Yang Liu

CL
h-index1
3papers
5citations
Novelty50%
AI Score50

3 Papers

16.0SEApr 20Code
EET: Experience-Driven Early Termination for Cost-Efficient Software Engineering Agents

Yaoqi Guo, Ying Xiao, Jie M. Zhang et al.

Software engineering (SE) agents powered by large language models are increasingly adopted in practice, yet they often incur substantial monetary cost. We introduce EET, an experience-driven early termination approach that reduces the cost of SE agents while preserving task performance. EET extracts structured experience from prior issue-resolution executions and leverages it to guide early termination during patch generation and selection, reducing unproductive iterations. We evaluate EET on the SWE-bench Verified benchmark across three representative SE agents. EET consistently reduces total cost by 19%-55% (32% on average), with negligible loss in resolution rate (at most 0.2%). These efficiency gains are achieved, on average, by identifying early-termination opportunities for 11% of issues and reducing API calls, input tokens, and output tokens by 21%, 30%, and 25%, respectively. We release the code, prompts, and data at https://github.com/IanWalls/EET.

1.5CVJan 9Code
Enabling Stroke-Level Structural Analysis of Hieroglyphic Scripts without Language-Specific Priors

Fuwen Luo, Zihao Wan, Ziyue Wang et al.

Hieroglyphs, as logographic writing systems, encode rich semantic and cultural information within their internal structural composition. Yet, current advanced Large Language Models (LLMs) and Multimodal LLMs (MLLMs) usually remain structurally blind to this information. LLMs process characters as textual tokens, while MLLMs additionally view them as raw pixel grids. Both fall short to model the underlying logic of character strokes. Furthermore, existing structural analysis methods are often script-specific and labor-intensive. In this paper, we propose Hieroglyphic Stroke Analyzer (HieroSA), a novel and generalizable framework that enables MLLMs to automatically derive stroke-level structures from character bitmaps without handcrafted data. It transforms modern logographic and ancient hieroglyphs character images into explicit, interpretable line-segment representations in a normalized coordinate space, allowing for cross-lingual generalization. Extensive experiments demonstrate that HieroSA effectively captures character-internal structures and semantics, bypassing the need for language-specific priors. Experimental results highlight the potential of our work as a graphematics analysis tool for a deeper understanding of hieroglyphic scripts. View our code at https://github.com/THUNLP-MT/HieroSA.

1.1CLJan 9
Stephanie2: Thinking, Waiting, and Making Decisions Like Humans in Step-by-Step AI Social Chat

Hao Yang, Hongyuan Lu, Dingkang Yang et al.

Instant-messaging human social chat typically progresses through a sequence of short messages. Existing step-by-step AI chatting systems typically split a one-shot generation into multiple messages and send them sequentially, but they lack an active waiting mechanism and exhibit unnatural message pacing. In order to address these issues, we propose Stephanie2, a novel next-generation step-wise decision-making dialogue agent. With active waiting and message-pace adaptation, Stephanie2 explicitly decides at each step whether to send or wait, and models latency as the sum of thinking time and typing time to achieve more natural pacing. We further introduce a time-window-based dual-agent dialogue system to generate pseudo dialogue histories for human and automatic evaluations. Experiments show that Stephanie2 clearly outperforms Stephanie1 on metrics such as naturalness and engagement, and achieves a higher pass rate on human evaluation with the role identification Turing test.