Wei Gao

2papers

2 Papers

20.2AIDec 31, 2025Code
Let It Flow: Agentic Crafting on Rock and Roll, Building the ROME Model within an Open Agentic Learning Ecosystem

Weixun Wang, XiaoXiao Xu, Wanhe An et al.

Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled, end-to-end ecosystem to streamline agent development. We introduce the Agentic Learning Ecosystem (ALE), a foundational infrastructure that optimizes the production pipeline for agentic model. ALE consists of three components: ROLL, a post-training framework for weight optimization; ROCK, a sandbox environment manager for trajectory generation; and iFlow CLI, an agent framework for efficient context engineering. We release ROME, an open-source agent grounded by ALE and trained on over one million trajectories. Our approach includes data composition protocols for synthesizing complex behaviors and a novel policy optimization algorithm, Interaction-Perceptive Agentic Policy Optimization (IPA), which assigns credit over semantic interaction chunks rather than individual tokens to improve long-horizon training stability. Empirically, we evaluate ROME within a structured setting and introduce Terminal Bench Pro, a benchmark with improved scale and contamination control. ROME demonstrates strong performance across benchmarks like SWE-bench Verified and Terminal Bench, proving the effectiveness of ALE.

3.6CVDec 30, 2025
DriveExplorer: Images-Only Decoupled 4D Reconstruction with Progressive Restoration for Driving View Extrapolation

Yuang Jia, Jinlong Wang, Jiayi Zhao et al.

This paper presents an effective solution for view extrapolation in autonomous driving scenarios. Recent approaches focus on generating shifted novel view images from given viewpoints using diffusion models. However, these methods heavily rely on priors such as LiDAR point clouds, 3D bounding boxes, and lane annotations, which demand expensive sensors or labor-intensive labeling, limiting applicability in real-world deployment. In this work, with only images and optional camera poses, we first estimate a global static point cloud and per-frame dynamic point clouds, fusing them into a unified representation. We then employ a deformable 4D Gaussian framework to reconstruct the scene. The initially trained 4D Gaussian model renders degraded and pseudo-images to train a video diffusion model. Subsequently, progressively shifted Gaussian renderings are iteratively refined by the diffusion model,and the enhanced results are incorporated back as training data for 4DGS. This process continues until extrapolation reaches the target viewpoints. Compared with baselines, our method produces higher-quality images at novel extrapolated viewpoints.