Haoang Li

2papers

2 Papers

6.0CVFeb 16Code
Advances in Global Solvers for 3D Vision

Zhenjun Zhao, Heng Yang, Bangyan Liao et al.

Global solvers have emerged as a powerful paradigm for 3D vision, offering certifiable solutions to nonconvex geometric optimization problems traditionally addressed by local or heuristic methods. This survey presents the first systematic review of global solvers in geometric vision, unifying the field through a comprehensive taxonomy of three core paradigms: Branch-and-Bound (BnB), Convex Relaxation (CR), and Graduated Non-Convexity (GNC). We present their theoretical foundations, algorithmic designs, and practical enhancements for robustness and scalability, examining how each addresses the fundamental nonconvexity of geometric estimation problems. Our analysis spans ten core vision tasks, from Wahba problem to bundle adjustment, revealing the optimality-robustness-scalability trade-offs that govern solver selection. We identify critical future directions: scaling algorithms while maintaining guarantees, integrating data-driven priors with certifiable optimization, establishing standardized benchmarks, and addressing societal implications for safety-critical deployment. By consolidating theoretical foundations, practical advances, and broader impacts, this survey provides a unified perspective and roadmap toward certifiable, trustworthy perception for real-world applications. A continuously-updated literature summary and companion code tutorials are available at https://github.com/ericzzj1989/Awesome-Global-Solvers-for-3D-Vision.

2.2ROFeb 25
Dream-SLAM: Dreaming the Unseen for Active SLAM in Dynamic Environments

Xiangqi Meng, Pengxu Hou, Zhenjun Zhao et al.

In addition to the core tasks of simultaneous localization and mapping (SLAM), active SLAM additionally in- volves generating robot actions that enable effective and efficient exploration of unknown environments. However, existing active SLAM pipelines are limited by three main factors. First, they inherit the restrictions of the underlying SLAM modules that they may be using. Second, their motion planning strategies are typically shortsighted and lack long-term vision. Third, most approaches struggle to handle dynamic scenes. To address these limitations, we propose a novel monocular active SLAM method, Dream-SLAM, which is based on dreaming cross-spatio-temporal images and semantically plausible structures of partially observed dynamic environments. The generated cross-spatio-temporal im- ages are fused with real observations to mitigate noise and data incompleteness, leading to more accurate camera pose estimation and a more coherent 3D scene representation. Furthermore, we integrate dreamed and observed scene structures to enable long- horizon planning, producing farsighted trajectories that promote efficient and thorough exploration. Extensive experiments on both public and self-collected datasets demonstrate that Dream-SLAM outperforms state-of-the-art methods in localization accuracy, mapping quality, and exploration efficiency. Source code will be publicly available upon paper acceptance.