13.8CRDec 8, 2023
Canaries and Whistles: Resilient Drone Communication Networks with (or without) Deep Reinforcement LearningChris Hicks, Vasilios Mavroudis, Myles Foley et al.
Communication networks able to withstand hostile environments are critically important for disaster relief operations. In this paper, we consider a challenging scenario where drones have been compromised in the supply chain, during their manufacture, and harbour malicious software capable of wide-ranging and infectious disruption. We investigate multi-agent deep reinforcement learning as a tool for learning defensive strategies that maximise communications bandwidth despite continual adversarial interference. Using a public challenge for learning network resilience strategies, we propose a state-of-the-art expert technique and study its superiority over deep reinforcement learning agents. Correspondingly, we identify three specific methods for improving the performance of our learning-based agents: (1) ensuring each observation contains the necessary information, (2) using expert agents to provide a curriculum for learning, and (3) paying close attention to reward. We apply our methods and present a new mixed strategy enabling expert and learning-based agents to work together and improve on all prior results.
On the Effectiveness of Weight-Encoded Neural Implicit 3D ShapesThomas Davies, Derek Nowrouzezahrai, Alec Jacobson
A neural implicit outputs a number indicating whether the given query point in space is inside, outside, or on a surface. Many prior works have focused on _latent-encoded_ neural implicits, where a latent vector encoding of a specific shape is also fed as input. While affording latent-space interpolation, this comes at the cost of reconstruction accuracy for any _single_ shape. Training a specific network for each 3D shape, a _weight-encoded_ neural implicit may forgo the latent vector and focus reconstruction accuracy on the details of a single shape. While previously considered as an intermediary representation for 3D scanning tasks or as a toy-problem leading up to latent-encoding tasks, weight-encoded neural implicits have not yet been taken seriously as a 3D shape representation. In this paper, we establish that weight-encoded neural implicits meet the criteria of a first-class 3D shape representation. We introduce a suite of technical contributions to improve reconstruction accuracy, convergence, and robustness when learning the signed distance field induced by a polygonal mesh -- the _de facto_ standard representation. Viewed as a lossy compression, our conversion outperforms standard techniques from geometry processing. Compared to previous latent- and weight-encoded neural implicits we demonstrate superior robustness, scalability, and performance.
UV-Net: Learning from Boundary RepresentationsPradeep Kumar Jayaraman, Aditya Sanghi, Joseph G. Lambourne et al.
We introduce UV-Net, a novel neural network architecture and representation designed to operate directly on Boundary representation (B-rep) data from 3D CAD models. The B-rep format is widely used in the design, simulation and manufacturing industries to enable sophisticated and precise CAD modeling operations. However, B-rep data presents some unique challenges when used with modern machine learning due to the complexity of the data structure and its support for both continuous non-Euclidean geometric entities and discrete topological entities. In this paper, we propose a unified representation for B-rep data that exploits the U and V parameter domain of curves and surfaces to model geometry, and an adjacency graph to explicitly model topology. This leads to a unique and efficient network architecture, UV-Net, that couples image and graph convolutional neural networks in a compute and memory-efficient manner. To aid in future research we present a synthetic labelled B-rep dataset, SolidLetters, derived from human designed fonts with variations in both geometry and topology. Finally we demonstrate that UV-Net can generalize to supervised and unsupervised tasks on five datasets, while outperforming alternate 3D shape representations such as point clouds, voxels, and meshes.