Bharat Prakash

LG
h-index8
5papers
67citations
Novelty34%
AI Score22

5 Papers

10.2AIApr 14, 2022
Retrospective on the 2021 BASALT Competition on Learning from Human Feedback

Rohin Shah, Steven H. Wang, Cody Wild et al. · berkeley

We held the first-ever MineRL Benchmark for Agents that Solve Almost-Lifelike Tasks (MineRL BASALT) Competition at the Thirty-fifth Conference on Neural Information Processing Systems (NeurIPS 2021). The goal of the competition was to promote research towards agents that use learning from human feedback (LfHF) techniques to solve open-world tasks. Rather than mandating the use of LfHF techniques, we described four tasks in natural language to be accomplished in the video game Minecraft, and allowed participants to use any approach they wanted to build agents that could accomplish the tasks. Teams developed a diverse range of LfHF algorithms across a variety of possible human feedback types. The three winning teams implemented significantly different approaches while achieving similar performance. Interestingly, their approaches performed well on different tasks, validating our choice of tasks to include in the competition. While the outcomes validated the design of our competition, we did not get as many participants and submissions as our sister competition, MineRL Diamond. We speculate about the causes of this problem and suggest improvements for future iterations of the competition.

9.8LGNov 9, 2023
LLM Augmented Hierarchical Agents

Bharat Prakash, Tim Oates, Tinoosh Mohsenin

Solving long-horizon, temporally-extended tasks using Reinforcement Learning (RL) is challenging, compounded by the common practice of learning without prior knowledge (or tabula rasa learning). Humans can generate and execute plans with temporally-extended actions and quickly learn to perform new tasks because we almost never solve problems from scratch. We want autonomous agents to have this same ability. Recently, LLMs have been shown to encode a tremendous amount of knowledge about the world and to perform impressive in-context learning and reasoning. However, using LLMs to solve real world problems is hard because they are not grounded in the current task. In this paper we exploit the planning capabilities of LLMs while using RL to provide learning from the environment, resulting in a hierarchical agent that uses LLMs to solve long-horizon tasks. Instead of completely relying on LLMs, they guide a high-level policy, making learning significantly more sample efficient. This approach is evaluated in simulation environments such as MiniGrid, SkillHack, and Crafter, and on a real robot arm in block manipulation tasks. We show that agents trained using our approach outperform other baselines methods and, once trained, don't need access to LLMs during deployment.

3.3LGOct 16, 2022
Towards an Interpretable Hierarchical Agent Framework using Semantic Goals

Bharat Prakash, Nicholas Waytowich, Tim Oates et al.

Learning to solve long horizon temporally extended tasks with reinforcement learning has been a challenge for several years now. We believe that it is important to leverage both the hierarchical structure of complex tasks and to use expert supervision whenever possible to solve such tasks. This work introduces an interpretable hierarchical agent framework by combining planning and semantic goal directed reinforcement learning. We assume access to certain spatial and haptic predicates and construct a simple and powerful semantic goal space. These semantic goal representations are more interpretable, making expert supervision and intervention easier. They also eliminate the need to write complex, dense reward functions thereby reducing human engineering effort. We evaluate our framework on a robotic block manipulation task and show that it performs better than other methods, including both sparse and dense reward functions. We also suggest some next steps and discuss how this framework makes interaction and collaboration with humans easier.

5.0LGNov 26, 2020
Neural Networks for Pulmonary Disease Diagnosis using Auditory and Demographic Information

Morteza Hosseini, Haoran Ren, Hasib-Al Rashid et al.

Pulmonary diseases impact millions of lives globally and annually. The recent outbreak of the pandemic of the COVID-19, a novel pulmonary infection, has more than ever brought the attention of the research community to the machine-aided diagnosis of respiratory problems. This paper is thus an effort to exploit machine learning for classification of respiratory problems and proposes a framework that employs as much correlated information (auditory and demographic information in this work) as a dataset provides to increase the sensitivity and specificity of a diagnosing system. First, we use deep convolutional neural networks (DCNNs) to process and classify a publicly released pulmonary auditory dataset, and then we take advantage of the existing demographic information within the dataset and show that the accuracy of the pulmonary classification increases by 5% when trained on the auditory information in conjunction with the demographic information. Since the demographic data can be extracted using computer vision, we suggest using another parallel DCNN to estimate the demographic information of the subject under test visioned by the processing computer. Lastly, as a proposition to bring the healthcare system to users' fingertips, we measure deployment characteristics of the auditory DCNN model onto processing components of an NVIDIA TX2 development board.

8.1LGMar 25, 2019
On the use of Deep Autoencoders for Efficient Embedded Reinforcement Learning

Bharat Prakash, Mark Horton, Nicholas R. Waytowich et al.

In autonomous embedded systems, it is often vital to reduce the amount of actions taken in the real world and energy required to learn a policy. Training reinforcement learning agents from high dimensional image representations can be very expensive and time consuming. Autoencoders are deep neural network used to compress high dimensional data such as pixelated images into small latent representations. This compression model is vital to efficiently learn policies, especially when learning on embedded systems. We have implemented this model on the NVIDIA Jetson TX2 embedded GPU, and evaluated the power consumption, throughput, and energy consumption of the autoencoders for various CPU/GPU core combinations, frequencies, and model parameters. Additionally, we have shown the reconstructions generated by the autoencoder to analyze the quality of the generated compressed representation and also the performance of the reinforcement learning agent. Finally, we have presented an assessment of the viability of training these models on embedded systems and their usefulness in developing autonomous policies. Using autoencoders, we were able to achieve 4-5 $\times$ improved performance compared to a baseline RL agent with a convolutional feature extractor, while using less than 2W of power.