Unifying Human Motion Synthesis and Style Transfer with Denoising Diffusion Probabilistic ModelsZiyi Chang, Edmund J. C. Findlay, Haozheng Zhang et al.
Generating realistic motions for digital humans is a core but challenging part of computer animations and games, as human motions are both diverse in content and rich in styles. While the latest deep learning approaches have made significant advancements in this domain, they mostly consider motion synthesis and style manipulation as two separate problems. This is mainly due to the challenge of learning both motion contents that account for the inter-class behaviour and styles that account for the intra-class behaviour effectively in a common representation. To tackle this challenge, we propose a denoising diffusion probabilistic model solution for styled motion synthesis. As diffusion models have a high capacity brought by the injection of stochasticity, we can represent both inter-class motion content and intra-class style behaviour in the same latent. This results in an integrated, end-to-end trained pipeline that facilitates the generation of optimal motion and exploration of content-style coupled latent space. To achieve high-quality results, we design a multi-task architecture of diffusion model that strategically generates aspects of human motions for local guidance. We also design adversarial and physical regulations for global guidance. We demonstrate superior performance with quantitative and qualitative results and validate the effectiveness of our multi-task architecture.
6.5CVSep 29, 2022
Denoising Diffusion Probabilistic Models for Styled Walking SynthesisEdmund J. C. Findlay, Haozheng Zhang, Ziyi Chang et al.
Generating realistic motions for digital humans is time-consuming for many graphics applications. Data-driven motion synthesis approaches have seen solid progress in recent years through deep generative models. These results offer high-quality motions but typically suffer in motion style diversity. For the first time, we propose a framework using the denoising diffusion probabilistic model (DDPM) to synthesize styled human motions, integrating two tasks into one pipeline with increased style diversity compared with traditional motion synthesis methods. Experimental results show that our system can generate high-quality and diverse walking motions.
OAT: Object-Level Attention Transformer for Gaze Scanpath PredictionYini Fang, Jingling Yu, Haozheng Zhang et al.
Visual search is important in our daily life. The efficient allocation of visual attention is critical to effectively complete visual search tasks. Prior research has predominantly modelled the spatial allocation of visual attention in images at the pixel level, e.g. using a saliency map. However, emerging evidence shows that visual attention is guided by objects rather than pixel intensities. This paper introduces the Object-level Attention Transformer (OAT), which predicts human scanpaths as they search for a target object within a cluttered scene of distractors. OAT uses an encoder-decoder architecture. The encoder captures information about the position and appearance of the objects within an image and about the target. The decoder predicts the gaze scanpath as a sequence of object fixations, by integrating output features from both the encoder and decoder. We also propose a new positional encoding that better reflects spatial relationships between objects. We evaluated OAT on the Amazon book cover dataset and a new dataset for visual search that we collected. OAT's predicted gaze scanpaths align more closely with human gaze patterns, compared to predictions by algorithms based on spatial attention on both established metrics and a novel behavioural-based metric. Our results demonstrate the generalization ability of OAT, as it accurately predicts human scanpaths for unseen layouts and target objects.