Xuan Cheng

2papers

2 Papers

1.5CVJan 9
GaussianSwap: Animatable Video Face Swapping with 3D Gaussian Splatting

Xuan Cheng, Jiahao Rao, Chengyang Li et al.

We introduce GaussianSwap, a novel video face swapping framework that constructs a 3D Gaussian Splatting based face avatar from a target video while transferring identity from a source image to the avatar. Conventional video swapping frameworks are limited to generating facial representations in pixel-based formats. The resulting swapped faces exist merely as a set of unstructured pixels without any capacity for animation or interactive manipulation. Our work introduces a paradigm shift from conventional pixel-based video generation to the creation of high-fidelity avatar with swapped faces. The framework first preprocesses target video to extract FLAME parameters, camera poses and segmentation masks, and then rigs 3D Gaussian splats to the FLAME model across frames, enabling dynamic facial control. To ensure identity preserving, we propose an compound identity embedding constructed from three state-of-the-art face recognition models for avatar finetuning. Finally, we render the face-swapped avatar on the background frames to obtain the face-swapped video. Experimental results demonstrate that GaussianSwap achieves superior identity preservation, visual clarity and temporal consistency, while enabling previously unattainable interactive applications.

5.0CVJan 8
FaceRefiner: High-Fidelity Facial Texture Refinement with Differentiable Rendering-based Style Transfer

Chengyang Li, Baoping Cheng, Yao Cheng et al.

Recent facial texture generation methods prefer to use deep networks to synthesize image content and then fill in the UV map, thus generating a compelling full texture from a single image. Nevertheless, the synthesized texture UV map usually comes from a space constructed by the training data or the 2D face generator, which limits the methods' generalization ability for in-the-wild input images. Consequently, their facial details, structures and identity may not be consistent with the input. In this paper, we address this issue by proposing a style transfer-based facial texture refinement method named FaceRefiner. FaceRefiner treats the 3D sampled texture as style and the output of a texture generation method as content. The photo-realistic style is then expected to be transferred from the style image to the content image. Different from current style transfer methods that only transfer high and middle level information to the result, our style transfer method integrates differentiable rendering to also transfer low level (or pixel level) information in the visible face regions. The main benefit of such multi-level information transfer is that, the details, structures and semantics in the input can thus be well preserved. The extensive experiments on Multi-PIE, CelebA and FFHQ datasets demonstrate that our refinement method can improve the texture quality and the face identity preserving ability, compared with state-of-the-arts.