11.2CVJun 10
Seeing What Matters: Perceptual Wrapper with Common Randomness for 3D Gaussian SplattingHe-Bi Yang, Jing-Zhong Chen, Yen-Kuan Ho et al.
While 3D Gaussian Splatting (3DGS) achieves impressive real-time rendering, it frequently struggles to synthesize high-frequency textures, a limitation heavily exacerbated in memory-constrained and rate-distortion-optimized (RDO) pipelines. To address this, we propose a versatile 2D perceptual wrapper that enhances the rendered outputs of existing 3DGS representations in a content- and view-dependent manner. Our method leverages a lightweight synthesis network conditioned on pseudo-random Gaussian noise to synthesize perceptually plausible textures. Supervised by Wasserstein Distortion, the network learns to match local feature statistics rather than strictly enforcing pixel-wise reconstruction fidelity, effectively mitigating the blurriness inherent in standard frameworks. We demonstrate the broad applicability of our plug-and-play approach across vanilla, memory-constrained, and RDO 3DGS methods. Comprehensive subjective and objective experiments confirm that our method significantly improves over existing baselines, yielding superior perceptual quality at sharply reduced file or model sizes.
2.8CVJan 19
CSGaussian: Progressive Rate-Distortion Compression and Segmentation for 3D Gaussian SplattingYu-Jen Tseng, Chia-Hao Kao, Jing-Zhong Chen et al.
We present the first unified framework for rate-distortion-optimized compression and segmentation of 3D Gaussian Splatting (3DGS). While 3DGS has proven effective for both real-time rendering and semantic scene understanding, prior works have largely treated these tasks independently, leaving their joint consideration unexplored. Inspired by recent advances in rate-distortion-optimized 3DGS compression, this work integrates semantic learning into the compression pipeline to support decoder-side applications--such as scene editing and manipulation--that extend beyond traditional scene reconstruction and view synthesis. Our scheme features a lightweight implicit neural representation-based hyperprior, enabling efficient entropy coding of both color and semantic attributes while avoiding costly grid-based hyperprior as seen in many prior works. To facilitate compression and segmentation, we further develop compression-guided segmentation learning, consisting of quantization-aware training to enhance feature separability and a quality-aware weighting mechanism to suppress unreliable Gaussian primitives. Extensive experiments on the LERF and 3D-OVS datasets demonstrate that our approach significantly reduces transmission cost while preserving high rendering quality and strong segmentation performance.