to match high-quality image data. This combination presents two challenges: (1) conflicting frame learning objectives, as video distillation learns from low-quality video frames while the image discriminator targets high-quality images; and (2) training-inference discrepancies due to the differing quality of video samples used during training and inference. To address these challenges, we introduce disentangled motion distillation and mixed trajectory distillation. The former applies the distillation objective solely to the motion representation, while the latter mitigates training-inference discrepancies by mixing distillation trajectories from both the low- and high-quality video domains. Extensive experiments show that our MCM achieves the state-of-the-art video diffusion distillation performance. Additionally, our method can enhance frame quality in video diffusion models, producing frames with high aesthetic scores or specific styles without corresponding video data.

MLJan 19, 2024
A Unified Gaussian Process for Branching and Nested Hyperparameter Optimization

Jiazhao Zhang, Ying Hung, Chung-Ching Lin et al.

Choosing appropriate hyperparameters plays a crucial role in the success of neural networks as hyper-parameters directly control the behavior and performance of the training algorithms. To obtain efficient tuning, Bayesian optimization methods based on Gaussian process (GP) models are widely used. Despite numerous applications of Bayesian optimization in deep learning, the existing methodologies are developed based on a convenient but restrictive assumption that the tuning parameters are independent of each other. However, tuning parameters with conditional dependence are common in practice. In this paper, we focus on two types of them: branching and nested parameters. Nested parameters refer to those tuning parameters that exist only within a particular setting of another tuning parameter, and a parameter within which other parameters are nested is called a branching parameter. To capture the conditional dependence between branching and nested parameters, a unified Bayesian optimization framework is proposed. The sufficient conditions are rigorously derived to guarantee the validity of the kernel function, and the asymptotic convergence of the proposed optimization framework is proven under the continuum-armed-bandit setting. Based on the new GP model, which accounts for the dependent structure among input variables through a new kernel function, higher prediction accuracy and better optimization efficiency are observed in a series of synthetic simulations and real data applications of neural networks. Sensitivity analysis is also performed to provide insights into how changes in hyperparameter values affect prediction accuracy.

CVMay 30, 2023
PaintSeg: Training-free Segmentation via Painting

Xiang Li, Chung-Ching Lin, Yinpeng Chen et al.

The paper introduces PaintSeg, a new unsupervised method for segmenting objects without any training. We propose an adversarial masked contrastive painting (AMCP) process, which creates a contrast between the original image and a painted image in which a masked area is painted using off-the-shelf generative models. During the painting process, inpainting and outpainting are alternated, with the former masking the foreground and filling in the background, and the latter masking the background while recovering the missing part of the foreground object. Inpainting and outpainting, also referred to as I-step and O-step, allow our method to gradually advance the target segmentation mask toward the ground truth without supervision or training. PaintSeg can be configured to work with a variety of prompts, e.g. coarse masks, boxes, scribbles, and points. Our experimental results demonstrate that PaintSeg outperforms existing approaches in coarse mask-prompt, box-prompt, and point-prompt segmentation tasks, providing a training-free solution suitable for unsupervised segmentation.

CVMay 7, 2023
Neural Voting Field for Camera-Space 3D Hand Pose Estimation

Lin Huang, Chung-Ching Lin, Kevin Lin et al.

We present a unified framework for camera-space 3D hand pose estimation from a single RGB image based on 3D implicit representation. As opposed to recent works, most of which first adopt holistic or pixel-level dense regression to obtain relative 3D hand pose and then follow with complex second-stage operations for 3D global root or scale recovery, we propose a novel unified 3D dense regression scheme to estimate camera-space 3D hand pose via dense 3D point-wise voting in camera frustum. Through direct dense modeling in 3D domain inspired by Pixel-aligned Implicit Functions for 3D detailed reconstruction, our proposed Neural Voting Field (NVF) fully models 3D dense local evidence and hand global geometry, helping to alleviate common 2D-to-3D ambiguities. Specifically, for a 3D query point in camera frustum and its pixel-aligned image feature, NVF, represented by a Multi-Layer Perceptron, regresses: (i) its signed distance to the hand surface; (ii) a set of 4D offset vectors (1D voting weight and 3D directional vector to each hand joint). Following a vote-casting scheme, 4D offset vectors from near-surface points are selected to calculate the 3D hand joint coordinates by a weighted average. Experiments demonstrate that NVF outperforms existing state-of-the-art algorithms on FreiHAND dataset for camera-space 3D hand pose estimation. We also adapt NVF to the classic task of root-relative 3D hand pose estimation, for which NVF also obtains state-of-the-art results on HO3D dataset.

CVFeb 15, 2021
VA-RED$^2$: Video Adaptive Redundancy Reduction

Bowen Pan, Rameswar Panda, Camilo Fosco et al.

Performing inference on deep learning models for videos remains a challenge due to the large amount of computational resources required to achieve robust recognition. An inherent property of real-world videos is the high correlation of information across frames which can translate into redundancy in either temporal or spatial feature maps of the models, or both. The type of redundant features depends on the dynamics and type of events in the video: static videos have more temporal redundancy while videos focusing on objects tend to have more channel redundancy. Here we present a redundancy reduction framework, termed VA-RED$^2$, which is input-dependent. Specifically, our VA-RED$^2$ framework uses an input-dependent policy to decide how many features need to be computed for temporal and channel dimensions. To keep the capacity of the original model, after fully computing the necessary features, we reconstruct the remaining redundant features from those using cheap linear operations. We learn the adaptive policy jointly with the network weights in a differentiable way with a shared-weight mechanism, making it highly efficient. Extensive experiments on multiple video datasets and different visual tasks show that our framework achieves $20\% - 40\%$ reduction in computation (FLOPs) when compared to state-of-the-art methods without any performance loss. Project page: http://people.csail.mit.edu/bpan/va-red/.

CVFeb 10, 2021
AdaFuse: Adaptive Temporal Fusion Network for Efficient Action Recognition

Yue Meng, Rameswar Panda, Chung-Ching Lin et al.

Temporal modelling is the key for efficient video action recognition. While understanding temporal information can improve recognition accuracy for dynamic actions, removing temporal redundancy and reusing past features can significantly save computation leading to efficient action recognition. In this paper, we introduce an adaptive temporal fusion network, called AdaFuse, that dynamically fuses channels from current and past feature maps for strong temporal modelling. Specifically, the necessary information from the historical convolution feature maps is fused with current pruned feature maps with the goal of improving both recognition accuracy and efficiency. In addition, we use a skipping operation to further reduce the computation cost of action recognition. Extensive experiments on Something V1 & V2, Jester and Mini-Kinetics show that our approach can achieve about 40% computation savings with comparable accuracy to state-of-the-art methods. The project page can be found at https://mengyuest.github.io/AdaFuse/

CVJul 31, 2020
AR-Net: Adaptive Frame Resolution for Efficient Action Recognition

Yue Meng, Chung-Ching Lin, Rameswar Panda et al.

Action recognition is an open and challenging problem in computer vision. While current state-of-the-art models offer excellent recognition results, their computational expense limits their impact for many real-world applications. In this paper, we propose a novel approach, called AR-Net (Adaptive Resolution Network), that selects on-the-fly the optimal resolution for each frame conditioned on the input for efficient action recognition in long untrimmed videos. Specifically, given a video frame, a policy network is used to decide what input resolution should be used for processing by the action recognition model, with the goal of improving both accuracy and efficiency. We efficiently train the policy network jointly with the recognition model using standard back-propagation. Extensive experiments on several challenging action recognition benchmark datasets well demonstrate the efficacy of our proposed approach over state-of-the-art methods. The project page can be found at https://mengyuest.github.io/AR-Net

CVMay 30, 2018
Collaborative Human-AI (CHAI): Evidence-Based Interpretable Melanoma Classification in Dermoscopic Images

Noel C. F. Codella, Chung-Ching Lin, Allan Halpern et al.

Automated dermoscopic image analysis has witnessed rapid growth in diagnostic performance. Yet adoption faces resistance, in part, because no evidence is provided to support decisions. In this work, an approach for evidence-based classification is presented. A feature embedding is learned with CNNs, triplet-loss, and global average pooling, and used to classify via kNN search. Evidence is provided as both the discovered neighbors, as well as localized image regions most relevant to measuring distance between query and neighbors. To ensure that results are relevant in terms of both label accuracy and human visual similarity for any skill level, a novel hierarchical triplet logic is implemented to jointly learn an embedding according to disease labels and non-expert similarity. Results are improved over baselines trained on disease labels alone, as well as standard multiclass loss. Quantitative relevance of results, according to non-expert similarity, as well as localized image regions, are also significantly improved.

CVAug 26, 2017
Distributed Bundle Adjustment

Karthikeyan Natesan Ramamurthy, Chung-Ching Lin, Aleksandr Aravkin et al.

Most methods for Bundle Adjustment (BA) in computer vision are either centralized or operate incrementally. This leads to poor scaling and affects the quality of solution as the number of images grows in large scale structure from motion (SfM). Furthermore, they cannot be used in scenarios where image acquisition and processing must be distributed. We address this problem with a new distributed BA algorithm. Our distributed formulation uses alternating direction method of multipliers (ADMM), and, since each processor sees only a small portion of the data, we show that robust formulations improve performance. We analyze convergence of the proposed algorithm, and illustrate numerical performance, accuracy of the parameter estimates, and scalability of the distributed implementation in the context of synthetic 3D datasets with known camera position and orientation ground truth. The results are comparable to an alternate state-of-the-art centralized bundle adjustment algorithm on synthetic and real 3D reconstruction problems. The runtime of our implementation scales linearly with the number of observed points.