V-Zero: Self-Improving Multimodal Reasoning with Zero AnnotationHan Wang, Yi Yang, Jingyuan Hu et al.
Recent advances in multimodal learning have significantly enhanced the reasoning capabilities of vision-language models (VLMs). However, state-of-the-art approaches rely heavily on large-scale human-annotated datasets, which are costly and time-consuming to acquire. To overcome this limitation, we introduce V-Zero, a general post-training framework that facilitates self-improvement using exclusively unlabeled images. V-Zero establishes a co-evolutionary loop by instantiating two distinct roles: a Questioner and a Solver. The Questioner learns to synthesize high-quality, challenging questions by leveraging a dual-track reasoning reward that contrasts intuitive guesses with reasoned results. The Solver is optimized using pseudo-labels derived from majority voting over its own sampled responses. Both roles are trained iteratively via Group Relative Policy Optimization (GRPO), driving a cycle of mutual enhancement. Remarkably, without a single human annotation, V-Zero achieves consistent performance gains on Qwen2.5-VL-7B-Instruct, improving visual mathematical reasoning by +1.7 and general vision-centric by +2.6, demonstrating the potential of self-improvement in multimodal systems. Code is available at https://github.com/SatonoDia/V-Zero
1.5CVJan 15
RSATalker: Realistic Socially-Aware Talking Head Generation for Multi-Turn ConversationPeng Chen, Xiaobao Wei, Yi Yang et al.
Talking head generation is increasingly important in virtual reality (VR), especially for social scenarios involving multi-turn conversation. Existing approaches face notable limitations: mesh-based 3D methods can model dual-person dialogue but lack realistic textures, while large-model-based 2D methods produce natural appearances but incur prohibitive computational costs. Recently, 3D Gaussian Splatting (3DGS) based methods achieve efficient and realistic rendering but remain speaker-only and ignore social relationships. We introduce RSATalker, the first framework that leverages 3DGS for realistic and socially-aware talking head generation with support for multi-turn conversation. Our method first drives mesh-based 3D facial motion from speech, then binds 3D Gaussians to mesh facets to render high-fidelity 2D avatar videos. To capture interpersonal dynamics, we propose a socially-aware module that encodes social relationships, including blood and non-blood as well as equal and unequal, into high-level embeddings through a learnable query mechanism. We design a three-stage training paradigm and construct the RSATalker dataset with speech-mesh-image triplets annotated with social relationships. Extensive experiments demonstrate that RSATalker achieves state-of-the-art performance in both realism and social awareness. The code and dataset will be released.