5.0CVFeb 22, 2023
On The Role of Alias and Band-Shift for Sentinel-2 Super-ResolutionNgoc Long Nguyen, Jérémy Anger, Lara Raad et al.
In this work, we study the problem of single-image super-resolution (SISR) of Sentinel-2 imagery. We show that thanks to its unique sensor specification, namely the inter-band shift and alias, that deep-learning methods are able to recover fine details. By training a model using a simple $L_1$ loss, results are free of hallucinated details. For this study, we build a dataset of pairs of images Sentinel-2/PlanetScope to train and evaluate our super-resolution (SR) model.
17.0LGMay 23, 2024Code
Diffusion models for Gaussian distributions: Exact solutions and Wasserstein errorsEmile Pierret, Bruno Galerne
Diffusion or score-based models recently showed high performance in image generation. They rely on a forward and a backward stochastic differential equations (SDE). The sampling of a data distribution is achieved by numerically solving the backward SDE or its associated flow ODE. Studying the convergence of these models necessitates to control four different types of error: the initialization error, the truncation error, the discretization error and the score approximation. In this paper, we theoretically study the behavior of diffusion models and their numerical implementation when the data distribution is Gaussian. Our first contribution is to derive the analytical solutions of the backward SDE and the probability flow ODE and to prove that these solutions and their discretizations are all Gaussian processes. Our second contribution is to compute the exact Wasserstein errors between the target and the numerically sampled distributions for any numerical scheme. This allows us to monitor convergence directly in the data space, while experimental works limit their empirical analysis to Inception features. An implementation of our code is available online.
4.1LGJul 9, 2025
Exact Evaluation of the Accuracy of Diffusion Models for Inverse Problems with Gaussian Data DistributionsEmile Pierret, Bruno Galerne
Used as priors for Bayesian inverse problems, diffusion models have recently attracted considerable attention in the literature. Their flexibility and high variance enable them to generate multiple solutions for a given task, such as inpainting, super-resolution, and deblurring. However, several unresolved questions remain about how well they perform. In this article, we investigate the accuracy of these models when applied to a Gaussian data distribution for deblurring. Within this constrained context, we are able to precisely analyze the discrepancy between the theoretical resolution of inverse problems and their resolution obtained using diffusion models by computing the exact Wasserstein distance between the distribution of the diffusion model sampler and the ideal distribution of solutions to the inverse problem. Our findings allow for the comparison of different algorithms from the literature.
On Demand Solid Texture Synthesis Using Deep 3D NetworksJorge Gutierrez, Julien Rabin, Bruno Galerne et al.
This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a generative network is trained to synthesize coherent portions of solid textures of arbitrary sizes that reproduce the visual characteristics of the examples along some directions. To cope with memory limitations and computation complexity that are inherent to both high resolution and 3D processing on the GPU, only 2D textures referred to as "slices" are generated during the training stage. These synthetic textures are compared to exemplar images via a perceptual loss function based on a pre-trained deep network. The proposed network is very light (less than 100k parameters), therefore it only requires sustainable training (i.e. few hours) and is capable of very fast generation (around a second for $256^3$ voxels) on a single GPU. Integrated with a spatially seeded PRNG the proposed generator network directly returns an RGB value given a set of 3D coordinates. The synthesized volumes have good visual results that are at least equivalent to the state-of-the-art patch based approaches. They are naturally seamlessly tileable and can be fully generated in parallel.
8.0STDec 3, 2019
Maximum entropy methods for texture synthesis: theory and practiceValentin De Bortoli, Agnes Desolneux, Alain Durmus et al.
Recent years have seen the rise of convolutional neural network techniques in exemplar-based image synthesis. These methods often rely on the minimization of some variational formulation on the image space for which the minimizers are assumed to be the solutions of the synthesis problem. In this paper we investigate, both theoretically and experimentally, another framework to deal with this problem using an alternate sampling/minimization scheme. First, we use results from information geometry to assess that our method yields a probability measure which has maximum entropy under some constraints in expectation. Then, we turn to the analysis of our method and we show, using recent results from the Markov chain literature, that its error can be explicitly bounded with constants which depend polynomially in the dimension even in the non-convex setting. This includes the case where the constraints are defined via a differentiable neural network. Finally, we present an extensive experimental study of the model, including a comparison with state-of-the-art methods and an extension to style transfer.
2.6CVApr 12, 2019
Patch redundancy in images: a statistical testing framework and some applicationsDe Bortoli Valentin, Desolneux Agnès, Galerne Bruno et al.
In this work we introduce a statistical framework in order to analyze the spatial redundancy in natural images. This notion of spatial redundancy must be defined locally and thus we give some examples of functions (auto-similarity and template similarity) which, given one or two images, computes a similarity measurement between patches. Two patches are said to be similar if the similarity measurement is small enough. To derive a criterion for taking a decision on the similarity between two patches we present an a contrario model. Namely, two patches are said to be similar if the associated similarity measurement is unlikely to happen in a background model. Choosing Gaussian random fields as background models we derive non-asymptotic expressions for the probability distribution function of similarity measurements. We introduce a fast algorithm in order to assess redundancy in natural images and present applications in denoising, periodicity analysis and texture ranking.
2.6CVApr 12, 2019
Macrocanonical Models for Texture SynthesisDe Bortoli Valentin, Desolneux Agnès, Galerne Bruno et al.
In this article we consider macrocanonical models for texture synthesis. In these models samples are generated given an input texture image and a set of features which should be matched in expectation. It is known that if the images are quantized, macrocanonical models are given by Gibbs measures, using the maximum entropy principle. We study conditions under which this result extends to real-valued images. If these conditions hold, finding a macrocanonical model amounts to minimizing a convex function and sampling from an associated Gibbs measure. We analyze an algorithm which alternates between sampling and minimizing. We present experiments with neural network features and study the drawbacks and advantages of using this sampling scheme.