Katelyn Gao

LG
h-index3
7papers
341citations
Novelty48%
AI Score53

7 Papers

99.1CVJun 1Code
Cosmos 3: Omnimodal World Models for Physical AI

Aditi, Niket Agarwal, Arslan Ali et al.

We introduce Cosmos 3, a family of omnimodal world models designed to jointly process and generate language, image, video, audio, and action sequences within a unified mixture-of-transformers architecture. By supporting highly flexible input-output configurations, Cosmos 3 seamlessly unifies critical modalities for Physical AI -- effectively subsuming vision-language models, video generators, world simulators, and world-action models into a single framework. Our evaluation demonstrates that Cosmos 3 establishes a new state-of-the-art across a diverse suite of understanding and generation tasks, demonstrating omnimodal world models as scalable, general-purpose backbones for embodied agents. Our post-trained Cosmos 3 models were ranked as the best open-source Text-to-Image and Image-to-Video models by Artificial Analysis, and the best policy model by RoboArena at the time the technical report was written. To accelerate open research and deployment in Physical AI, we make our code, model checkpoints, curated synthetic datasets, and evaluation benchmark available under the Linux Foundation's OpenMDW-1.1 https://openmdw.ai/license/1-1/ License at https://github.com/nvidia/cosmos}{github.com/nvidia/cosmos and https://huggingface.co/collections/nvidia/cosmos3 . The project website is available at https://research.nvidia.com/labs/cosmos-lab/cosmos3 .

LGNov 27, 2022
Generalizing Gaussian Smoothing for Random Search

Katelyn Gao, Ozan Sener

Gaussian smoothing (GS) is a derivative-free optimization (DFO) algorithm that estimates the gradient of an objective using perturbations of the current parameters sampled from a standard normal distribution. We generalize it to sampling perturbations from a larger family of distributions. Based on an analysis of DFO for non-convex functions, we propose to choose a distribution for perturbations that minimizes the mean squared error (MSE) of the gradient estimate. We derive three such distributions with provably smaller MSE than Gaussian smoothing. We conduct evaluations of the three sampling distributions on linear regression, reinforcement learning, and DFO benchmarks in order to validate our claims. Our proposal improves on GS with the same computational complexity, and are usually competitive with and often outperform Guided ES and Orthogonal ES, two computationally more expensive algorithms that adapt the covariance matrix of normally distributed perturbations.

GRSep 2, 2025Code
Unifi3D: A Study on 3D Representations for Generation and Reconstruction in a Common Framework

Nina Wiedemann, Sainan Liu, Quentin Leboutet et al.

Following rapid advancements in text and image generation, research has increasingly shifted towards 3D generation. Unlike the well-established pixel-based representation in images, 3D representations remain diverse and fragmented, encompassing a wide variety of approaches such as voxel grids, neural radiance fields, signed distance functions, point clouds, or octrees, each offering distinct advantages and limitations. In this work, we present a unified evaluation framework designed to assess the performance of 3D representations in reconstruction and generation. We compare these representations based on multiple criteria: quality, computational efficiency, and generalization performance. Beyond standard model benchmarking, our experiments aim to derive best practices over all steps involved in the 3D generation pipeline, including preprocessing, mesh reconstruction, compression with autoencoders, and generation. Our findings highlight that reconstruction errors significantly impact overall performance, underscoring the need to evaluate generation and reconstruction jointly. We provide insights that can inform the selection of suitable 3D models for various applications, facilitating the development of more robust and application-specific solutions in 3D generation. The code for our framework is available at https://github.com/isl-org/unifi3d.

CVOct 7, 2025
HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video

Hongchi Xia, Chih-Hao Lin, Hao-Yu Hsu et al.

Digitizing the physical world into accurate simulation-ready virtual environments offers significant opportunities in a variety of fields such as augmented and virtual reality, gaming, and robotics. However, current 3D reconstruction and scene-understanding methods commonly fall short in one or more critical aspects, such as geometry completeness, object interactivity, physical plausibility, photorealistic rendering, or realistic physical properties for reliable dynamic simulation. To address these limitations, we introduce HoloScene, a novel interactive 3D reconstruction framework that simultaneously achieves these requirements. HoloScene leverages a comprehensive interactive scene-graph representation, encoding object geometry, appearance, and physical properties alongside hierarchical and inter-object relationships. Reconstruction is formulated as an energy-based optimization problem, integrating observational data, physical constraints, and generative priors into a unified, coherent objective. Optimization is efficiently performed via a hybrid approach combining sampling-based exploration with gradient-based refinement. The resulting digital twins exhibit complete and precise geometry, physical stability, and realistic rendering from novel viewpoints. Evaluations conducted on multiple benchmark datasets demonstrate superior performance, while practical use-cases in interactive gaming and real-time digital-twin manipulation illustrate HoloScene's broad applicability and effectiveness. Project page: https://xiahongchi.github.io/HoloScene.

LGOct 24, 2020
Modeling and Optimization Trade-off in Meta-learning

Katelyn Gao, Ozan Sener

By searching for shared inductive biases across tasks, meta-learning promises to accelerate learning on novel tasks, but with the cost of solving a complex bilevel optimization problem. We introduce and rigorously define the trade-off between accurate modeling and optimization ease in meta-learning. At one end, classic meta-learning algorithms account for the structure of meta-learning but solve a complex optimization problem, while at the other end domain randomized search (otherwise known as joint training) ignores the structure of meta-learning and solves a single level optimization problem. Taking MAML as the representative meta-learning algorithm, we theoretically characterize the trade-off for general non-convex risk functions as well as linear regression, for which we are able to provide explicit bounds on the errors associated with modeling and optimization. We also empirically study this trade-off for meta-reinforcement learning benchmarks.

LGOct 29, 2018
Assessing Generalization in Deep Reinforcement Learning

Charles Packer, Katelyn Gao, Jernej Kos et al.

Deep reinforcement learning (RL) has achieved breakthrough results on many tasks, but agents often fail to generalize beyond the environment they were trained in. As a result, deep RL algorithms that promote generalization are receiving increasing attention. However, works in this area use a wide variety of tasks and experimental setups for evaluation. The literature lacks a controlled assessment of the merits of different generalization schemes. Our aim is to catalyze community-wide progress on generalization in deep RL. To this end, we present a benchmark and experimental protocol, and conduct a systematic empirical study. Our framework contains a diverse set of environments, our methodology covers both in-distribution and out-of-distribution generalization, and our evaluation includes deep RL algorithms that specifically tackle generalization. Our key finding is that `vanilla' deep RL algorithms generalize better than specialized schemes that were proposed specifically to tackle generalization.

APJun 5, 2016
Confidence Intervals for Algorithmic Leveraging in Linear Regression

Katelyn Gao

The age of big data has produced data sets that are computationally expensive to analyze and store. Algorithmic leveraging proposes that we sample observations from the original data set to generate a representative data set and then perform analysis on the representative data set. In this paper, we present efficient algorithms for constructing finite sample confidence intervals for each algorithmic leveraging estimated regression coefficient, with asymptotic coverage guarantees. In simulations, we confirm empirically that the confidence intervals have the desired coverage probabilities, while bootstrap confidence intervals may not.