CVMar 27, 2023
TMO: Textured Mesh Acquisition of Objects with a Mobile Device by using Differentiable RenderingJaehoon Choi, Dongki Jung, Taejae Lee et al.
We present a new pipeline for acquiring a textured mesh in the wild with a single smartphone which offers access to images, depth maps, and valid poses. Our method first introduces an RGBD-aided structure from motion, which can yield filtered depth maps and refines camera poses guided by corresponding depth. Then, we adopt the neural implicit surface reconstruction method, which allows for high-quality mesh and develops a new training process for applying a regularization provided by classical multi-view stereo methods. Moreover, we apply a differentiable rendering to fine-tune incomplete texture maps and generate textures which are perceptually closer to the original scene. Our pipeline can be applied to any common objects in the real world without the need for either in-the-lab environments or accurate mask images. We demonstrate results of captured objects with complex shapes and validate our method numerically against existing 3D reconstruction and texture mapping methods.
CVMar 10, 2022
SelfTune: Metrically Scaled Monocular Depth Estimation through Self-Supervised LearningJaehoon Choi, Dongki Jung, Yonghan Lee et al.
Monocular depth estimation in the wild inherently predicts depth up to an unknown scale. To resolve scale ambiguity issue, we present a learning algorithm that leverages monocular simultaneous localization and mapping (SLAM) with proprioceptive sensors. Such monocular SLAM systems can provide metrically scaled camera poses. Given these metric poses and monocular sequences, we propose a self-supervised learning method for the pre-trained supervised monocular depth networks to enable metrically scaled depth estimation. Our approach is based on a teacher-student formulation which guides our network to predict high-quality depths. We demonstrate that our approach is useful for various applications such as mobile robot navigation and is applicable to diverse environments. Our full system shows improvements over recent self-supervised depth estimation and completion methods on EuRoC, OpenLORIS, and ScanNet datasets.
CVOct 25, 2023
UAV-Sim: NeRF-based Synthetic Data Generation for UAV-based PerceptionChristopher Maxey, Jaehoon Choi, Hyungtae Lee et al.
Tremendous variations coupled with large degrees of freedom in UAV-based imaging conditions lead to a significant lack of data in adequately learning UAV-based perception models. Using various synthetic renderers in conjunction with perception models is prevalent to create synthetic data to augment the learning in the ground-based imaging domain. However, severe challenges in the austere UAV-based domain require distinctive solutions to image synthesis for data augmentation. In this work, we leverage recent advancements in neural rendering to improve static and dynamic novelview UAV-based image synthesis, especially from high altitudes, capturing salient scene attributes. Finally, we demonstrate a considerable performance boost is achieved when a state-ofthe-art detection model is optimized primarily on hybrid sets of real and synthetic data instead of the real or synthetic data separately.
CVDec 3, 2025
SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian SplattingYonghan Lee, Tsung-Wei Huang, Shiv Gehlot et al.
Modeling dynamic 3D scenes is challenging due to their high-dimensional nature, which requires aggregating information from multiple views to reconstruct time-evolving 3D geometry and motion. We present a novel multi-video 4D Gaussian Splatting (4DGS) approach designed to handle real-world, unsynchronized video sets. Our approach, SyncTrack4D, directly leverages dense 4D track representation of dynamic scene parts as cues for simultaneous cross-video synchronization and 4DGS reconstruction. We first compute dense per-video 4D feature tracks and cross-video track correspondences by Fused Gromov-Wasserstein optimal transport approach. Next, we perform global frame-level temporal alignment to maximize overlapping motion of matched 4D tracks. Finally, we achieve sub-frame synchronization through our multi-video 4D Gaussian splatting built upon a motion-spline scaffold representation. The final output is a synchronized 4DGS representation with dense, explicit 3D trajectories, and temporal offsets for each video. We evaluate our approach on the Panoptic Studio and SyncNeRF Blender, demonstrating sub-frame synchronization accuracy with an average temporal error below 0.26 frames, and high-fidelity 4D reconstruction reaching 26.3 PSNR scores on the Panoptic Studio dataset. To the best of our knowledge, our work is the first general 4D Gaussian Splatting approach for unsynchronized video sets, without assuming the existence of predefined scene objects or prior models.
74.1CVMay 13
PanoPlane: Plane-Aware Panoramic Completion for Sparse-View Indoor 3D Gaussian SplattingAdil Qureshi, Dongki Jung, Jaehoon Choi et al.
We present PanoPlane, an approach for high-fidelity sparse-view indoor novel view synthesis that reconstructs closed room geometry via panoramic scene completion. Unlike perspective-based methods that generate training views from limited fields of view, PanoPlane leverages $360^{\circ}$ panoramic completion to condition the generative process on the full spatial layout. We propose Layout Anchored Attention Steering, a training-free mechanism that steers attention within the diffusion model's internal representation toward scene's detected planar surfaces at inference time. By directing each unobserved region's attention toward geometrically consistent observed content, our method replaces unconstrained hallucination with grounded surface extrapolation. The resulting panoramic completions provide supervision for 3D Gaussian Splatting, enabling accurate novel-view synthesis across unobserved regions from as few as three input views. Experiments on Replica, ScanNet++, and Matterport3D demonstrate state-of-the-art novel view synthesis quality across 3, 6, and 9 input views, achieving up to $+17.8\%$ improvement in PSNR over the current state-of-the-art baseline without any training or fine-tuning of the diffusion model.
CVFeb 5
Wid3R: Wide Field-of-View 3D Reconstruction via Camera Model ConditioningDongki Jung, Jaehoon Choi, Adil Qureshi et al.
We present Wid3R, a feed-forward neural network for visual geometry reconstruction that supports wide field-of-view camera models. Prior methods typically assume that input images are rectified or captured with pinhole cameras, since both their architectures and training datasets are tailored to perspective images only. These assumptions limit their applicability in real-world scenarios that use fisheye or panoramic cameras and often require careful calibration and undistortion. In contrast, Wid3R is a generalizable multi-view 3D estimation method that can model wide field-of-view camera types. Our approach leverages a ray representation with spherical harmonics and a novel camera model token within the network, enabling distortion-aware 3D reconstruction. Furthermore, Wid3R is the first multi-view foundation model to support feed-forward 3D reconstruction directly from 360 imagery. It demonstrates strong zero-shot robustness and consistently outperforms prior methods, achieving improvements of up to +77.33 on Stanford2D3D.
CVOct 11, 2024
MeshGS: Adaptive Mesh-Aligned Gaussian Splatting for High-Quality RenderingJaehoon Choi, Yonghan Lee, Hyungtae Lee et al.
Recently, 3D Gaussian splatting has gained attention for its capability to generate high-fidelity rendering results. At the same time, most applications such as games, animation, and AR/VR use mesh-based representations to represent and render 3D scenes. We propose a novel approach that integrates mesh representation with 3D Gaussian splats to perform high-quality rendering of reconstructed real-world scenes. In particular, we introduce a distance-based Gaussian splatting technique to align the Gaussian splats with the mesh surface and remove redundant Gaussian splats that do not contribute to the rendering. We consider the distance between each Gaussian splat and the mesh surface to distinguish between tightly-bound and loosely-bound Gaussian splats. The tightly-bound splats are flattened and aligned well with the mesh geometry. The loosely-bound Gaussian splats are used to account for the artifacts in reconstructed 3D meshes in terms of rendering. We present a training strategy of binding Gaussian splats to the mesh geometry, and take into account both types of splats. In this context, we introduce several regularization techniques aimed at precisely aligning tightly-bound Gaussian splats with the mesh surface during the training process. We validate the effectiveness of our method on large and unbounded scene from mip-NeRF 360 and Deep Blending datasets. Our method surpasses recent mesh-based neural rendering techniques by achieving a 2dB higher PSNR, and outperforms mesh-based Gaussian splatting methods by 1.3 dB PSNR, particularly on the outdoor mip-NeRF 360 dataset, demonstrating better rendering quality. We provide analyses for each type of Gaussian splat and achieve a reduction in the number of Gaussian splats by 30% compared to the original 3D Gaussian splatting.
CVMay 4, 2024
TK-Planes: Tiered K-Planes with High Dimensional Feature Vectors for Dynamic UAV-based ScenesChristopher Maxey, Jaehoon Choi, Yonghan Lee et al.
In this paper, we present a new approach to bridge the domain gap between synthetic and real-world data for unmanned aerial vehicle (UAV)-based perception. Our formulation is designed for dynamic scenes, consisting of small moving objects or human actions. We propose an extension of K-Planes Neural Radiance Field (NeRF), wherein our algorithm stores a set of tiered feature vectors. The tiered feature vectors are generated to effectively model conceptual information about a scene as well as an image decoder that transforms output feature maps into RGB images. Our technique leverages the information amongst both static and dynamic objects within a scene and is able to capture salient scene attributes of high altitude videos. We evaluate its performance on challenging datasets, including Okutama Action and UG2, and observe considerable improvement in accuracy over state of the art neural rendering methods.
CVFeb 28, 2025
EDM: Equirectangular Projection-Oriented Dense Kernelized Feature MatchingDongki Jung, Jaehoon Choi, Yonghan Lee et al.
We introduce the first learning-based dense matching algorithm, termed Equirectangular Projection-Oriented Dense Kernelized Feature Matching (EDM), specifically designed for omnidirectional images. Equirectangular projection (ERP) images, with their large fields of view, are particularly suited for dense matching techniques that aim to establish comprehensive correspondences across images. However, ERP images are subject to significant distortions, which we address by leveraging the spherical camera model and geodesic flow refinement in the dense matching method. To further mitigate these distortions, we propose spherical positional embeddings based on 3D Cartesian coordinates of the feature grid. Additionally, our method incorporates bidirectional transformations between spherical and Cartesian coordinate systems during refinement, utilizing a unit sphere to improve matching performance. We demonstrate that our proposed method achieves notable performance enhancements, with improvements of +26.72 and +42.62 in AUC@5° on the Matterport3D and Stanford2D3D datasets.
CVApr 2, 2025
UAVTwin: Neural Digital Twins for UAVs using Gaussian SplattingJaehoon Choi, Dongki Jung, Yonghan Lee et al.
We present UAVTwin, a method for creating digital twins from real-world environments and facilitating data augmentation for training downstream models embedded in unmanned aerial vehicles (UAVs). Specifically, our approach focuses on synthesizing foreground components, such as various human instances in motion within complex scene backgrounds, from UAV perspectives. This is achieved by integrating 3D Gaussian Splatting (3DGS) for reconstructing backgrounds along with controllable synthetic human models that display diverse appearances and actions in multiple poses. To the best of our knowledge, UAVTwin is the first approach for UAV-based perception that is capable of generating high-fidelity digital twins based on 3DGS. The proposed work significantly enhances downstream models through data augmentation for real-world environments with multiple dynamic objects and significant appearance variations-both of which typically introduce artifacts in 3DGS-based modeling. To tackle these challenges, we propose a novel appearance modeling strategy and a mask refinement module to enhance the training of 3D Gaussian Splatting. We demonstrate the high quality of neural rendering by achieving a 1.23 dB improvement in PSNR compared to recent methods. Furthermore, we validate the effectiveness of data augmentation by showing a 2.5% to 13.7% improvement in mAP for the human detection task.
RONov 23, 2025
Splatblox: Traversability-Aware Gaussian Splatting for Outdoor Robot NavigationSamarth Chopra, Jing Liang, Gershom Seneviratne et al.
We present Splatblox, a real-time system for autonomous navigation in outdoor environments with dense vegetation, irregular obstacles, and complex terrain. Our method fuses segmented RGB images and LiDAR point clouds using Gaussian Splatting to construct a traversability-aware Euclidean Signed Distance Field (ESDF) that jointly encodes geometry and semantics. Updated online, this field enables semantic reasoning to distinguish traversable vegetation (e.g., tall grass) from rigid obstacles (e.g., trees), while LiDAR ensures 360-degree geometric coverage for extended planning horizons. We validate Splatblox on a quadruped robot and demonstrate transfer to a wheeled platform. In field trials across vegetation-rich scenarios, it outperforms state-of-the-art methods with over 50% higher success rate, 40% fewer freezing incidents, 5% shorter paths, and up to 13% faster time to goal, while supporting long-range missions up to 100 meters. Experiment videos and more details can be found on our project page: https://splatblox.github.io
CVOct 8, 2025
MoRe: Monocular Geometry Refinement via Graph Optimization for Cross-View ConsistencyDongki Jung, Jaehoon Choi, Yonghan Lee et al.
Monocular 3D foundation models offer an extensible solution for perception tasks, making them attractive for broader 3D vision applications. In this paper, we propose MoRe, a training-free Monocular Geometry Refinement method designed to improve cross-view consistency and achieve scale alignment. To induce inter-frame relationships, our method employs feature matching between frames to establish correspondences. Rather than applying simple least squares optimization on these matched points, we formulate a graph-based optimization framework that performs local planar approximation using the estimated 3D points and surface normals estimated by monocular foundation models. This formulation addresses the scale ambiguity inherent in monocular geometric priors while preserving the underlying 3D structure. We further demonstrate that MoRe not only enhances 3D reconstruction but also improves novel view synthesis, particularly in sparse view rendering scenarios.
CVSep 28, 2025
RPG360: Robust 360 Depth Estimation with Perspective Foundation Models and Graph OptimizationDongki Jung, Jaehoon Choi, Yonghan Lee et al.
The increasing use of 360 images across various domains has emphasized the need for robust depth estimation techniques tailored for omnidirectional images. However, obtaining large-scale labeled datasets for 360 depth estimation remains a significant challenge. In this paper, we propose RPG360, a training-free robust 360 monocular depth estimation method that leverages perspective foundation models and graph optimization. Our approach converts 360 images into six-face cubemap representations, where a perspective foundation model is employed to estimate depth and surface normals. To address depth scale inconsistencies across different faces of the cubemap, we introduce a novel depth scale alignment technique using graph-based optimization, which parameterizes the predicted depth and normal maps while incorporating an additional per-face scale parameter. This optimization ensures depth scale consistency across the six-face cubemap while preserving 3D structural integrity. Furthermore, as foundation models exhibit inherent robustness in zero-shot settings, our method achieves superior performance across diverse datasets, including Matterport3D, Stanford2D3D, and 360Loc. We also demonstrate the versatility of our depth estimation approach by validating its benefits in downstream tasks such as feature matching 3.2 ~ 5.4% and Structure from Motion 0.2 ~ 9.7% in AUC@5.
CVJun 5, 2025
UAV4D: Dynamic Neural Rendering of Human-Centric UAV Imagery using Gaussian SplattingJaehoon Choi, Dongki Jung, Christopher Maxey et al.
Despite significant advancements in dynamic neural rendering, existing methods fail to address the unique challenges posed by UAV-captured scenarios, particularly those involving monocular camera setups, top-down perspective, and multiple small, moving humans, which are not adequately represented in existing datasets. In this work, we introduce UAV4D, a framework for enabling photorealistic rendering for dynamic real-world scenes captured by UAVs. Specifically, we address the challenge of reconstructing dynamic scenes with multiple moving pedestrians from monocular video data without the need for additional sensors. We use a combination of a 3D foundation model and a human mesh reconstruction model to reconstruct both the scene background and humans. We propose a novel approach to resolve the scene scale ambiguity and place both humans and the scene in world coordinates by identifying human-scene contact points. Additionally, we exploit the SMPL model and background mesh to initialize Gaussian splats, enabling holistic scene rendering. We evaluated our method on three complex UAV-captured datasets: VisDrone, Manipal-UAV, and Okutama-Action, each with distinct characteristics and 10~50 humans. Our results demonstrate the benefits of our approach over existing methods in novel view synthesis, achieving a 1.5 dB PSNR improvement and superior visual sharpness.
CVFeb 18, 2025
IM360: Large-scale Indoor Mapping with 360 CamerasDongki Jung, Jaehoon Choi, Yonghan Lee et al.
We present a novel 3D mapping pipeline for large-scale indoor environments. To address the significant challenges in large-scale indoor scenes, such as prevalent occlusions and textureless regions, we propose IM360, a novel approach that leverages the wide field of view of omnidirectional images and integrates the spherical camera model into the Structure-from-Motion (SfM) pipeline. Our SfM utilizes dense matching features specifically designed for 360 images, demonstrating superior capability in image registration. Furthermore, with the aid of mesh-based neural rendering techniques, we introduce a texture optimization method that refines texture maps and accurately captures view-dependent properties by combining diffuse and specular components. We evaluate our pipeline on large-scale indoor scenes, demonstrating its effectiveness in real-world scenarios. In practice, IM360 demonstrates superior performance, achieving a 3.5 PSNR increase in textured mesh reconstruction. We attain state-of-the-art performance in terms of camera localization and registration on Matterport3D and Stanford2D3D.
CVAug 12, 2021
DnD: Dense Depth Estimation in Crowded Dynamic Indoor ScenesDongki Jung, Jaehoon Choi, Yonghan Lee et al.
We present a novel approach for estimating depth from a monocular camera as it moves through complex and crowded indoor environments, e.g., a department store or a metro station. Our approach predicts absolute scale depth maps over the entire scene consisting of a static background and multiple moving people, by training on dynamic scenes. Since it is difficult to collect dense depth maps from crowded indoor environments, we design our training framework without requiring depths produced from depth sensing devices. Our network leverages RGB images and sparse depth maps generated from traditional 3D reconstruction methods to estimate dense depth maps. We use two constraints to handle depth for non-rigidly moving people without tracking their motion explicitly. We demonstrate that our approach offers consistent improvements over recent depth estimation methods on the NAVERLABS dataset, which includes complex and crowded scenes.
CVNov 10, 2020
SelfDeco: Self-Supervised Monocular Depth Completion in Challenging Indoor EnvironmentsJaehoon Choi, Dongki Jung, Yonghan Lee et al.
We present a novel algorithm for self-supervised monocular depth completion. Our approach is based on training a neural network that requires only sparse depth measurements and corresponding monocular video sequences without dense depth labels. Our self-supervised algorithm is designed for challenging indoor environments with textureless regions, glossy and transparent surface, non-Lambertian surfaces, moving people, longer and diverse depth ranges and scenes captured by complex ego-motions. Our novel architecture leverages both deep stacks of sparse convolution blocks to extract sparse depth features and pixel-adaptive convolutions to fuse image and depth features. We compare with existing approaches in NYUv2, KITTI, and NAVERLABS indoor datasets, and observe 5-34 % improvements in root-means-square error (RMSE) reduction.
CVOct 6, 2020
SAFENet: Self-Supervised Monocular Depth Estimation with Semantic-Aware Feature ExtractionJaehoon Choi, Dongki Jung, Donghwan Lee et al.
Self-supervised monocular depth estimation has emerged as a promising method because it does not require groundtruth depth maps during training. As an alternative for the groundtruth depth map, the photometric loss enables to provide self-supervision on depth prediction by matching the input image frames. However, the photometric loss causes various problems, resulting in less accurate depth values compared with supervised approaches. In this paper, we propose SAFENet that is designed to leverage semantic information to overcome the limitations of the photometric loss. Our key idea is to exploit semantic-aware depth features that integrate the semantic and geometric knowledge. Therefore, we introduce multi-task learning schemes to incorporate semantic-awareness into the representation of depth features. Experiments on KITTI dataset demonstrate that our methods compete or even outperform the state-of-the-art methods. Furthermore, extensive experiments on different datasets show its better generalization ability and robustness to various conditions, such as low-light or adverse weather.
CVOct 6, 2020
Arbitrary Style Transfer using Graph Instance NormalizationDongki Jung, Seunghan Yang, Jaehoon Choi et al.
Style transfer is the image synthesis task, which applies a style of one image to another while preserving the content. In statistical methods, the adaptive instance normalization (AdaIN) whitens the source images and applies the style of target images through normalizing the mean and variance of features. However, computing feature statistics for each instance would neglect the inherent relationship between features, so it is hard to learn global styles while fitting to the individual training dataset. In this paper, we present a novel learnable normalization technique for style transfer using graph convolutional networks, termed Graph Instance Normalization (GrIN). This algorithm makes the style transfer approach more robust by taking into account similar information shared between instances. Besides, this simple module is also applicable to other tasks like image-to-image translation or domain adaptation.
CVSep 2, 2019
Self-Training and Adversarial Background Regularization for Unsupervised Domain Adaptive One-Stage Object DetectionSeunghyeon Kim, Jaehoon Choi, Taekyung Kim et al.
Deep learning-based object detectors have shown remarkable improvements. However, supervised learning-based methods perform poorly when the train data and the test data have different distributions. To address the issue, domain adaptation transfers knowledge from the label-sufficient domain (source domain) to the label-scarce domain (target domain). Self-training is one of the powerful ways to achieve domain adaptation since it helps class-wise domain adaptation. Unfortunately, a naive approach that utilizes pseudo-labels as ground-truth degenerates the performance due to incorrect pseudo-labels. In this paper, we introduce a weak self-training (WST) method and adversarial background score regularization (BSR) for domain adaptive one-stage object detection. WST diminishes the adverse effects of inaccurate pseudo-labels to stabilize the learning procedure. BSR helps the network extract discriminative features for target backgrounds to reduce the domain shift. Two components are complementary to each other as BSR enhances discrimination between foregrounds and backgrounds, whereas WST strengthen class-wise discrimination. Experimental results show that our approach effectively improves the performance of the one-stage object detection in unsupervised domain adaptation setting.
CVSep 2, 2019
Self-Ensembling with GAN-based Data Augmentation for Domain Adaptation in Semantic SegmentationJaehoon Choi, Taekyung Kim, Changick Kim
Deep learning-based semantic segmentation methods have an intrinsic limitation that training a model requires a large amount of data with pixel-level annotations. To address this challenging issue, many researchers give attention to unsupervised domain adaptation for semantic segmentation. Unsupervised domain adaptation seeks to adapt the model trained on the source domain to the target domain. In this paper, we introduce a self-ensembling technique, one of the successful methods for domain adaptation in classification. However, applying self-ensembling to semantic segmentation is very difficult because heavily-tuned manual data augmentation used in self-ensembling is not useful to reduce the large domain gap in the semantic segmentation. To overcome this limitation, we propose a novel framework consisting of two components, which are complementary to each other. First, we present a data augmentation method based on Generative Adversarial Networks (GANs), which is computationally efficient and effective to facilitate domain alignment. Given those augmented images, we apply self-ensembling to enhance the performance of the segmentation network on the target domain. The proposed method outperforms state-of-the-art semantic segmentation methods on unsupervised domain adaptation benchmarks.
CVAug 1, 2019
Pseudo-Labeling Curriculum for Unsupervised Domain AdaptationJaehoon Choi, Minki Jeong, Taekyung Kim et al.
To learn target discriminative representations, using pseudo-labels is a simple yet effective approach for unsupervised domain adaptation. However, the existence of false pseudo-labels, which may have a detrimental influence on learning target representations, remains a major challenge. To overcome this issue, we propose a pseudo-labeling curriculum based on a density-based clustering algorithm. Since samples with high density values are more likely to have correct pseudo-labels, we leverage these subsets to train our target network at the early stage, and utilize data subsets with low density values at the later stage. We can progressively improve the capability of our network to generate pseudo-labels, and thus these target samples with pseudo-labels are effective for training our model. Moreover, we present a clustering constraint to enhance the discriminative power of the learned target features. Our approach achieves state-of-the-art performance on three benchmarks: Office-31, imageCLEF-DA, and Office-Home.
LGSep 5, 2018
Learning User Preferences and Understanding Calendar Contexts for Event SchedulingDonghyeon Kim, Jinhyuk Lee, Donghee Choi et al.
With online calendar services gaining popularity worldwide, calendar data has become one of the richest context sources for understanding human behavior. However, event scheduling is still time-consuming even with the development of online calendars. Although machine learning based event scheduling models have automated scheduling processes to some extent, they often fail to understand subtle user preferences and complex calendar contexts with event titles written in natural language. In this paper, we propose Neural Event Scheduling Assistant (NESA) which learns user preferences and understands calendar contexts, directly from raw online calendars for fully automated and highly effective event scheduling. We leverage over 593K calendar events for NESA to learn scheduling personal events, and we further utilize NESA for multi-attendee event scheduling. NESA successfully incorporates deep neural networks such as Bidirectional Long Short-Term Memory, Convolutional Neural Network, and Highway Network for learning the preferences of each user and understanding calendar context based on natural languages. The experimental results show that NESA significantly outperforms previous baseline models in terms of various evaluation metrics on both personal and multi-attendee event scheduling tasks. Our qualitative analysis demonstrates the effectiveness of each layer in NESA and learned user preferences.
CVOct 17, 2017
Large-Scale 3D Shape Reconstruction and Segmentation from ShapeNet Core55Li Yi, Lin Shao, Manolis Savva et al.
We introduce a large-scale 3D shape understanding benchmark using data and annotation from ShapeNet 3D object database. The benchmark consists of two tasks: part-level segmentation of 3D shapes and 3D reconstruction from single view images. Ten teams have participated in the challenge and the best performing teams have outperformed state-of-the-art approaches on both tasks. A few novel deep learning architectures have been proposed on various 3D representations on both tasks. We report the techniques used by each team and the corresponding performances. In addition, we summarize the major discoveries from the reported results and possible trends for the future work in the field.