GUITester: Enabling GUI Agents for Exploratory Defect DiscoveryYifei Gao, Jiang Wu, Xiaoyi Chen et al.
Exploratory GUI testing is essential for software quality but suffers from high manual costs. While Multi-modal Large Language Model (MLLM) agents excel in navigation, they fail to autonomously discover defects due to two core challenges: \textit{Goal-Oriented Masking}, where agents prioritize task completion over reporting anomalies, and \textit{Execution-Bias Attribution}, where system defects are misidentified as agent errors. To address these, we first introduce \textbf{GUITestBench}, the first interactive benchmark for this task, featuring 143 tasks across 26 defects. We then propose \textbf{GUITester}, a multi-agent framework that decouples navigation from verification via two modules: (i) a \textit{Planning-Execution Module (PEM)} that proactively probes for defects via embedded testing intents, and (ii) a \textit{Hierarchical Reflection Module (HRM)} that resolves attribution ambiguity through interaction history analysis. GUITester achieves an F1-score of 48.90\% (Pass@3) on GUITestBench, outperforming state-of-the-art baselines (33.35\%). Our work demonstrates the feasibility of autonomous exploratory testing and provides a robust foundation for future GUI quality assurance~\footnote{Our code is now available in~\href{https://github.com/ADaM-BJTU/GUITestBench}{https://github.com/ADaM-BJTU/GUITestBench}}.
6.5SEMay 17
Debug Like a Human: Scaling LLM-based Fault Localization to Processor Design via Block-Level Instruction-Oriented SlicingZizhen Liu, Xiaoguang Mao, Deheng Yang et al.
Fault localization in modern processor design code is a critical yet time-consuming step during processor verification. While recent advances in LLM-based techniques for module-level hardware design have shown promising results, automatically localizing bugs in large-scale, project-level processor designs remains challenging. In this paper, we present BluesFL, a novel block-level LLM-based fault localization framework for processor designs. Inspired by the way engineers debug processors, we first propose a dataflow-based code blockization approach to guide LLMs to focus on critical local code context. We further propose a Block-Level Instruction-Oriented Slicing (Blues) algorithm that enables LLMs to mimic human reasoning by analyzing instruction execution paths and processor states. We evaluate BluesFL on a real-world RISC-V processor core comprising 19K lines of SystemVerilog code. Experimental results demonstrate that BluesFL correctly localizes 24 bugs at Top-1, achieving 242.9% improvement over the existing state-of-the-art (7 bugs). Cost analysis shows that BluesFL requires an average of only $0.257 to localize a single bug.