7.7CVFeb 2
Unified Personalized Reward Model for Vision GenerationYibin Wang, Yuhang Zang, Feng Han et al.
Recent advancements in multimodal reward models (RMs) have significantly propelled the development of visual generation. Existing frameworks typically adopt Bradley-Terry-style preference modeling or leverage generative VLMs as judges, and subsequently optimize visual generation models via reinforcement learning. However, current RMs suffer from inherent limitations: they often follow a one-size-fits-all paradigm that assumes a monolithic preference distribution or relies on fixed evaluation rubrics. As a result, they are insensitive to content-specific visual cues, leading to systematic misalignment with subjective and context-dependent human preferences. To this end, inspired by human assessment, we propose UnifiedReward-Flex, a unified personalized reward model for vision generation that couples reward modeling with flexible and context-adaptive reasoning. Specifically, given a prompt and the generated visual content, it first interprets the semantic intent and grounds on visual evidence, then dynamically constructs a hierarchical assessment by instantiating fine-grained criteria under both predefined and self-generated high-level dimensions. Our training pipeline follows a two-stage process: (1) we first distill structured, high-quality reasoning traces from advanced closed-source VLMs to bootstrap SFT, equipping the model with flexible and context-adaptive reasoning behaviors; (2) we then perform direct preference optimization (DPO) on carefully curated preference pairs to further strengthen reasoning fidelity and discriminative alignment. To validate the effectiveness, we integrate UnifiedReward-Flex into the GRPO framework for image and video synthesis, and extensive results demonstrate its superiority.
6.0CVFeb 9
Demo-ICL: In-Context Learning for Procedural Video Knowledge AcquisitionYuhao Dong, Shulin Tian, Shuai Liu et al.
Despite the growing video understanding capabilities of recent Multimodal Large Language Models (MLLMs), existing video benchmarks primarily assess understanding based on models' static, internal knowledge, rather than their ability to learn and adapt from dynamic, novel contexts from few examples. To bridge this gap, we present Demo-driven Video In-Context Learning, a novel task focused on learning from in-context demonstrations to answer questions about the target videos. Alongside this, we propose Demo-ICL-Bench, a challenging benchmark designed to evaluate demo-driven video in-context learning capabilities. Demo-ICL-Bench is constructed from 1200 instructional YouTube videos with associated questions, from which two types of demonstrations are derived: (i) summarizing video subtitles for text demonstration; and (ii) corresponding instructional videos as video demonstrations. To effectively tackle this new challenge, we develop Demo-ICL, an MLLM with a two-stage training strategy: video-supervised fine-tuning and information-assisted direct preference optimization, jointly enhancing the model's ability to learn from in-context examples. Extensive experiments with state-of-the-art MLLMs confirm the difficulty of Demo-ICL-Bench, demonstrate the effectiveness of Demo-ICL, and thereby unveil future research directions.
5.0CVFeb 18
Visual Self-Refine: A Pixel-Guided Paradigm for Accurate Chart ParsingJinsong Li, Xiaoyi Dong, Yuhang Zang et al.
While Large Vision-Language Models (LVLMs) have demonstrated remarkable capabilities for reasoning and self-correction at the textual level, these strengths provide minimal benefits for complex tasks centered on visual perception, such as Chart Parsing. Existing models often struggle with visually dense charts, leading to errors like data omission, misalignment, and hallucination. Inspired by the human strategy of using a finger as a ``visual anchor'' to ensure accuracy when reading complex charts, we propose a new paradigm named Visual Self-Refine (VSR). The core idea of VSR is to enable a model to generate pixel-level localization outputs, visualize them, and then feed these visualizations back to itself, allowing it to intuitively inspect and correct its own potential visual perception errors. We instantiate the VSR paradigm in the domain of Chart Parsing by proposing ChartVSR. This model decomposes the parsing process into two stages: a Refine Stage, where it iteratively uses visual feedback to ensure the accuracy of all data points' Pixel-level Localizations, and a Decode Stage, where it uses these verified localizations as precise visual anchors to parse the final structured data. To address the limitations of existing benchmarks, we also construct ChartP-Bench, a new and highly challenging benchmark for chart parsing. Our work also highlights VSR as a general-purpose visual feedback mechanism, offering a promising new direction for enhancing accuracy on a wide range of vision-centric tasks.
2.6CLJan 23
EMemBench: Interactive Benchmarking of Episodic Memory for VLM AgentsXinze Li, Ziyue Zhu, Siyuan Liu et al.
We introduce EMemBench, a programmatic benchmark for evaluating long-term memory of agents through interactive games. Rather than using a fixed set of questions, EMemBench generates questions from each agent's own trajectory, covering both text and visual game environments. Each template computes verifiable ground truth from underlying game signals, with controlled answerability and balanced coverage over memory skills: single/multi-hop recall, induction, temporal, spatial, logical, and adversarial. We evaluate memory agents with strong LMs/VLMs as backbones, using in-context prompting as baselines. Across 15 text games and multiple visual seeds, results are far from saturated: induction and spatial reasoning are persistent bottlenecks, especially in visual setting. Persistent memory yields clear gains for open backbones on text games, but improvements are less consistent for VLM agents, suggesting that visually grounded episodic memory remains an open challenge. A human study further confirms the difficulty of EMemBench.