22.8CVDec 31, 2024
Embodied VideoAgent: Persistent Memory from Egocentric Videos and Embodied Sensors Enables Dynamic Scene UnderstandingYue Fan, Xiaojian Ma, Rongpeng Su et al.
This paper investigates the problem of understanding dynamic 3D scenes from egocentric observations, a key challenge in robotics and embodied AI. Unlike prior studies that explored this as long-form video understanding and utilized egocentric video only, we instead propose an LLM-based agent, Embodied VideoAgent, which constructs scene memory from both egocentric video and embodied sensory inputs (e.g. depth and pose sensing). We further introduce a VLM-based approach to automatically update the memory when actions or activities over objects are perceived. Embodied VideoAgent attains significant advantages over counterparts in challenging reasoning and planning tasks in 3D scenes, achieving gains of 4.9% on Ego4D-VQ3D, 5.8% on OpenEQA, and 11.7% on EnvQA. We have also demonstrated its potential in various embodied AI tasks including generating embodied interactions and perception for robot manipulation. The code and demo will be made public.
3.6CVAug 30, 2025
Visually Grounded Narratives: Reducing Cognitive Burden in Researcher-Participant InteractionRuntong Wu, Jiayao Song, Fei Teng et al.
Narrative inquiry has been one of the prominent application domains for the analysis of human experience, aiming to know more about the complexity of human society. However, researchers are often required to transform various forms of data into coherent hand-drafted narratives in storied form throughout narrative analysis, which brings an immense burden of data analysis. Participants, too, are expected to engage in member checking and presentation of these narrative products, which involves reviewing and responding to large volumes of documents. Given the dual burden and the need for more efficient and participant-friendly approaches to narrative making and representation, we made a first attempt: (i) a new paradigm is proposed, NAME, as the initial attempt to push the field of narrative inquiry. Name is able to transfer research documents into coherent story images, alleviating the cognitive burden of interpreting extensive text-based materials during member checking for both researchers and participants. (ii) We develop an actor location and shape module to facilitate plausible image generation. (iii) We have designed a set of robust evaluation metrics comprising three key dimensions to objectively measure the perceptual quality and narrative consistency of generated characters. Our approach consistently demonstrates state-of-the-art performance across different data partitioning schemes. Remarkably, while the baseline relies on the full 100% of the available data, our method requires only 0.96% yet still reduces the FID score from 195 to 152. Under identical data volumes, our method delivers substantial improvements: for the 70:30 split, the FID score decreases from 175 to 152, and for the 95:5 split, it is nearly halved from 96 to 49. Furthermore, the proposed model achieves a score of 3.62 on the newly introduced metric, surpassing the baseline score of 2.66.