Frederick W. B. Li

CV
h-index1
3papers
4citations
Novelty50%
AI Score43

3 Papers

2.8CVFeb 11
Multimodal Priors-Augmented Text-Driven 3D Human-Object Interaction Generation

Yin Wang, Ziyao Zhang, Zhiying Leng et al.

We address the challenging task of text-driven 3D human-object interaction (HOI) motion generation. Existing methods primarily rely on a direct text-to-HOI mapping, which suffers from three key limitations due to the significant cross-modality gap: (Q1) sub-optimal human motion, (Q2) unnatural object motion, and (Q3) weak interaction between humans and objects. To address these challenges, we propose MP-HOI, a novel framework grounded in four core insights: (1) Multimodal Data Priors: We leverage multimodal data (text, image, pose/object) from large multimodal models as priors to guide HOI generation, which tackles Q1 and Q2 in data modeling. (2) Enhanced Object Representation: We improve existing object representations by incorporating geometric keypoints, contact features, and dynamic properties, enabling expressive object representations, which tackles Q2 in data representation. (3) Multimodal-Aware Mixture-of-Experts (MoE) Model: We propose a modality-aware MoE model for effective multimodal feature fusion paradigm, which tackles Q1 and Q2 in feature fusion. (4) Cascaded Diffusion with Interaction Supervision: We design a cascaded diffusion framework that progressively refines human-object interaction features under dedicated supervision, which tackles Q3 in interaction refinement. Comprehensive experiments demonstrate that MP-HOI outperforms existing approaches in generating high-fidelity and fine-grained HOI motions.

4.0CVJan 27
Dynamic Worlds, Dynamic Humans: Generating Virtual Human-Scene Interaction Motion in Dynamic Scenes

Yin Wang, Zhiying Leng, Haitian Liu et al.

Scenes are continuously undergoing dynamic changes in the real world. However, existing human-scene interaction generation methods typically treat the scene as static, which deviates from reality. Inspired by world models, we introduce Dyn-HSI, the first cognitive architecture for dynamic human-scene interaction, which endows virtual humans with three humanoid components. (1)Vision (human eyes): we equip the virtual human with a Dynamic Scene-Aware Navigation, which continuously perceives changes in the surrounding environment and adaptively predicts the next waypoint. (2)Memory (human brain): we equip the virtual human with a Hierarchical Experience Memory, which stores and updates experiential data accumulated during training. This allows the model to leverage prior knowledge during inference for context-aware motion priming, thereby enhancing both motion quality and generalization. (3) Control (human body): we equip the virtual human with Human-Scene Interaction Diffusion Model, which generates high-fidelity interaction motions conditioned on multimodal inputs. To evaluate performance in dynamic scenes, we extend the existing static human-scene interaction datasets to construct a dynamic benchmark, Dyn-Scenes. We conduct extensive qualitative and quantitative experiments to validate Dyn-HSI, showing that our method consistently outperforms existing approaches and generates high-quality human-scene interaction motions in both static and dynamic settings.

4.0CVApr 18
Motion-Guided Semantic Alignment with Negative Prompts for Zero-Shot Video Action Recognition

Yiming Wang, Frederick W. B. Li, Jingyun Wang

Zero-shot action recognition is challenging due to the semantic gap between seen and unseen classes. We present a novel framework that enhances CLIP with disentangled embeddings and semantic-guided interaction. A Motion Separation Module (MSM) separates motion-sensitive and global-static features, while a Motion Aggregation Block (MAB) employs gated cross-attention to refine motion representation without re-coupling redundant information. To facilitate generalization to unseen categories, we enforce semantic alignment between video features and textual representations by aligning projected embeddings with positive textual prompts, while leveraging negative prompts to explicitly model "non-class" semantics. Experiments on standard benchmarks demonstrate that our method consistently outperforms prior CLIP-based approaches, achieving robust zero-shot action recognition across both coarse and fine-grained datasets.