Bingbing Xu

2papers

2 Papers

4.4AIJan 9
HAG: Hierarchical Demographic Tree-based Agent Generation for Topic-Adaptive Simulation

Rongxin Chen, Tianyu Wu, Bingbing Xu et al.

High-fidelity agent initialization is crucial for credible Agent-Based Modeling across diverse domains. A robust framework should be Topic-Adaptive, capturing macro-level joint distributions while ensuring micro-level individual rationality. Existing approaches fall into two categories: static data-based retrieval methods that fail to adapt to unseen topics absent from the data, and LLM-based generation methods that lack macro-level distribution awareness, resulting in inconsistencies between micro-level persona attributes and reality. To address these problems, we propose HAG, a Hierarchical Agent Generation framework that formalizes population generation as a two-stage decision process. Firstly, utilizing a World Knowledge Model to infer hierarchical conditional probabilities to construct the Topic-Adaptive Tree, achieving macro-level distribution alignment. Then, grounded real-world data, instantiation and agentic augmentation are carried out to ensure micro-level consistency. Given the lack of specialized evaluation, we establish a multi-domain benchmark and a comprehensive PACE evaluation framework. Extensive experiments show that HAG significantly outperforms representative baselines, reducing population alignment errors by an average of 37.7% and enhancing sociological consistency by 18.8%.

0.6CLJan 9
GIFT: Games as Informal Training for Generalizable LLMs

Nuoyan Lyu, Bingbing Xu, Weihao Meng et al.

While Large Language Models (LLMs) have achieved remarkable success in formal learning tasks such as mathematics and code generation, they still struggle with the "practical wisdom" and generalizable intelligence, such as strategic creativity and social reasoning, that characterize human cognition. This gap arises from a lack of informal learning, which thrives on interactive feedback rather than goal-oriented instruction. In this paper, we propose treating Games as a primary environment for LLM informal learning, leveraging their intrinsic reward signals and abstracted complexity to cultivate diverse competencies. To address the performance degradation observed in multi-task learning, we introduce a Nested Training Framework. Unlike naive task mixing optimizing an implicit "OR" objective, our framework employs sequential task composition to enforce an explicit "AND" objective, compelling the model to master multiple abilities simultaneously to achieve maximal rewards. Using GRPO-based reinforcement learning across Matrix Games, TicTacToe, and Who's the Spy games, we demonstrate that integrating game-based informal learning not only prevents task interference but also significantly bolsters the model's generalization across broad ability-oriented benchmarks. The framework and implementation are publicly available.