10.2LGJan 19Code
CooperBench: Why Coding Agents Cannot be Your Teammates YetArpandeep Khatua, Hao Zhu, Peter Tran et al.
Resolving team conflicts requires not only task-specific competence, but also social intelligence to find common ground and build consensus. As AI agents increasingly collaborate on complex work, they must develop coordination capabilities to function as effective teammates. Yet we hypothesize that current agents lack these capabilities. To test this, we introduce CooperBench, a benchmark of over 600 collaborative coding tasks across 12 libraries in 4 programming languages. Each task assigns two agents different features that can be implemented independently but may conflict without proper coordination. Tasks are grounded in real open-source repositories with expert-written tests. Evaluating state-of-the-art coding agents, we observe the curse of coordination: agents achieve on average 30% lower success rates when working together compared to performing both tasks individually. This contrasts sharply with human teams, where adding teammates typically improves productivity. Our analysis reveals three key issues: (1) communication channels become jammed with vague, ill-timed, and inaccurate messages; (2) even with effective communication, agents deviate from their commitments; and (3) agents often hold incorrect expectations about others' plans and communication. Through large-scale simulation, we also observe rare but interesting emergent coordination behavior including role division, resource division, and negotiation. Our research presents a novel benchmark for collaborative coding and calls for a shift from pursuing individual agent capability to developing social intelligence.
KOCO-BENCH: Can Large Language Models Leverage Domain Knowledge in Software Development?Xue Jiang, Jiaru Qian, Xianjie Shi et al.
Large language models (LLMs) excel at general programming but struggle with domain-specific software development, necessitating domain specialization methods for LLMs to learn and utilize domain knowledge and data. However, existing domain-specific code benchmarks cannot evaluate the effectiveness of domain specialization methods, which focus on assessing what knowledge LLMs possess rather than how they acquire and apply new knowledge, lacking explicit knowledge corpora for developing domain specialization methods. To this end, we present KOCO-BENCH, a novel benchmark designed for evaluating domain specialization methods in real-world software development. KOCO-BENCH contains 6 emerging domains with 11 software frameworks and 25 projects, featuring curated knowledge corpora alongside multi-granularity evaluation tasks including domain code generation (from function-level to project-level with rigorous test suites) and domain knowledge understanding (via multiple-choice Q&A). Unlike previous benchmarks that only provide test sets for direct evaluation, KOCO-BENCH requires acquiring and applying diverse domain knowledge (APIs, rules, constraints, etc.) from knowledge corpora to solve evaluation tasks. Our evaluations reveal that KOCO-BENCH poses significant challenges to state-of-the-art LLMs. Even with domain specialization methods (e.g., SFT, RAG, kNN-LM) applied, improvements remain marginal. Best-performing coding agent, Claude Code, achieves only 34.2%, highlighting the urgent need for more effective domain specialization methods. We release KOCO-BENCH, evaluation code, and baselines to advance further research at https://github.com/jiangxxxue/KOCO-bench.
4.4AIJan 19
MagicGUI-RMS: A Multi-Agent Reward Model System for Self-Evolving GUI Agents via Automated Feedback RefluxZecheng Li, Zhihui Cao, Wenke Huang et al.
Graphical user interface (GUI) agents are rapidly progressing toward autonomous interaction and reliable task execution across diverse applications. However, two central challenges remain unresolved: automating the evaluation of agent trajectories and generating high-quality training data at scale to enable continual improvement. Existing approaches often depend on manual annotation or static rule-based verification, which restricts scalability and limits adaptability in dynamic environments. We present MagicGUI-RMS, a multi-agent reward model system that delivers adaptive trajectory evaluation, corrective feedback, and self-evolving learning capabilities. MagicGUI-RMS integrates a Domain-Specific Reward Model (DS-RM) with a General-Purpose Reward Model (GP-RM), enabling fine-grained action assessment and robust generalization across heterogeneous GUI tasks. To support reward learning at scale, we design a structured data construction pipeline that automatically produces balanced and diverse reward datasets, effectively reducing annotation costs while maintaining sample fidelity. During execution, the reward model system identifies erroneous actions, proposes refined alternatives, and continuously enhances agent behavior through an automated data-reflux mechanism. Extensive experiments demonstrate that MagicGUI-RMS yields substantial gains in task accuracy, behavioral robustness. These results establish MagicGUI-RMS as a principled and effective foundation for building self-improving GUI agents driven by reward-based adaptation.