Jonathan Albert Cohen, Kye Shimizu, Allen Song et al.
Robots in shared spaces often move in ways that are difficult for people to interpret, placing the burden on humans to adapt. High-DoF robots exhibit motion that people read as expressive, intentionally or not, making it important to understand how such cues are perceived. We present an online video study evaluating how different signaling modalities, expressive motion, lights, text, and audio, shape people's ability to understand a quadruped robot's upcoming navigation actions (Boston Dynamics Spot). Across four common scenarios, we measure how each modality influences humans' (1) accuracy in predicting the robot's next navigation action, (2) confidence in that prediction, and (3) trust in the robot to act safely. The study tests how expressive motions compare to explicit channels, whether aligned multimodal cues enhance interpretability, and how conflicting cues affect user confidence and trust. We contribute initial evidence on the relative effectiveness of implicit versus explicit signaling strategies.
In this work, we aim to confirm the impact of the Fourier series on the quantum machine learning model. We will propose models, tests, and demonstrations to achieve this objective. We designed a quantum machine learning leveraged on the Hamiltonian encoding. With a subtle change, we performed the trigonometric interpolation, binary and multiclass classifier, and a quantum signal processing application. We also proposed a block diagram of determining approximately the Fourier coefficient based on quantum machine learning. We performed and tested all the proposed models using the Pennylane framework.
Understanding human behavior in built environments is critical for designing functional, user centered urban spaces. Traditional approaches, such as manual observations, surveys, and simplified simulations, often fail to capture the complexity and dynamics of real world behavior. To address these limitations, we introduce TravelAgent, a novel simulation platform that models pedestrian navigation and activity patterns across diverse indoor and outdoor environments under varying contextual and environmental conditions. TravelAgent leverages generative agents integrated into 3D virtual environments, enabling agents to process multimodal sensory inputs and exhibit human-like decision-making, behavior, and adaptation. Through experiments, including navigation, wayfinding, and free exploration, we analyze data from 100 simulations comprising 1898 agent steps across diverse spatial layouts and agent archetypes, achieving an overall task completion rate of 76%. Using spatial, linguistic, and sentiment analyses, we show how agents perceive, adapt to, or struggle with their surroundings and assigned tasks. Our findings highlight the potential of TravelAgent as a tool for urban design, spatial cognition research, and agent-based modeling. We discuss key challenges and opportunities in deploying generative agents for the evaluation and refinement of spatial designs, proposing TravelAgent as a new paradigm for simulating and understanding human experiences in built environments.
Daniel Platnick, Matti Gruener, Marjan Alirezaie et al.
AI-enhanced Extended Reality (XR) aims to deliver adaptive, immersive experiences-yet current systems fall short due to shallow user modeling and limited cognitive context. We introduce Perspective-Aware AI in Extended Reality (PAiR), a foundational framework for integrating Perspective-Aware AI (PAi) with XR to enable interpretable, context-aware experiences grounded in user identity. PAi is built on Chronicles: reasoning-ready identity models learned from multimodal digital footprints that capture users' cognitive and experiential evolution. PAiR employs these models in a closed-loop system linking dynamic user states with immersive environments. We present PAiR's architecture, detailing its modules and system flow, and demonstrate its utility through two proof-of-concept scenarios implemented in the Unity-based OpenDome engine. PAiR opens a new direction for human-AI interaction by embedding perspective-based identity models into immersive systems.
Location data collected from mobile devices represent mobility behaviors at individual and societal levels. These data have important applications ranging from transportation planning to epidemic modeling. However, issues must be overcome to best serve these use cases: The data often represent a limited sample of the population and use of the data jeopardizes privacy. To address these issues, we present and evaluate a system for generating synthetic mobility data using a deep recurrent neural network (RNN) which is trained on real location data. The system takes a population distribution as input and generates mobility traces for a corresponding synthetic population. Related generative approaches have not solved the challenges of capturing both the patterns and variability in individuals' mobility behaviors over longer time periods, while also balancing the generation of realistic data with privacy. Our system leverages RNNs' ability to generate complex and novel sequences while retaining patterns from training data. Also, the model introduces randomness used to calibrate the variation between the synthetic and real data at the individual level. This is to both capture variability in human mobility, and protect user privacy. Location based services (LBS) data from more than 22,700 mobile devices were used in an experimental evaluation across utility and privacy metrics. We show the generated mobility data retain the characteristics of the real data, while varying from the real data at the individual level, and where this amount of variation matches the variation within the real data.
Naroa Coretti Sánchez, Juan Múgica González, Luis Alonso Pastor et al.
The fast urbanization and climate change challenges require solutions that enable the efficient movement of people and goods in cities. We envision future cities to be composed of high-performing walkable districts where transportation needs could be served by fleets of ultra-lightweight shared and autonomous vehicles. A future in which most vehicles would be autonomous creates a new paradigm for the possible interactions between vehicles. Natural swarms are a great example of how rich interactions can be; they can divide tasks, cluster, build together, or transport cooperatively. The field of swarm robotics has translated some of the behaviors from natural swarms to artificial systems, proving to make systems more flexible, scalable, and robust. Inspired by nature and supported by swarm robotics, this paper proposes a future mobility in which shared, electric, and autonomous vehicles would be multi-functional and behave as a collaborative system. In this future, fleets of multi-functional vehicles would complete different tasks collaboratively, giving a response to the different urban mobility needs. This paper contributes with the proposal of a framework for future urban mobility that integrates current research and mobility trends in a novel and unique way.
Alex Berke, Michiel Bakker, Praneeth Vepakomma et al.
Governments and researchers around the world are implementing digital contact tracing solutions to stem the spread of infectious disease, namely COVID-19. Many of these solutions threaten individual rights and privacy. Our goal is to break past the false dichotomy of effective versus privacy-preserving contact tracing. We offer an alternative approach to assess and communicate users' risk of exposure to an infectious disease while preserving individual privacy. Our proposal uses recent GPS location histories, which are transformed and encrypted, and a private set intersection protocol to interface with a semi-trusted authority. There have been other recent proposals for privacy-preserving contact tracing, based on Bluetooth and decentralization, that could further eliminate the need for trust in authority. However, solutions with Bluetooth are currently limited to certain devices and contexts while decentralization adds complexity. The goal of this work is two-fold: we aim to propose a location-based system that is more privacy-preserving than what is currently being adopted by governments around the world, and that is also practical to implement with the immediacy needed to stem a viral outbreak.
Processes of urban planning, urban design and architecture are inherently tangible, iterative and collaborative. Nevertheless, the majority of tools in these fields offer virtual environments and single user experience. This paper presents CityScopeAR: a computational-tangible mixed-reality platform designed for collaborative urban design processes. It portrays the evolution of the tool and presents an overview of the history and limitations of notable CAD and TUI platforms. As well, it depicts the development of a distributed networking system between TUIs and CityScopeAR, as a key in design collaboration. It shares the potential advantage of broad and decentralized community-engagement process using such tools. Finally, this paper demonstrates several real-world tests and deployments of CityScopeAR and proposes a path to future integration of AR/MR devices in urban design and public participation.
Ariel Noyman, Tobias Holtz, Johannes Kroger et al.
This paper describes the conception, development and deployment of a novel HCI system for public participation and decision making. This system was applied for the process of allocating refugee accommodation in the City of Hamburg within the FindingPlaces project in 2016. The CityScope a rapid prototyping platform for urban planning and decision making offered a technical solution which was complemented by a workshop process to facilitate effective interaction of multiple participants and stakeholder groups. This paper presents the origins of CS and the evolution of the tangible user interface approach to urban planning and public participation. It further outlines technical features of the system, including custom hardware and software in use, utilization in real time as well as technical constraints and limitations. Special focus is on the adaptation of the CS technology to the specific demands of Hamburg FP project, whose procedures, processes, and results are reflected. The final section analyzes success factors as well as shortcomings of the approach, and indicates further R&D as well as application scenarios for the CS.