14.9ROJan 12Code
Hiking in the Wild: A Scalable Perceptive Parkour Framework for HumanoidsShaoting Zhu, Ziwen Zhuang, Mengjie Zhao et al.
Achieving robust humanoid hiking in complex, unstructured environments requires transitioning from reactive proprioception to proactive perception. However, integrating exteroception remains a significant challenge: mapping-based methods suffer from state estimation drift; for instance, LiDAR-based methods do not handle torso jitter well. Existing end-to-end approaches often struggle with scalability and training complexity; specifically, some previous works using virtual obstacles are implemented case-by-case. In this work, we present \textit{Hiking in the Wild}, a scalable, end-to-end parkour perceptive framework designed for robust humanoid hiking. To ensure safety and training stability, we introduce two key mechanisms: a foothold safety mechanism combining scalable \textit{Terrain Edge Detection} with \textit{Foot Volume Points} to prevent catastrophic slippage on edges, and a \textit{Flat Patch Sampling} strategy that mitigates reward hacking by generating feasible navigation targets. Our approach utilizes a single-stage reinforcement learning scheme, mapping raw depth inputs and proprioception directly to joint actions, without relying on external state estimation. Extensive field experiments on a full-size humanoid demonstrate that our policy enables robust traversal of complex terrains at speeds up to 2.5 m/s. The training and deployment code is open-sourced to facilitate reproducible research and deployment on real robots with minimal hardware modifications.
1.6CLJan 12
High-Rank Structured Modulation for Parameter-Efficient Fine-TuningYongkang Liu, Xing Li, Mengjie Zhao et al.
As the number of model parameters increases, parameter-efficient fine-tuning (PEFT) has become the go-to choice for tailoring pre-trained large language models. Low-rank Adaptation (LoRA) uses a low-rank update method to simulate full parameter fine-tuning, which is widely used to reduce resource requirements. However, decreasing the rank encounters challenges with limited representational capacity when compared to full parameter fine-tuning. We present \textbf{SMoA}, a high-rank \textbf{S}tructured \textbf{MO}dulation \textbf{A}dapter that uses fewer trainable parameters while maintaining a higher rank, thereby improving the model's representational capacity and offering improved performance potential. The core idea is to freeze the original pretrained weights and selectively amplify or suppress important features of the original weights across multiple subspaces. The subspace mechanism provides an efficient way to increase the capacity and complexity of a model. We conduct both theoretical analyses and empirical studies on various tasks. Experiment results show that SMoA outperforms LoRA and its variants on 10 tasks, with extensive ablation studies validating its effectiveness.
10.3ROJan 12
Deep Whole-body ParkourZiwen Zhuang, Shaoting Zhu, Mengjie Zhao et al.
Current approaches to humanoid control generally fall into two paradigms: perceptive locomotion, which handles terrain well but is limited to pedal gaits, and general motion tracking, which reproduces complex skills but ignores environmental capabilities. This work unites these paradigms to achieve perceptive general motion control. We present a framework where exteroceptive sensing is integrated into whole-body motion tracking, permitting a humanoid to perform highly dynamic, non-locomotion tasks on uneven terrain. By training a single policy to perform multiple distinct motions across varied terrestrial features, we demonstrate the non-trivial benefit of integrating perception into the control loop. Our results show that this framework enables robust, highly dynamic multi-contact motions, such as vaulting and dive-rolling, on unstructured terrain, significantly expanding the robot's traversability beyond simple walking or running. https://project-instinct.github.io/deep-whole-body-parkour