Learning Affordance Grounding from Exocentric ImagesHongchen Luo, Wei Zhai, Jing Zhang et al.
Affordance grounding, a task to ground (i.e., localize) action possibility region in objects, which faces the challenge of establishing an explicit link with object parts due to the diversity of interactive affordance. Human has the ability that transform the various exocentric interactions to invariant egocentric affordance so as to counter the impact of interactive diversity. To empower an agent with such ability, this paper proposes a task of affordance grounding from exocentric view, i.e., given exocentric human-object interaction and egocentric object images, learning the affordance knowledge of the object and transferring it to the egocentric image using only the affordance label as supervision. To this end, we devise a cross-view knowledge transfer framework that extracts affordance-specific features from exocentric interactions and enhances the perception of affordance regions by preserving affordance correlation. Specifically, an Affordance Invariance Mining module is devised to extract specific clues by minimizing the intra-class differences originated from interaction habits in exocentric images. Besides, an Affordance Co-relation Preserving strategy is presented to perceive and localize affordance by aligning the co-relation matrix of predicted results between the two views. Particularly, an affordance grounding dataset named AGD20K is constructed by collecting and labeling over 20K images from 36 affordance categories. Experimental results demonstrate that our method outperforms the representative models in terms of objective metrics and visual quality. Code: github.com/lhc1224/Cross-View-AG.
Grounded Affordance from Exocentric ViewHongchen Luo, Wei Zhai, Jing Zhang et al.
Affordance grounding aims to locate objects' "action possibilities" regions, which is an essential step toward embodied intelligence. Due to the diversity of interactive affordance, the uniqueness of different individuals leads to diverse interactions, which makes it difficult to establish an explicit link between object parts and affordance labels. Human has the ability that transforms the various exocentric interactions into invariant egocentric affordance to counter the impact of interactive diversity. To empower an agent with such ability, this paper proposes a task of affordance grounding from exocentric view, i.e., given exocentric human-object interaction and egocentric object images, learning the affordance knowledge of the object and transferring it to the egocentric image using only the affordance label as supervision. However, there is some "interaction bias" between personas, mainly regarding different regions and different views. To this end, we devise a cross-view affordance knowledge transfer framework that extracts affordance-specific features from exocentric interactions and transfers them to the egocentric view. Specifically, the perception of affordance regions is enhanced by preserving affordance co-relations. In addition, an affordance grounding dataset named AGD20K is constructed by collecting and labeling over 20K images from $36$ affordance categories. Experimental results demonstrate that our method outperforms the representative models regarding objective metrics and visual quality. Code is released at https://github.com/lhc1224/Cross-view-affordance-grounding.
3DGS-DET: Empower 3D Gaussian Splatting with Boundary Guidance and Box-Focused Sampling for Indoor 3D Object DetectionYang Cao, Yuanliang Ju, Dan Xu
Neural Radiance Fields (NeRF) have been adapted for indoor 3D Object Detection (3DOD), offering a promising approach to indoor 3DOD via view-synthesis representation. But its implicit nature limits representational capacity. Recently, 3D Gaussian Splatting (3DGS) has emerged as an explicit 3D representation that addresses the limitation. This work introduces 3DGS into indoor 3DOD for the first time, identifying two main challenges: (i) Ambiguous spatial distribution of Gaussian blobs -- 3DGS primarily relies on 2D pixel-level supervision, resulting in unclear 3D spatial distribution of Gaussian blobs and poor differentiation between objects and background, which hinders indoor 3DOD; (ii) Excessive background blobs -- 2D images typically include numerous background pixels, leading to densely reconstructed 3DGS with many noisy Gaussian blobs representing the background, negatively affecting detection. To tackle (i), we leverage the fact that 3DGS reconstruction is derived from 2D images, and propose an elegant solution by incorporating 2D Boundary Guidance to significantly enhance the spatial distribution of Gaussian blobs, resulting in clearer differentiation between objects and their background (please see fig:teaser). To address (ii), we propose a Box-Focused Sampling strategy using 2D boxes to generate object probability distribution in 3D space, allowing effective probabilistic sampling in 3D to retain more object blobs and reduce noisy background blobs. Benefiting from these innovations, 3DGS-DET significantly outperforms the state-of-the-art NeRF-based method, NeRF-Det++, achieving improvements of +6.0 on mAP@0.25 and +7.8 on mAP@0.5 for the ScanNet, and the +14.9 on mAP@0.25 for the ARKITScenes.
23.0CVDec 14, 2023
LEMON: Learning 3D Human-Object Interaction Relation from 2D ImagesYuhang Yang, Wei Zhai, Hongchen Luo et al.
Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements, e.g., human contact, object affordance, and human-object spatial relation, primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object), and struggle to address the uncertainty in interactions. Actually, objects' functionalities potentially affect humans' interaction intentions, which reveals what the interaction is. Meanwhile, the interacting humans and objects exhibit matching geometric structures, which presents how to interact. In light of this, we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this, we present LEMON (LEarning 3D huMan-Object iNteraction relation), a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations, combining them to anticipate the interaction elements. Besides, the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation.
13.0LGFeb 5, 2025
Towards Large-Scale In-Context Reinforcement Learning by Meta-Training in Randomized WorldsFan Wang, Pengtao Shao, Yiming Zhang et al.
In-Context Reinforcement Learning (ICRL) enables agents to learn automatically and on-the-fly from their interactive experiences. However, a major challenge in scaling up ICRL is the lack of scalable task collections. To address this, we propose the procedurally generated tabular Markov Decision Processes, named AnyMDP. Through a carefully designed randomization process, AnyMDP is capable of generating high-quality tasks on a large scale while maintaining relatively low structural biases. To facilitate efficient meta-training at scale, we further introduce decoupled policy distillation and induce prior information in the ICRL framework. Our results demonstrate that, with a sufficiently large scale of AnyMDP tasks, the proposed model can generalize to tasks that were not considered in the training set through versatile in-context learning paradigms. The scalable task set provided by AnyMDP also enables a more thorough empirical investigation of the relationship between data distribution and ICRL performance. We further show that the generalization of ICRL potentially comes at the cost of increased task diversity and longer adaptation periods. This finding carries critical implications for scaling robust ICRL capabilities, highlighting the necessity of diverse and extensive task design, and prioritizing asymptotic performance over few-shot adaptation.
Noise-Aware Algorithm for Heterogeneous Differentially Private Federated LearningSaber Malekmohammadi, Yaoliang Yu, Yang Cao
High utility and rigorous data privacy are of the main goals of a federated learning (FL) system, which learns a model from the data distributed among some clients. The latter has been tried to achieve by using differential privacy in FL (DPFL). There is often heterogeneity in clients privacy requirements, and existing DPFL works either assume uniform privacy requirements for clients or are not applicable when server is not fully trusted (our setting). Furthermore, there is often heterogeneity in batch and/or dataset size of clients, which as shown, results in extra variation in the DP noise level across clients model updates. With these sources of heterogeneity, straightforward aggregation strategies, e.g., assigning clients aggregation weights proportional to their privacy parameters will lead to lower utility. We propose Robust-HDP, which efficiently estimates the true noise level in clients model updates and reduces the noise-level in the aggregated model updates considerably. Robust-HDP improves utility and convergence speed, while being safe to the clients that may maliciously send falsified privacy parameter to server. Extensive experimental results on multiple datasets and our theoretical analysis confirm the effectiveness of Robust-HDP. Our code can be found here.