Thayne T. Walker

AI
h-index37
3papers
101citations
Novelty38%
AI Score22

3 Papers

AIDec 26, 2023
Clique Analysis and Bypassing in Continuous-Time Conflict-Based Search

Thayne T. Walker, Nathan R. Sturtevant, Ariel Felner

While the study of unit-cost Multi-Agent Pathfinding (MAPF) problems has been popular, many real-world problems require continuous time and costs due to various movement models. In this context, this paper studies symmetry-breaking enhancements for Continuous-Time Conflict-Based Search (CCBS), a solver for continuous-time MAPF. Resolving conflict symmetries in MAPF can require an exponential amount of work. We adapt known enhancements from unit-cost domains for CCBS: bypassing, which resolves cost symmetries and biclique constraints which resolve spatial conflict symmetries. We formulate a novel combination of biclique constraints with disjoint splitting for spatial conflict symmetries. Finally, we show empirically that these enhancements yield a statistically significant performance improvement versus previous state of the art, solving problems for up to 10% or 20% more agents in the same amount of time on dense graphs.

LGMay 3, 2021
Hierarchical Reinforcement Learning for Air-to-Air Combat

Adrian P. Pope, Jaime S. Ide, Daria Micovic et al.

Artificial Intelligence (AI) is becoming a critical component in the defense industry, as recently demonstrated by DARPA`s AlphaDogfight Trials (ADT). ADT sought to vet the feasibility of AI algorithms capable of piloting an F-16 in simulated air-to-air combat. As a participant in ADT, Lockheed Martin`s (LM) approach combines a hierarchical architecture with maximum-entropy reinforcement learning (RL), integrates expert knowledge through reward shaping, and supports modularity of policies. This approach achieved a $2^{nd}$ place finish in the final ADT event (among eight total competitors) and defeated a graduate of the US Air Force's (USAF) F-16 Weapons Instructor Course in match play.

ROAug 26, 2019
Collision Detection for Agents in Multi-Agent Pathfinding

Thayne T. Walker, Nathan R. Sturtevant

Recent work on the multi-agent pathfinding problem (MAPF) has begun to study agents with motion that is more complex, for example, with non-unit action durations and kinematic constraints. An important aspect of MAPF is collision detection. Many collision detection approaches exist, but often suffer from issues such as high computational cost or causing false negative or false positive detections. In practice, these issues can result in problems that range from inefficiency and annoyance to catastrophic. The main contribution of this technical report is to provide a high-level overview of major categories of collision detection, along with methods of collision detection and anticipatory collision avoidance for agents that are both computationally efficient and highly accurate.