CVAug 19, 2022
SoMoFormer: Social-Aware Motion Transformer for Multi-Person Motion PredictionXiaogang Peng, Yaodi Shen, Haoran Wang et al.
Multi-person motion prediction remains a challenging problem, especially in the joint representation learning of individual motion and social interactions. Most prior methods only involve learning local pose dynamics for individual motion (without global body trajectory) and also struggle to capture complex interaction dependencies for social interactions. In this paper, we propose a novel Social-Aware Motion Transformer (SoMoFormer) to effectively model individual motion and social interactions in a joint manner. Specifically, SoMoFormer extracts motion features from sub-sequences in displacement trajectory space to effectively learn both local and global pose dynamics for each individual. In addition, we devise a novel social-aware motion attention mechanism in SoMoFormer to further optimize dynamics representations and capture interaction dependencies simultaneously via motion similarity calculation across time and social dimensions. On both short- and long-term horizons, we empirically evaluate our framework on multi-person motion datasets and demonstrate that our method greatly outperforms state-of-the-art methods of single- and multi-person motion prediction. Code will be made publicly available upon acceptance.
CLDec 22, 2023Code
YAYI 2: Multilingual Open-Source Large Language ModelsYin Luo, Qingchao Kong, Nan Xu et al.
As the latest advancements in natural language processing, large language models (LLMs) have achieved human-level language understanding and generation abilities in many real-world tasks, and even have been regarded as a potential path to the artificial general intelligence. To better facilitate research on LLMs, many open-source LLMs, such as Llama 2 and Falcon, have recently been proposed and gained comparable performances to proprietary models. However, these models are primarily designed for English scenarios and exhibit poor performances in Chinese contexts. In this technical report, we propose YAYI 2, including both base and chat models, with 30 billion parameters. YAYI 2 is pre-trained from scratch on a multilingual corpus which contains 2.65 trillion tokens filtered by our pre-training data processing pipeline. The base model is aligned with human values through supervised fine-tuning with millions of instructions and reinforcement learning from human feedback. Extensive experiments on multiple benchmarks, such as MMLU and CMMLU, consistently demonstrate that the proposed YAYI 2 outperforms other similar sized open-source models.
63.2HCApr 23
COIVis: Eye-tracking-based Visual Exploration of Concept Learning in MOOC VideosZhiguang Zhou, Ruiqi Yu, Yuming Ma et al.
Massive Open Online Courses (MOOCs) make high-quality instruction accessible. However, the lack of face-to-face interaction makes it difficult for instructors to obtain feedback on learners' performance and provide more effective instructional guidance. Traditional analytical approaches, such as clickstream logs or quiz scores, capture only coarse-grained learning outcomes and offer limited insight into learners' moment-to-moment cognitive states. In this study, we propose COIVis, an eye tracking-based visual analytics system that supports concept-level exploration of learning processes in MOOC videos. COIVis first extracts course concepts from multimodal video content and aligns them with the temporal structure and screen space of the lecture, defining Concepts of Interest (COIs), which anchor abstract concepts to specific spatiotemporal regions. Learners' gaze trajectories are transformed into COI sequences, and five interpretable learner-state features -- Attention, Cognitive Load, Interest, Preference, and Synchronicity -- are computed at the COI level based on eye tracking metrics. Building on these representations, COIVis provides a narrative, multi-view visualization enabling instructors to move from cohort-level overviews to individual learning paths, quickly locate problematic concepts, and compare diverse learning strategies. We evaluate COIVis through two case studies and in-depth user-feedback interviews. The results demonstrate that COIVis effectively provides instructors with valuable insights into the consistency and anomalies of learners' learning patterns, thereby supporting timely and personalized interventions for learners and optimizing instructional design.
GRJun 22, 2018
Shape-from-Mask: A Deep Learning Based Human Body Shape Reconstruction from Binary Mask ImagesZhongping Ji, Xiao Qi, Yigang Wang et al.
3D content creation is referred to as one of the most fundamental tasks of computer graphics. And many 3D modeling algorithms from 2D images or curves have been developed over the past several decades. Designers are allowed to align some conceptual images or sketch some suggestive curves, from front, side, and top views, and then use them as references in constructing a 3D model automatically or manually. However, to the best of our knowledge, no studies have investigated on 3D human body reconstruction in a similar manner. In this paper, we propose a deep learning based reconstruction of 3D human body shape from 2D orthographic views. A novel CNN-based regression network, with two branches corresponding to frontal and lateral views respectively, is designed for estimating 3D human body shape from 2D mask images. We train our networks separately to decouple the feature descriptors which encode the body parameters from different views, and fuse them to estimate an accurate human body shape. In addition, to overcome the shortage of training data required for this purpose, we propose some significantly data augmentation schemes for 3D human body shapes, which can be used to promote further research on this topic. Extensive experimen- tal results demonstrate that visually realistic and accurate reconstructions can be achieved effectively using our algorithm. Requiring only binary mask images, our method can help users create their own digital avatars quickly, and also make it easy to create digital human body for 3D game, virtual reality, online fashion shopping.