Prathamesh Sonawane

CV
h-index1
3papers
Novelty10%
AI Score26

3 Papers

6.2CVMay 10
Low-Cost Neural Radiance Fields

Alice Huang, Prathamesh Sonawane, Yashdeep Thorat et al.

Neural Radiance Fields (NeRF) achieve high-quality novel-view synthesis, but their long training times and reliance on dense input views limit accessibility. We present a comparative study of three accelerated NeRF variants - DS-NeRF, TensoRF, and HashNeRF and explore extensions targeted at the low-compute, low-data regime. First, we add a depth-supervision loss derived from COLMAP keypoints to TensoRF (TensoRF-DS) and evaluate it on the LLFF dataset under reduced view counts. Second, we ablate the feature-decoding MLP of TensoRF and study the effect of input downsampling on PSNR and runtime on the synthetic Lego scene. Third, we propose four architectural variants of the HashNeRF color and density networks, including residual and convolutional designs, and report PSNR/training-time tradeoffs under matched iteration budgets. Under iso-time evaluation, none of our extensions conclusively outperform the published baselines, but the experiments characterize which extensions transfer to constrained settings and surface design questions for future work.

GTJan 2, 2024
A Survey on Game Theory Optimal Poker

Prathamesh Sonawane, Arav Chheda

Poker is in the family of imperfect information games unlike other games such as chess, connect four, etc which are perfect information game instead. While many perfect information games have been solved, no non-trivial imperfect information game has been solved to date. This makes poker a great test bed for Artificial Intelligence research. In this paper we firstly compare Game theory optimal poker to Exploitative poker. Secondly, we discuss the intricacies of abstraction techniques, betting models, and specific strategies employed by successful poker bots like Tartanian[1] and Pluribus[6]. Thirdly, we also explore 2-player vs multi-player games and the limitations that come when playing with more players. Finally, this paper discusses the role of machine learning and theoretical approaches in developing winning strategies and suggests future directions for this rapidly evolving field.

LGOct 21, 2021
Self-Supervised Visual Representation Learning Using Lightweight Architectures

Prathamesh Sonawane, Sparsh Drolia, Saqib Shamsi et al.

In self-supervised learning, a model is trained to solve a pretext task, using a data set whose annotations are created by a machine. The objective is to transfer the trained weights to perform a downstream task in the target domain. We critically examine the most notable pretext tasks to extract features from image data and further go on to conduct experiments on resource constrained networks, which aid faster experimentation and deployment. We study the performance of various self-supervised techniques keeping all other parameters uniform. We study the patterns that emerge by varying model type, size and amount of pre-training done for the backbone as well as establish a standard to compare against for future research. We also conduct comprehensive studies to understand the quality of representations learned by different architectures.