20.2AIDec 31, 2025Code
Let It Flow: Agentic Crafting on Rock and Roll, Building the ROME Model within an Open Agentic Learning EcosystemWeixun Wang, XiaoXiao Xu, Wanhe An et al.
Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled, end-to-end ecosystem to streamline agent development. We introduce the Agentic Learning Ecosystem (ALE), a foundational infrastructure that optimizes the production pipeline for agentic model. ALE consists of three components: ROLL, a post-training framework for weight optimization; ROCK, a sandbox environment manager for trajectory generation; and iFlow CLI, an agent framework for efficient context engineering. We release ROME, an open-source agent grounded by ALE and trained on over one million trajectories. Our approach includes data composition protocols for synthesizing complex behaviors and a novel policy optimization algorithm, Interaction-Perceptive Agentic Policy Optimization (IPA), which assigns credit over semantic interaction chunks rather than individual tokens to improve long-horizon training stability. Empirically, we evaluate ROME within a structured setting and introduce Terminal Bench Pro, a benchmark with improved scale and contamination control. ROME demonstrates strong performance across benchmarks like SWE-bench Verified and Terminal Bench, proving the effectiveness of ALE.
RollArt: Scaling Agentic RL Training via Disaggregated InfrastructureWei Gao, Yuheng Zhao, Tianyuan Wu et al.
Agentic Reinforcement Learning (RL) enables Large Language Models (LLMs) to perform autonomous decision-making and long-term planning. Unlike standard LLM post-training, agentic RL workloads are highly heterogeneous, combining compute-intensive prefill phases, bandwidth-bound decoding, and stateful, CPU-heavy environment simulations. We argue that efficient agentic RL training requires disaggregated infrastructure to leverage specialized, best-fit hardware. However, naive disaggregation introduces substantial synchronization overhead and resource underutilization due to the complex dependencies between stages. We present RollArc, a distributed system designed to maximize throughput for multi-task agentic RL on disaggregated infrastructure. RollArc is built on three core principles: (1) hardware-affinity workload mapping, which routes compute-bound and bandwidth-bound tasks to bestfit GPU devices, (2) fine-grained asynchrony, which manages execution at the trajectory level to mitigate resource bubbles, and (3) statefulness-aware computation, which offloads stateless components (e.g., reward models) to serverless infrastructure for elastic scaling. Our results demonstrate that RollArc effectively improves training throughput and achieves 1.35-2.05\(\times\) end-to-end training time reduction compared to monolithic and synchronous baselines. We also evaluate RollArc by training a hundreds-of-billions-parameter MoE model for Qoder product on an Alibaba cluster with more than 3,000 GPUs, further demonstrating RollArc scalability and robustness. The code is available at https://github.com/alibaba/ROLL.
21.7LGMar 18
Complementary Reinforcement LearningDilxat Muhtar, Jiashun Liu, Wei Gao et al.
Reinforcement Learning (RL) has emerged as a powerful paradigm for training LLM-based agents, yet remains limited by low sample efficiency, stemming not only from sparse outcome feedback but also from the agent's inability to leverage prior experience across episodes. While augmenting agents with historical experience offers a promising remedy, existing approaches suffer from a critical weakness: the experience distilled from history is either stored statically or fail to coevolve with the improving actor, causing a progressive misalignment between the experience and the actor's evolving capability that diminishes its utility over the course of training. Inspired by complementary learning systems in neuroscience, we present Complementary RL to achieve seamless co-evolution of an experience extractor and a policy actor within the RL optimization loop. Specifically, the actor is optimized via sparse outcome-based rewards, while the experience extractor is optimized according to whether its distilled experiences demonstrably contribute to the actor's success, thereby evolving its experience management strategy in lockstep with the actor's growing capabilities. Empirically, Complementary RL outperforms outcome-based agentic RL baselines that do not learn from experience, achieving 10% performance improvement in single-task scenarios and exhibits robust scalability in multi-task settings. These results establish Complementary RL as a paradigm for efficient experience-driven agent learning.
21.8DCMay 7
ROSE: Rollout On Serving GPUs via Cooperative Elasticity for Agentic RLWei Gao, Yuheng Zhao, Dilxat Muhtar et al.
Agentic reinforcement learning (RL) has emerged as a key driver for improving the multi-step reasoning and tool-use capabilities of LLMs. However, its efficiency is bottlenecked by long-tail rollouts with multi-turn environment interactions, making static GPU provisioning a poor fit: overprovisioning wastes GPUs on stragglers, while underprovisioning increases contention and slows training. We observe that production serving clusters routinely leave substantial GPU compute and memory headroom. Based on this observation, we argue for cooperative elasticity: opportunistically repurposing underutilized serving GPUs to execute rollouts. Realizing cooperative elasticity is non-trivial because it must preserve serving Service Level Objectives (SLOs) under bursty traffic and minimize communication overhead. To address these challenges, we present ROSE, a cooperative, resource-elastic post-training system that safely harvests idle compute and memory on serving GPUs to accelerate agentic RL rollouts. ROSE consists of three components: (1) an SLO-safe co-serving executor that improves rollout throughput while preserving serving SLOs through efficient GPU memory and compute sharing; (2) a cross-cluster weight transfer engine that leverages weight shards and sparsity for fast weight synchronization across clusters; and (3) an elastic rollout scheduler that dynamically provisions cooperative capacity and routes trajectory rollouts across dedicated rollout GPUs and opportunistic serving GPUs. Experiments across multiple model sizes and cluster scales show that ROSE improves average end-to-end throughput by 1.20-3.31 x compared with state-of-the-art resource-fixed and elastic baselines.