Sina Zarrieß

h-index1
2papers
2citations

2 Papers

1.1CLJan 5Code
Surprisal and Metaphor Novelty Judgments: Moderate Correlations and Divergent Scaling Effects Revealed by Corpus-Based and Synthetic Datasets

Omar Momen, Emilie Sitter, Berenike Herrmann et al.

Novel metaphor comprehension involves complex semantic processes and linguistic creativity, making it an interesting task for studying language models (LMs). This study investigates whether surprisal, a probabilistic measure of predictability in LMs, correlates with annotations of metaphor novelty in different datasets. We analyse the surprisal of metaphoric words in corpus-based and synthetic metaphor datasets using 16 causal LM variants. We propose a cloze-style surprisal method that conditions on full-sentence context. Results show that LM surprisal yields significant moderate correlations with scores/labels of metaphor novelty. We further identify divergent scaling patterns: on corpus-based data, correlation strength decreases with model size (inverse scaling effect), whereas on synthetic data it increases (quality-power hypothesis). We conclude that while surprisal can partially account for annotations of metaphor novelty, it remains limited as a metric of linguistic creativity. Code and data are publicly available: https://github.com/OmarMomen14/surprisal-metaphor-novelty

0.6CLJan 12
Reference Games as a Testbed for the Alignment of Model Uncertainty and Clarification Requests

Manar Ali, Judith Sieker, Sina Zarrieß et al.

In human conversation, both interlocutors play an active role in maintaining mutual understanding. When addressees are uncertain about what speakers mean, for example, they can request clarification. It is an open question for language models whether they can assume a similar addressee role, recognizing and expressing their own uncertainty through clarification. We argue that reference games are a good testbed to approach this question as they are controlled, self-contained, and make clarification needs explicit and measurable. To test this, we evaluate three vision-language models comparing a baseline reference resolution task to an experiment where the models are instructed to request clarification when uncertain. The results suggest that even in such simple tasks, models often struggle to recognize internal uncertainty and translate it into adequate clarification behavior. This demonstrates the value of reference games as testbeds for interaction qualities of (vision and) language models.