Jennifer Cole

h-index34
2papers
4,653citations

2 Papers

2.3ASMar 31, 2022Code
DeepFry: Identifying Vocal Fry Using Deep Neural Networks

Bronya R. Chernyak, Talia Ben Simon, Yael Segal et al.

Vocal fry or creaky voice refers to a voice quality characterized by irregular glottal opening and low pitch. It occurs in diverse languages and is prevalent in American English, where it is used not only to mark phrase finality, but also sociolinguistic factors and affect. Due to its irregular periodicity, creaky voice challenges automatic speech processing and recognition systems, particularly for languages where creak is frequently used. This paper proposes a deep learning model to detect creaky voice in fluent speech. The model is composed of an encoder and a classifier trained together. The encoder takes the raw waveform and learns a representation using a convolutional neural network. The classifier is implemented as a multi-headed fully-connected network trained to detect creaky voice, voicing, and pitch, where the last two are used to refine creak prediction. The model is trained and tested on speech of American English speakers, annotated for creak by trained phoneticians. We evaluated the performance of our system using two encoders: one is tailored for the task, and the other is based on a state-of-the-art unsupervised representation. Results suggest our best-performing system has improved recall and F1 scores compared to previous methods on unseen data.

0.3CLOct 30, 2018
Prosodic entrainment in dialog acts

Uwe D. Reichel, Katalin Mády, Jennifer Cole

We examined prosodic entrainment in spoken dialogs separately for several dialog acts in cooperative and competitive games. Entrainment was measured for intonation features derived from a superpositional intonation stylization as well as for rhythm features. The found differences can be related to the cooperative or competitive nature of the game, as well as to dialog act properties as its intrinsic authority, supportiveness and distributional characteristics. In cooperative games dialog acts with a high authority given by knowledge and with a high frequency showed the most entrainment. The results are discussed amongst others with respect to the degree of active entrainment control in cooperative behavior.