Zaifan Jiang

AI
h-index1
4papers
34citations
Novelty54%
AI Score26

4 Papers

AIMar 2, 2023
Model-based Constrained MDP for Budget Allocation in Sequential Incentive Marketing

Shuai Xiao, Le Guo, Zaifan Jiang et al.

Sequential incentive marketing is an important approach for online businesses to acquire customers, increase loyalty and boost sales. How to effectively allocate the incentives so as to maximize the return (e.g., business objectives) under the budget constraint, however, is less studied in the literature. This problem is technically challenging due to the facts that 1) the allocation strategy has to be learned using historically logged data, which is counterfactual in nature, and 2) both the optimality and feasibility (i.e., that cost cannot exceed budget) needs to be assessed before being deployed to online systems. In this paper, we formulate the problem as a constrained Markov decision process (CMDP). To solve the CMDP problem with logged counterfactual data, we propose an efficient learning algorithm which combines bisection search and model-based planning. First, the CMDP is converted into its dual using Lagrangian relaxation, which is proved to be monotonic with respect to the dual variable. Furthermore, we show that the dual problem can be solved by policy learning, with the optimal dual variable being found efficiently via bisection search (i.e., by taking advantage of the monotonicity). Lastly, we show that model-based planing can be used to effectively accelerate the joint optimization process without retraining the policy for every dual variable. Empirical results on synthetic and real marketing datasets confirm the effectiveness of our methods.

AIMar 3, 2023
Tile Networks: Learning Optimal Geometric Layout for Whole-page Recommendation

Shuai Xiao, Zaifan Jiang, Shuang Yang

Finding optimal configurations in a geometric space is a key challenge in many technological disciplines. Current approaches either rely heavily on human domain expertise and are difficult to scale. In this paper we show it is possible to solve configuration optimization problems for whole-page recommendation using reinforcement learning. The proposed \textit{Tile Networks} is a neural architecture that optimizes 2D geometric configurations by arranging items on proper positions. Empirical results on real dataset demonstrate its superior performance compared to traditional learning to rank approaches and recent deep models.

LGDec 27, 2023
Preference as Reward, Maximum Preference Optimization with Importance Sampling

Zaifan Jiang, Xing Huang, Chao Wei

Preference learning is a key technology for aligning language models with human values. Reinforcement Learning from Human Feedback (RLHF) is a model-based algorithm to optimize preference learning, which first fits a reward model for preference scores and then optimizes the generating policy with an on-policy PPO algorithm to maximize the reward. The processing of RLHF is complex, time-consuming, and unstable. The Direct Preference Optimization (DPO) algorithm uses an off-policy algorithm to directly optimize the generating policy and eliminates the need for a reward model. DPO is more data-efficient and stable. However, DPO has a drawback of overfitting to the preference data and ignoring the KL-regularization term when the preference is deterministic. Identity mapping Preference Optimization(IPO) uses a root-finding MSE loss to incorporate KL-regularization. However, both DPO and IPO fail to properly address the KL-regularization term because the support of the preference distribution is not equal to the reference distribution. In this paper, we propose a simple and intuitive off-policy preference optimization algorithm from an importance sampling view, which we call Maximum Preference Optimization (MPO). MPO incorporates the off-policy KL-regularization term, making regularization truly effective. MPO achieves the best of both worlds by combining the objectives of RLHF and IPO while being an off-policy algorithm. Furthermore, MPO eliminates the need for a reward model and reference policy, simplifying the learning process and reducing memory usage.

IRFeb 9, 2022
Who to Watch Next: Two-side Interactive Networks for Live Broadcast Recommendation

Jiarui Jin, Xianyu Chen, Yuanbo Chen et al.

With the prevalence of live broadcast business nowadays, a new type of recommendation service, called live broadcast recommendation, is widely used in many mobile e-commerce Apps. Different from classical item recommendation, live broadcast recommendation is to automatically recommend user anchors instead of items considering the interactions among triple-objects (i.e., users, anchors, items) rather than binary interactions between users and items. Existing methods based on binary objects, ranging from early matrix factorization to recently emerged deep learning, obtain objects' embeddings by mapping from pre-existing features. Directly applying these techniques would lead to limited performance, as they are failing to encode collaborative signals among triple-objects. In this paper, we propose a novel TWo-side Interactive NetworkS (TWINS) for live broadcast recommendation. In order to fully use both static and dynamic information on user and anchor sides, we combine a product-based neural network with a recurrent neural network to learn the embedding of each object. In addition, instead of directly measuring the similarity, TWINS effectively injects the collaborative effects into the embedding process in an explicit manner by modeling interactive patterns between the user's browsing history and the anchor's broadcast history in both item and anchor aspects. Furthermore, we design a novel co-retrieval technique to select key items among massive historic records efficiently. Offline experiments on real large-scale data show the superior performance of the proposed TWINS, compared to representative methods; and further results of online experiments on Diantao App show that TWINS gains average performance improvement of around 8% on ACTR metric, 3% on UCTR metric, 3.5% on UCVR metric.