Shih-Yang Su

CV
h-index30
12papers
1,078citations
Novelty53%
AI Score46

12 Papers

CVMay 3, 2022
DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks

Shih-Yang Su, Timur Bagautdinov, Helge Rhodin

Deep learning greatly improved the realism of animatable human models by learning geometry and appearance from collections of 3D scans, template meshes, and multi-view imagery. High-resolution models enable photo-realistic avatars but at the cost of requiring studio settings not available to end users. Our goal is to create avatars directly from raw images without relying on expensive studio setups and surface tracking. While a few such approaches exist, those have limited generalization capabilities and are prone to learning spurious (chance) correlations between irrelevant body parts, resulting in implausible deformations and missing body parts on unseen poses. We introduce a three-stage method that induces two inductive biases to better disentangled pose-dependent deformation. First, we model correlations of body parts explicitly with a graph neural network. Second, to further reduce the effect of chance correlations, we introduce localized per-bone features that use a factorized volumetric representation and a new aggregation function. We demonstrate that our model produces realistic body shapes under challenging unseen poses and shows high-quality image synthesis. Our proposed representation strikes a better trade-off between model capacity, expressiveness, and robustness than competing methods. Project website: https://lemonatsu.github.io/danbo.

CVApr 4, 2023
NPC: Neural Point Characters from Video

Shih-Yang Su, Timur Bagautdinov, Helge Rhodin

High-fidelity human 3D models can now be learned directly from videos, typically by combining a template-based surface model with neural representations. However, obtaining a template surface requires expensive multi-view capture systems, laser scans, or strictly controlled conditions. Previous methods avoid using a template but rely on a costly or ill-posed mapping from observation to canonical space. We propose a hybrid point-based representation for reconstructing animatable characters that does not require an explicit surface model, while being generalizable to novel poses. For a given video, our method automatically produces an explicit set of 3D points representing approximate canonical geometry, and learns an articulated deformation model that produces pose-dependent point transformations. The points serve both as a scaffold for high-frequency neural features and an anchor for efficiently mapping between observation and canonical space. We demonstrate on established benchmarks that our representation overcomes limitations of prior work operating in either canonical or in observation space. Moreover, our automatic point extraction approach enables learning models of human and animal characters alike, matching the performance of the methods using rigged surface templates despite being more general. Project website: https://lemonatsu.github.io/npc/

CVJun 23, 2022
UNeRF: Time and Memory Conscious U-Shaped Network for Training Neural Radiance Fields

Abiramy Kuganesan, Shih-yang Su, James J. Little et al.

Neural Radiance Fields (NeRFs) increase reconstruction detail for novel view synthesis and scene reconstruction, with applications ranging from large static scenes to dynamic human motion. However, the increased resolution and model-free nature of such neural fields come at the cost of high training times and excessive memory requirements. Recent advances improve the inference time by using complementary data structures yet these methods are ill-suited for dynamic scenes and often increase memory consumption. Little has been done to reduce the resources required at training time. We propose a method to exploit the redundancy of NeRF's sample-based computations by partially sharing evaluations across neighboring sample points. Our UNeRF architecture is inspired by the UNet, where spatial resolution is reduced in the middle of the network and information is shared between adjacent samples. Although this change violates the strict and conscious separation of view-dependent appearance and view-independent density estimation in the NeRF method, we show that it improves novel view synthesis. We also introduce an alternative subsampling strategy which shares computation while minimizing any violation of view invariance. UNeRF is a plug-in module for the original NeRF network. Our major contributions include reduction of the memory footprint, improved accuracy, and reduced amortized processing time both during training and inference. With only weak assumptions on locality, we achieve improved resource utilization on a variety of neural radiance fields tasks. We demonstrate applications to the novel view synthesis of static scenes as well as dynamic human shape and motion.

CVSep 9, 2023
Mirror-Aware Neural Humans

Daniel Ajisafe, James Tang, Shih-Yang Su et al.

Human motion capture either requires multi-camera systems or is unreliable when using single-view input due to depth ambiguities. Meanwhile, mirrors are readily available in urban environments and form an affordable alternative by recording two views with only a single camera. However, the mirror setting poses the additional challenge of handling occlusions of real and mirror image. Going beyond existing mirror approaches for 3D human pose estimation, we utilize mirrors for learning a complete body model, including shape and dense appearance. Our main contributions are extending articulated neural radiance fields to include a notion of a mirror, making it sample-efficient over potential occlusion regions. Together, our contributions realize a consumer-level 3D motion capture system that starts from off-the-shelf 2D poses by automatically calibrating the camera, estimating mirror orientation, and subsequently lifting 2D keypoint detections to 3D skeleton pose that is used to condition the mirror-aware NeRF. We empirically demonstrate the benefit of learning a body model and accounting for occlusion in challenging mirror scenes.

CVMay 21
Sensor2Sensor: Cross-Embodiment Sensor Conversion for Autonomous Driving

Jiahao Wang, Bo Sun, Yijing Bai et al.

Robust training and validation of Autonomous Driving Systems (ADS) require massive, diverse datasets. Proprietary data collected by Autonomous Vehicle (AV) fleets, while high-fidelity, are limited in scale, diversity of sensor configurations, as well as geographic and long-tail-behavioral coverage. In contrast, in-the-wild data from sources like dashcams offers immense scale and diversity, capturing critical long-tail scenarios and novel environments. However, this unstructured, in-the-wild video data is incompatible with ADS expecting structured, multi-modal sensor inputs for validation and training. To bridge this data gap, we propose Sensor2Sensor, a novel generative modeling paradigm that translates in-the-wild monocular dashcam videos into a high-fidelity, multi-modal sensor suite (AV logs) comprising multi-view camera images and LiDAR point clouds. A core challenge is the lack of paired training data. We address this by converting real AV logs into dashcam-style videos via 4D Gaussian Splatting (4DGS) reconstruction and novel-view rendering. Sensor2Sensor then utilizes a diffusion architecture to perform the generative conversion. We perform comprehensive quantitative evaluations on the fidelity and realism of the generated sensor data. We demonstrate Sensor2Sensor's practical utility by converting challenging in-the-wild internet and dashcam footage into realistic, multi-modal data formats, further unlocking vast external data sources for AV development.

CVJan 11, 2024
Gaussian Shadow Casting for Neural Characters

Luis Bolanos, Shih-Yang Su, Helge Rhodin

Neural character models can now reconstruct detailed geometry and texture from video, but they lack explicit shadows and shading, leading to artifacts when generating novel views and poses or during relighting. It is particularly difficult to include shadows as they are a global effect and the required casting of secondary rays is costly. We propose a new shadow model using a Gaussian density proxy that replaces sampling with a simple analytic formula. It supports dynamic motion and is tailored for shadow computation, thereby avoiding the affine projection approximation and sorting required by the closely related Gaussian splatting. Combined with a deferred neural rendering model, our Gaussian shadows enable Lambertian shading and shadow casting with minimal overhead. We demonstrate improved reconstructions, with better separation of albedo, shading, and shadows in challenging outdoor scenes with direct sun light and hard shadows. Our method is able to optimize the light direction without any input from the user. As a result, novel poses have fewer shadow artifacts and relighting in novel scenes is more realistic compared to the state-of-the-art methods, providing new ways to pose neural characters in novel environments, increasing their applicability.

CVFeb 11, 2021
A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose

Shih-Yang Su, Frank Yu, Michael Zollhoefer et al.

While deep learning reshaped the classical motion capture pipeline with feed-forward networks, generative models are required to recover fine alignment via iterative refinement. Unfortunately, the existing models are usually hand-crafted or learned in controlled conditions, only applicable to limited domains. We propose a method to learn a generative neural body model from unlabelled monocular videos by extending Neural Radiance Fields (NeRFs). We equip them with a skeleton to apply to time-varying and articulated motion. A key insight is that implicit models require the inverse of the forward kinematics used in explicit surface models. Our reparameterization defines spatial latent variables relative to the pose of body parts and thereby overcomes ill-posed inverse operations with an overparameterization. This enables learning volumetric body shape and appearance from scratch while jointly refining the articulated pose; all without ground truth labels for appearance, pose, or 3D shape on the input videos. When used for novel-view-synthesis and motion capture, our neural model improves accuracy on diverse datasets. Project website: https://lemonatsu.github.io/anerf/ .

CVApr 9, 2020
3D Photography using Context-aware Layered Depth Inpainting

Meng-Li Shih, Shih-Yang Su, Johannes Kopf et al.

We propose a method for converting a single RGB-D input image into a 3D photo - a multi-layer representation for novel view synthesis that contains hallucinated color and depth structures in regions occluded in the original view. We use a Layered Depth Image with explicit pixel connectivity as underlying representation, and present a learning-based inpainting model that synthesizes new local color-and-depth content into the occluded region in a spatial context-aware manner. The resulting 3D photos can be efficiently rendered with motion parallax using standard graphics engines. We validate the effectiveness of our method on a wide range of challenging everyday scenes and show fewer artifacts compared with the state of the arts.

LGOct 2, 2019
Graph Generation with Variational Recurrent Neural Network

Shih-Yang Su, Hossein Hajimirsadeghi, Greg Mori

Generating graph structures is a challenging problem due to the diverse representations and complex dependencies among nodes. In this paper, we introduce Graph Variational Recurrent Neural Network (GraphVRNN), a probabilistic autoregressive model for graph generation. Through modeling the latent variables of graph data, GraphVRNN can capture the joint distributions of graph structures and the underlying node attributes. We conduct experiments on the proposed GraphVRNN in both graph structure learning and attribute generation tasks. The evaluation results show that the variational component allows our network to model complicated distributions, as well as generate plausible structures and node attributes.

AIFeb 13, 2018
Diversity-Driven Exploration Strategy for Deep Reinforcement Learning

Zhang-Wei Hong, Tzu-Yun Shann, Shih-Yang Su et al.

Efficient exploration remains a challenging research problem in reinforcement learning, especially when an environment contains large state spaces, deceptive local optima, or sparse rewards. To tackle this problem, we present a diversity-driven approach for exploration, which can be easily combined with both off- and on-policy reinforcement learning algorithms. We show that by simply adding a distance measure to the loss function, the proposed methodology significantly enhances an agent's exploratory behaviors, and thus preventing the policy from being trapped in local optima. We further propose an adaptive scaling method for stabilizing the learning process. Our experimental results in Atari 2600 show that our method outperforms baseline approaches in several tasks in terms of mean scores and exploration efficiency.

CVFeb 1, 2018
Virtual-to-Real: Learning to Control in Visual Semantic Segmentation

Zhang-Wei Hong, Chen Yu-Ming, Shih-Yang Su et al.

Collecting training data from the physical world is usually time-consuming and even dangerous for fragile robots, and thus, recent advances in robot learning advocate the use of simulators as the training platform. Unfortunately, the reality gap between synthetic and real visual data prohibits direct migration of the models trained in virtual worlds to the real world. This paper proposes a modular architecture for tackling the virtual-to-real problem. The proposed architecture separates the learning model into a perception module and a control policy module, and uses semantic image segmentation as the meta representation for relating these two modules. The perception module translates the perceived RGB image to semantic image segmentation. The control policy module is implemented as a deep reinforcement learning agent, which performs actions based on the translated image segmentation. Our architecture is evaluated in an obstacle avoidance task and a target following task. Experimental results show that our architecture significantly outperforms all of the baseline methods in both virtual and real environments, and demonstrates a faster learning curve than them. We also present a detailed analysis for a variety of variant configurations, and validate the transferability of our modular architecture.

AIDec 21, 2017
A Deep Policy Inference Q-Network for Multi-Agent Systems

Zhang-Wei Hong, Shih-Yang Su, Tzu-Yun Shann et al.

We present DPIQN, a deep policy inference Q-network that targets multi-agent systems composed of controllable agents, collaborators, and opponents that interact with each other. We focus on one challenging issue in such systems---modeling agents with varying strategies---and propose to employ "policy features" learned from raw observations (e.g., raw images) of collaborators and opponents by inferring their policies. DPIQN incorporates the learned policy features as a hidden vector into its own deep Q-network (DQN), such that it is able to predict better Q values for the controllable agents than the state-of-the-art deep reinforcement learning models. We further propose an enhanced version of DPIQN, called deep recurrent policy inference Q-network (DRPIQN), for handling partial observability. Both DPIQN and DRPIQN are trained by an adaptive training procedure, which adjusts the network's attention to learn the policy features and its own Q-values at different phases of the training process. We present a comprehensive analysis of DPIQN and DRPIQN, and highlight their effectiveness and generalizability in various multi-agent settings. Our models are evaluated in a classic soccer game involving both competitive and collaborative scenarios. Experimental results performed on 1 vs. 1 and 2 vs. 2 games show that DPIQN and DRPIQN demonstrate superior performance to the baseline DQN and deep recurrent Q-network (DRQN) models. We also explore scenarios in which collaborators or opponents dynamically change their policies, and show that DPIQN and DRPIQN do lead to better overall performance in terms of stability and mean scores.