LGNov 22, 2023Code
BackboneLearn: A Library for Scaling Mixed-Integer Optimization-Based Machine LearningVassilis Digalakis, Christos Ziakas
We present BackboneLearn: an open-source software package and framework for scaling mixed-integer optimization (MIO) problems with indicator variables to high-dimensional problems. This optimization paradigm can naturally be used to formulate fundamental problems in interpretable supervised learning (e.g., sparse regression and decision trees), in unsupervised learning (e.g., clustering), and beyond; BackboneLearn solves the aforementioned problems faster than exact methods and with higher accuracy than commonly used heuristics. The package is built in Python and is user-friendly and easily extensible: users can directly implement a backbone algorithm for their MIO problem at hand. The source code of BackboneLearn is available on GitHub (link: https://github.com/chziakas/backbone_learn).
AIMay 11
Towards Shutdownable Agents via Stochastic ChoiceElliott Thornley, Alexander Roman, Christos Ziakas et al.
The POST-Agents Proposal (PAP) is an idea for ensuring that advanced artificial agents never resist shutdown. A key part of the PAP is using a novel `Discounted Reward for Same-Length Trajectories (DReST)' reward function to train agents to (1) pursue goals effectively conditional on each trajectory-length (be `USEFUL'), and (2) choose stochastically between different trajectory-lengths (be `NEUTRAL' about trajectory-lengths). In this paper, we propose evaluation metrics for USEFULNESS and NEUTRALITY. We use a DReST reward function to train simple agents to navigate gridworlds, and we find that these agents learn to be USEFUL and NEUTRAL. Our results thus provide some initial evidence that DReST reward functions could train advanced agents to be USEFUL and NEUTRAL. Our theoretical work suggests that these agents would be useful and shutdownable.
LGMay 12
Aligning Flow Map Policies with Optimal Q-GuidanceChristos Ziakas, Alessandra Russo, Avishek Joey Bose
Generative policies based on expressive model classes, such as diffusion and flow matching, are well-suited to complex control problems with highly multimodal action distributions. Their expressivity, however, comes at a significant inference cost: generating each action typically requires simulating many steps of the generative process, compounding latency across sequential decision-making rollouts. We introduce flow map policies, a novel class of generative policies designed for fast action generation by learning to take arbitrary-size jumps including one-step jumps-across the generative dynamics of existing flow-based policies. We instantiate flow map policies for offline-to-online reinforcement learning (RL) and formulate online adaptation as a trust-region optimization problem that improves the critic's Q-value while remaining close to the offline policy. We theoretically derive FLOW MAP Q-GUIDANCE (FMQ), a principled closed-form learning target that is optimal for adapting offline flow map policies under a critic-guided trust-region constraint. We further introduce Q-GUIDED BEAM SEARCH (QGBS), a stochastic flow-map sampler that combines renoising with beam search to enable iterative inference-time refinement. Across 12 challenging robotic manipulation and locomotion tasks from OGBench and RoboMimic, FMQ achieves state-of-the-art performance in offline-to-online RL, outperforming the previous one-step policy MVP by a relative improvement of 21.3% on the average success rate.
AIApr 19
Towards Shutdownable Agents: Generalizing Stochastic Choice in RL Agents and LLMsCarissa Cullen, Harry Garland, Alexander Roman et al.
Misaligned artificial agents might resist shutdown. One proposed solution is to train agents to lack preferences between different-length trajectories. The Discounted Reward for Same-Length Trajectories (DReST) reward function does this by penalizing agents for repeatedly choosing same-length trajectories, and thus incentivizes agents to (1) choose stochastically between different trajectory-lengths (be Neutral about trajectory-lengths), and (2) pursue goals effectively conditional on each trajectory-length (be Useful). In this paper, we use DReST to train deep RL agents and fine-tune LLMs to be Neutral and Useful. We find that these DReST agents generalize to being Neutral and Useful in unseen contexts at test time. Indeed, DReST RL agents achieve 11% (PPO) and 18% (A2C) higher Usefulness on our test set than baseline agents, and our fine-tuned LLM achieves maximum Usefulness and near-maximum Neutrality. Our results provide some early evidence that DReST could be used to train more advanced agents to be Useful and Neutral. Prior theoretical work suggests that these agents would be useful and shutdownable.
LGFeb 2
Grounding Generated Videos in Feasible Plans via World ModelsChristos Ziakas, Amir Bar, Alessandra Russo
Large-scale video generative models have shown emerging capabilities as zero-shot visual planners, yet video-generated plans often violate temporal consistency and physical constraints, leading to failures when mapped to executable actions. To address this, we propose Grounding Video Plans with World Models (GVP-WM), a planning method that grounds video-generated plans into feasible action sequences using a learned action-conditioned world model. At test-time, GVP-WM first generates a video plan from initial and goal observations, then projects the video guidance onto the manifold of dynamically feasible latent trajectories via video-guided latent collocation. In particular, we formulate grounding as a goal-conditioned latent-space trajectory optimization problem that jointly optimizes latent states and actions under world-model dynamics, while preserving semantic alignment with the video-generated plan. Empirically, GVP-WM recovers feasible long-horizon plans from zero-shot image-to-video-generated and motion-blurred videos that violate physical constraints, across navigation and manipulation simulation tasks.
CLOct 8, 2025
Red-Bandit: Test-Time Adaptation for LLM Red-Teaming via Bandit-Guided LoRA ExpertsChristos Ziakas, Nicholas Loo, Nishita Jain et al.
Automated red-teaming has emerged as a scalable approach for auditing Large Language Models (LLMs) prior to deployment, yet existing approaches lack mechanisms to efficiently adapt to model-specific vulnerabilities at inference. We introduce Red-Bandit, a red-teaming framework that adapts online to identify and exploit model failure modes under distinct attack styles (e.g., manipulation, slang). Red-Bandit post-trains a set of parameter-efficient LoRA experts, each specialized for a particular attack style, using reinforcement learning that rewards the generation of unsafe prompts via a rule-based safety model. At inference, a multi-armed bandit policy dynamically selects among these attack-style experts based on the target model's response safety, balancing exploration and exploitation. Red-Bandit achieves state-of-the-art results on AdvBench under sufficient exploration (ASR@10), while producing more human-readable prompts (lower perplexity). Moreover, Red-Bandit's bandit policy serves as a diagnostic tool for uncovering model-specific vulnerabilities by indicating which attack styles most effectively elicit unsafe behaviors.
CVJun 11, 2025
VITA: Zero-Shot Value Functions via Test-Time Adaptation of Vision-Language ModelsChristos Ziakas, Alessandra Russo
Vision-Language Models (VLMs) show promise as zero-shot goal-conditioned value functions, but their frozen pre-trained representations limit generalization and temporal reasoning. We introduce VITA, a zero-shot value function learning method that enhances both capabilities via test-time adaptation. At inference, a lightweight adaptation module is updated via a gradient step on a meta-learned self-supervised loss, such that each test-time update improves value estimation. By updating sequentially over a trajectory, VITA encodes history into its parameters, addressing the temporal reasoning limitations. To mitigate shortcut learning, we propose a dissimilarity-based sampling strategy that selects semantically diverse segments of the trajectory during training. In real-world robotic manipulation tasks, VITA generalizes from a single training environment to diverse out-of-distribution tasks, environments, and embodiments, outperforming the state-of-the-art zero-shot method using autoregressive VLMs. Furthermore, we demonstrate that VITA's zero-shot value estimates can be utilized for reward shaping in offline reinforcement learning, resulting in multi-task policies on the Meta-World benchmark that exceed the performance of those trained with the simulation's fuzzy-logic dense rewards.
AIJun 30, 2024
Towards shutdownable agents via stochastic choiceElliott Thornley, Alexander Roman, Christos Ziakas et al.
The POST-Agents Proposal (PAP) is an idea for ensuring that advanced artificial agents never resist shutdown. A key part of the PAP is using a novel `Discounted Reward for Same-Length Trajectories (DReST)' reward function to train agents to (1) pursue goals effectively conditional on each trajectory-length (be `USEFUL'), and (2) choose stochastically between different trajectory-lengths (be `NEUTRAL' about trajectory-lengths). In this paper, we propose evaluation metrics for USEFULNESS and NEUTRALITY. We use a DReST reward function to train simple agents to navigate gridworlds, and we find that these agents learn to be USEFUL and NEUTRAL. Our results thus provide some initial evidence that DReST reward functions could train advanced agents to be USEFUL and NEUTRAL. Our theoretical work suggests that these agents would be useful and shutdownable.