5.6ROJan 20
DroneVLA: VLA based Aerial ManipulationFawad Mehboob, Monijesu James, Amir Habel et al.
As aerial platforms evolve from passive observers to active manipulators, the challenge shifts toward designing intuitive interfaces that allow non-expert users to command these systems naturally. This work introduces a novel concept of autonomous aerial manipulation system capable of interpreting high-level natural language commands to retrieve objects and deliver them to a human user. The system is intended to integrate a MediaPipe based on Grounding DINO and a Vision-Language-Action (VLA) model with a custom-built drone equipped with a 1-DOF gripper and an Intel RealSense RGB-D camera. VLA performs semantic reasoning to interpret the intent of a user prompt and generates a prioritized task queue for grasping of relevant objects in the scene. Grounding DINO and dynamic A* planning algorithm are used to navigate and safely relocate the object. To ensure safe and natural interaction during the handover phase, the system employs a human-centric controller driven by MediaPipe. This module provides real-time human pose estimation, allowing the drone to employ visual servoing to maintain a stable, distinct position directly in front of the user, facilitating a comfortable handover. We demonstrate the system's efficacy through real-world experiments for localization and navigation, which resulted in a 0.164m, 0.070m, and 0.084m of max, mean euclidean, and root-mean squared errors, respectively, highlighting the feasibility of VLA for aerial manipulation operations.
4.9ROJun 11
AnyGoal: Vision-Language Guided Multi-Agent Exploration for Training-Free Lifelong NavigationMoniJesu James, Marcelino Julio Fernando, Miguel Altamirano Cabrera et al.
End-to-end navigation policies trained on large simulation corpora degrade sharply when transferred to out-of-distribution scenes, categories, or goal modalities. Modular pipelines such as Modular GOAT are bottlenecked by closed-set object detection recall, while 3D snapshot-memory systems (e.g. 3D-Mem) accumulate dense, view-dependent representations that are heavy to maintain. We present AnyGoal, a training-free multi-robot architecture that places a Vision-Language Model (VLM) at the core of frontier-based exploration and coordinates agents through a shared 2D Gaussian Bayesian Value Map (BVM). The BVM maintains a per-pixel (mu, sigma^2) posterior over goal relevance, updated via precision-weighted fusion of VLM scores through a depth-cone mask, and is never reset between subtasks, yielding lifelong evidence accumulation. Frontiers are ranked by a convex blend of a VLM-as-judge softmax and a Bayesian UCB term on the BVM. A greedy allocator with spatial-separation penalty and commitment hysteresis distributes frontiers across agents without a centralized controller. On the full GOAT-Bench val unseen split (360 episodes, 2,669 subtasks), our dual-agent system achieves 52.4% Subtask SR at 12.7% SPL--state of the art under the strict physical regime (discrete 0.25 m steps, no teleportation, 42 deg HFOV) and a +27.5 pp improvement over Modular GOAT (24.9%). Single-agent AnyGoal achieves 41.9% Subtask SR, showing gains arise from the decision architecture. A four-way perception ablation shows that open-vocabulary detectors shift the dominant failure mode from exploration to goal verification.