3.2HCFeb 2
Cost-Aware Bayesian Optimization for Prototyping Interactive DevicesThomas Langerak, Renate Zhang, Ziyuan Wang et al.
Deciding which idea is worth prototyping is a central concern in iterative design. A prototype should be produced when the expected improvement is high and the cost is low. However, this is hard to decide, because costs can vary drastically: a simple parameter tweak may take seconds, while fabricating hardware consumes material and energy. Such asymmetries, can discourage a designer from exploring the design space. In this paper, we present an extension of cost-aware Bayesian optimization to account for diverse prototyping costs. The method builds on the power of Bayesian optimization and requires only a minimal modification to the acquisition function. The key idea is to use designer-estimated costs to guide sampling toward more cost-effective prototypes. In technical evaluations, the method achieved comparable utility to a cost-agnostic baseline while requiring only ${\approx}70\%$ of the cost; under strict budgets, it outperformed the baseline threefold. A within-subjects study with 12 participants in a realistic joystick design task demonstrated similar benefits. These results show that accounting for prototyping costs can make Bayesian optimization more compatible with real-world design projects.
10.6HCMar 6
Hierarchical Resource Rationality Explains Human Reading BehaviorYunpeng Bai, Xiaofu Jin, Shengdong Zhao et al.
Reading is a pervasive and cognitively demanding activity that underpins modern human culture. It is a prime instance of a class of tasks where eye movements are coordinated for the purpose of comprehension. Existing theories explain either eye movements or comprehension during reading, but the critical link between the two remains unclear. Here, we propose resource-rational optimization as a unifying principle governing adaptive reading behavior. Eye movements are selected to maximize expected comprehension while minimizing cognitive and temporal costs, organized hierarchically across nested time scales: fixation decisions support word recognition; sentence-level integration guides skipping and regression; and text-level comprehension goals shape memory construction and rereading. A computational implementation successfully replicates an unprecedented range of findings in human reading, from lexical effects to comprehension outcomes. Together, these results suggest that resource rationality provides a general mechanism for coordinating perception, memory, and action in knowledge-intensive human behaviors, offering a principled account of how complex cognitive skills adapt to limited resources.
3.2HCFeb 4
Adaptive Prompt Elicitation for Text-to-Image GenerationXinyi Wen, Lena Hegemann, Xiaofu Jin et al.
Aligning text-to-image generation with user intent remains challenging, for users who provide ambiguous inputs and struggle with model idiosyncrasies. We propose Adaptive Prompt Elicitation (APE), a technique that adaptively asks visual queries to help users refine prompts without extensive writing. Our technical contribution is a formulation of interactive intent inference under an information-theoretic framework. APE represents latent intent as interpretable feature requirements using language model priors, adaptively generates visual queries, and compiles elicited requirements into effective prompts. Evaluation on IDEA-Bench and DesignBench shows that APE achieves stronger alignment with improved efficiency. A user study with challenging user-defined tasks demonstrates 19.8% higher alignment without workload overhead. Our work contributes a principled approach to prompting that, for general users, offers an effective and efficient complement to the prevailing prompt-based interaction paradigm with text-to-image models.
7.4HCMar 12
Modeling Trial-and-Error Navigation With a Sequential Decision Model of Information ScentXiaofu Jin, Yunpeng Bai, Antti Oulasvirta
Users often struggle to locate an item within an information architecture, particularly when links are ambiguous or deeply nested in hierarchies. Information scent has been used to explain why users select incorrect links, but this concept assumes that users see all available links before deciding. In practice, users frequently select a link too quickly, overlook relevant cues, and then rely on backtracking when errors occur. We extend the concept of information scent by framing navigation as a sequential decision-making problem under memory constraints. Specifically, we assume that users do not scan entire pages but instead inspect strategically, looking "just enough" to find the target given their time budget. To choose which item to inspect next, they consider both local (this page) and global (site) scent; however, both are constrained by memory. Trying to avoid wasting time, they occasionally choose the wrong links without inspecting everything on a page. Comparisons with empirical data show that our model replicates key navigation behaviors: premature selections, wrong turns, and recovery from backtracking. We conclude that trial-and-error behavior is well explained by information scent when accounting for the sequential and bounded characteristics of the navigation problem.
3.2HCFeb 26
Simulation-based Optimization for Augmented ReadingYunpeng Bai, Shengdong Zhao, Antti Oulasvirta
Augmented reading systems aim to adapt text presentation to improve comprehension and task performance, yet existing approaches rely heavily on heuristics, opaque data-driven models, or repeated human involvement in the design loop. We propose framing augmented reading as a simulation-based optimization problem grounded in resource-rational models of human reading. These models instantiate a simulated reader that allocates limited cognitive resources, such as attention, memory, and time under task demands, enabling systematic evaluation of text user interfaces. We introduce two complementary optimization pipelines: an offline approach that explores design alternatives using simulated readers, and an online approach that personalizes reading interfaces in real time using ongoing interaction data. Together, this perspective enables adaptive, explainable, and scalable augmented reading design without relying solely on human testing.
3.2HCJan 28
Log2Motion: Biomechanical Motion Synthesis from Touch LogsMichał Patryk Miazga, Hannah Bussmann, Antti Oulasvirta et al.
Touch data from mobile devices are collected at scale but reveal little about the interactions that produce them. While biomechanical simulations can illuminate motor control processes, they have not yet been developed for touch interactions. To close this gap, we propose a novel computational problem: synthesizing plausible motion directly from logs. Our key insight is a reinforcement learning-driven musculoskeletal forward simulation that generates biomechanically plausible motion sequences consistent with events recorded in touch logs. We achieve this by integrating a software emulator into a physics simulator, allowing biomechanical models to manipulate real applications in real-time. Log2Motion produces rich syntheses of user movements from touch logs, including estimates of motion, speed, accuracy, and effort. We assess the plausibility of generated movements by comparing against human data from a motion capture study and prior findings, and demonstrate Log2Motion in a large-scale dataset. Biomechanical motion synthesis provides a new way to understand log data, illuminating the ergonomics and motor control underlying touch interactions.
3.2HCFeb 2
Simulating Human Audiovisual Search BehaviorHyunsung Cho, Xuejing Luo, Byungjoo Lee et al.
Locating a target based on auditory and visual cues$\unicode{x2013}$such as finding a car in a crowded parking lot or identifying a speaker in a virtual meeting$\unicode{x2013}$requires balancing effort, time, and accuracy under uncertainty. Existing models of audiovisual search often treat perception and action in isolation, overlooking how people adaptively coordinate movement and sensory strategies. We present Sensonaut, a computational model of embodied audiovisual search. The core assumption is that people deploy their body and sensory systems in ways they believe will most efficiently improve their chances of locating a target, trading off time and effort under perceptual constraints. Our model formulates this as a resource-rational decision-making problem under partial observability. We validate the model against newly collected human data, showing that it reproduces both adaptive scaling of search time and effort under task complexity, occlusion, and distraction, and characteristic human errors. Our simulation of human-like resource-rational search informs the design of audiovisual interfaces that minimize search cost and cognitive load.