Tom Blau

LG
h-index11
7papers
94citations
Novelty44%
AI Score25

7 Papers

OTAug 1, 2022
Unsupervised machine learning framework for discriminating major variants of concern during COVID-19

Rohitash Chandra, Chaarvi Bansal, Mingyue Kang et al.

Due to the high mutation rate of the virus, the COVID-19 pandemic evolved rapidly. Certain variants of the virus, such as Delta and Omicron, emerged with altered viral properties leading to severe transmission and death rates. These variants burdened the medical systems worldwide with a major impact to travel, productivity, and the world economy. Unsupervised machine learning methods have the ability to compress, characterize, and visualize unlabelled data. This paper presents a framework that utilizes unsupervised machine learning methods to discriminate and visualize the associations between major COVID-19 variants based on their genome sequences. These methods comprise a combination of selected dimensionality reduction and clustering techniques. The framework processes the RNA sequences by performing a k-mer analysis on the data and further visualises and compares the results using selected dimensionality reduction methods that include principal component analysis (PCA), t-distributed stochastic neighbour embedding (t-SNE), and uniform manifold approximation projection (UMAP). Our framework also employs agglomerative hierarchical clustering to visualize the mutational differences among major variants of concern and country-wise mutational differences for selected variants (Delta and Omicron) using dendrograms. We also provide country-wise mutational differences for selected variants via dendrograms. We find that the proposed framework can effectively distinguish between the major variants and has the potential to identify emerging variants in the future.

CLJan 1, 2024
Large language model for Bible sentiment analysis: Sermon on the Mount

Mahek Vora, Tom Blau, Vansh Kachhwal et al.

The revolution of natural language processing via large language models has motivated its use in multidisciplinary areas that include social sciences and humanities and more specifically, comparative religion. Sentiment analysis provides a mechanism to study the emotions expressed in text. Recently, sentiment analysis has been used to study and compare translations of the Bhagavad Gita, which is a fundamental and sacred Hindu text. In this study, we use sentiment analysis for studying selected chapters of the Bible. These chapters are known as the Sermon on the Mount. We utilize a pre-trained language model for sentiment analysis by reviewing five translations of the Sermon on the Mount, which include the King James version, the New International Version, the New Revised Standard Version, the Lamsa Version, and the Basic English Version. We provide a chapter-by-chapter and verse-by-verse comparison using sentiment and semantic analysis and review the major sentiments expressed. Our results highlight the varying sentiments across the chapters and verses. We found that the vocabulary of the respective translations is significantly different. We detected different levels of humour, optimism, and empathy in the respective chapters that were used by Jesus to deliver his message.

LGMay 29, 2023
Statistically Efficient Bayesian Sequential Experiment Design via Reinforcement Learning with Cross-Entropy Estimators

Tom Blau, Iadine Chades, Amir Dezfouli et al.

Reinforcement learning can learn amortised design policies for designing sequences of experiments. However, current amortised methods rely on estimators of expected information gain (EIG) that require an exponential number of samples on the magnitude of the EIG to achieve an unbiased estimation. We propose the use of an alternative estimator based on the cross-entropy of the joint model distribution and a flexible proposal distribution. This proposal distribution approximates the true posterior of the model parameters given the experimental history and the design policy. Our method overcomes the exponential-sample complexity of previous approaches and provide more accurate estimates of high EIG values. More importantly, it allows learning of superior design policies, and is compatible with continuous and discrete design spaces, non-differentiable likelihoods and even implicit probabilistic models.

LGFeb 2, 2022
Optimizing Sequential Experimental Design with Deep Reinforcement Learning

Tom Blau, Edwin V. Bonilla, Iadine Chades et al.

Bayesian approaches developed to solve the optimal design of sequential experiments are mathematically elegant but computationally challenging. Recently, techniques using amortization have been proposed to make these Bayesian approaches practical, by training a parameterized policy that proposes designs efficiently at deployment time. However, these methods may not sufficiently explore the design space, require access to a differentiable probabilistic model and can only optimize over continuous design spaces. Here, we address these limitations by showing that the problem of optimizing policies can be reduced to solving a Markov decision process (MDP). We solve the equivalent MDP with modern deep reinforcement learning techniques. Our experiments show that our approach is also computationally efficient at deployment time and exhibits state-of-the-art performance on both continuous and discrete design spaces, even when the probabilistic model is a black box.

LGJun 17, 2021
Learning from Demonstration without Demonstrations

Tom Blau, Gilad Francis, Philippe Morere

State-of-the-art reinforcement learning (RL) algorithms suffer from high sample complexity, particularly in the sparse reward case. A popular strategy for mitigating this problem is to learn control policies by imitating a set of expert demonstrations. The drawback of such approaches is that an expert needs to produce demonstrations, which may be costly in practice. To address this shortcoming, we propose Probabilistic Planning for Demonstration Discovery (P2D2), a technique for automatically discovering demonstrations without access to an expert. We formulate discovering demonstrations as a search problem and leverage widely-used planning algorithms such as Rapidly-exploring Random Tree to find demonstration trajectories. These demonstrations are used to initialize a policy, then refined by a generic RL algorithm. We provide theoretical guarantees of P2D2 finding successful trajectories, as well as bounds for its sampling complexity. We experimentally demonstrate the method outperforms classic and intrinsic exploration RL techniques in a range of classic control and robotics tasks, requiring only a fraction of exploration samples and achieving better asymptotic performance.

LGJan 20, 2020
Reinforcement Learning with Probabilistically Complete Exploration

Philippe Morere, Gilad Francis, Tom Blau et al.

Balancing exploration and exploitation remains a key challenge in reinforcement learning (RL). State-of-the-art RL algorithms suffer from high sample complexity, particularly in the sparse reward case, where they can do no better than to explore in all directions until the first positive rewards are found. To mitigate this, we propose Rapidly Randomly-exploring Reinforcement Learning (R3L). We formulate exploration as a search problem and leverage widely-used planning algorithms such as Rapidly-exploring Random Tree (RRT) to find initial solutions. These solutions are used as demonstrations to initialize a policy, then refined by a generic RL algorithm, leading to faster and more stable convergence. We provide theoretical guarantees of R3L exploration finding successful solutions, as well as bounds for its sampling complexity. We experimentally demonstrate the method outperforms classic and intrinsic exploration techniques, requiring only a fraction of exploration samples and achieving better asymptotic performance.

LGNov 20, 2019
Bayesian Curiosity for Efficient Exploration in Reinforcement Learning

Tom Blau, Lionel Ott, Fabio Ramos

Balancing exploration and exploitation is a fundamental part of reinforcement learning, yet most state-of-the-art algorithms use a naive exploration protocol like $ε$-greedy. This contributes to the problem of high sample complexity, as the algorithm wastes effort by repeatedly visiting parts of the state space that have already been explored. We introduce a novel method based on Bayesian linear regression and latent space embedding to generate an intrinsic reward signal that encourages the learning agent to seek out unexplored parts of the state space. This method is computationally efficient, simple to implement, and can extend any state-of-the-art reinforcement learning algorithm. We evaluate the method on a range of algorithms and challenging control tasks, on both simulated and physical robots, demonstrating how the proposed method can significantly improve sample complexity.