Masaki Onishi

CV
h-index31
16papers
307citations
Novelty43%
AI Score50

16 Papers

CVDec 1, 2022Code
Efficient stereo matching on embedded GPUs with zero-means cross correlation

Qiong Chang, Aolong Zha, Weimin Wang et al.

Mobile stereo-matching systems have become an important part of many applications, such as automated-driving vehicles and autonomous robots. Accurate stereo-matching methods usually lead to high computational complexity; however, mobile platforms have only limited hardware resources to keep their power consumption low; this makes it difficult to maintain both an acceptable processing speed and accuracy on mobile platforms. To resolve this trade-off, we herein propose a novel acceleration approach for the well-known zero-means normalized cross correlation (ZNCC) matching cost calculation algorithm on a Jetson Tx2 embedded GPU. In our method for accelerating ZNCC, target images are scanned in a zigzag fashion to efficiently reuse one pixel's computation for its neighboring pixels; this reduces the amount of data transmission and increases the utilization of on-chip registers, thus increasing the processing speed. As a result, our method is 2X faster than the traditional image scanning method, and 26% faster than the latest NCC method. By combining this technique with the domain transformation (DT) algorithm, our system show real-time processing speed of 32 fps, on a Jetson Tx2 GPU for 1,280x384 pixel images with a maximum disparity of 128. Additionally, the evaluation results on the KITTI 2015 benchmark show that our combined system is more accurate than the same algorithm combined with census by 7.26%, while maintaining almost the same processing speed. Source Code: https://github.com/changqiong/Z2ZNCC.git

LGDec 13, 2022
Speeding Up Multi-Objective Hyperparameter Optimization by Task Similarity-Based Meta-Learning for the Tree-Structured Parzen Estimator

Shuhei Watanabe, Noor Awad, Masaki Onishi et al.

Hyperparameter optimization (HPO) is a vital step in improving performance in deep learning (DL). Practitioners are often faced with the trade-off between multiple criteria, such as accuracy and latency. Given the high computational needs of DL and the growing demand for efficient HPO, the acceleration of multi-objective (MO) optimization becomes ever more important. Despite the significant body of work on meta-learning for HPO, existing methods are inapplicable to MO tree-structured Parzen estimator (MO-TPE), a simple yet powerful MO-HPO algorithm. In this paper, we extend TPE's acquisition function to the meta-learning setting using a task similarity defined by the overlap of top domains between tasks. We also theoretically analyze and address the limitations of our task similarity. In the experiments, we demonstrate that our method speeds up MO-TPE on tabular HPO benchmarks and attains state-of-the-art performance. Our method was also validated externally by winning the AutoML 2022 competition on "Multiobjective Hyperparameter Optimization for Transformers".

CLMar 16Code
A Comparative Study of Demonstration Selection for Practical Large Language Models-based Next POI Prediction

Ryo Nishida, Masayuki Kawarada, Tatsuya Ishigaki et al.

This paper investigates demonstration selection strategies for predicting a user's next point-of-interest (POI) using large language models (LLMs), aiming to accurately forecast a user's subsequent location based on historical check-in data. While in-context learning (ICL) with LLMs has recently gained attention as a promising alternative to traditional supervised approaches, the effectiveness of ICL significantly depends on the selected demonstration. Although previous studies have examined methods such as random selection, embedding-based selection, and task-specific selection, there remains a lack of comprehensive comparative analysis among these strategies. To bridge this gap and clarify the best practices for real-world applications, we comprehensively evaluate existing demonstration selection methods alongside simpler heuristic approaches such as geographical proximity, temporal ordering, and sequential patterns. Extensive experiments conducted on three real-world datasets indicate that these heuristic methods consistently outperform more complex and computationally demanding embedding-based methods, both in terms of computational cost and prediction accuracy. Notably, in certain scenarios, LLMs using demonstrations selected by these simpler heuristic methods even outperform existing fine-tuned models, without requiring further training. Our source code is available at: https://github.com/ryonsd/DS-LLM4POI.

CVAug 28, 2023
INF: Implicit Neural Fusion for LiDAR and Camera

Shuyi Zhou, Shuxiang Xie, Ryoichi Ishikawa et al.

Sensor fusion has become a popular topic in robotics. However, conventional fusion methods encounter many difficulties, such as data representation differences, sensor variations, and extrinsic calibration. For example, the calibration methods used for LiDAR-camera fusion often require manual operation and auxiliary calibration targets. Implicit neural representations (INRs) have been developed for 3D scenes, and the volume density distribution involved in an INR unifies the scene information obtained by different types of sensors. Therefore, we propose implicit neural fusion (INF) for LiDAR and camera. INF first trains a neural density field of the target scene using LiDAR frames. Then, a separate neural color field is trained using camera images and the trained neural density field. Along with the training process, INF both estimates LiDAR poses and optimizes extrinsic parameters. Our experiments demonstrate the high accuracy and stable performance of the proposed method.

CVJul 28, 2025Code
AgroBench: Vision-Language Model Benchmark in Agriculture

Risa Shinoda, Nakamasa Inoue, Hirokatsu Kataoka et al.

Precise automated understanding of agricultural tasks such as disease identification is essential for sustainable crop production. Recent advances in vision-language models (VLMs) are expected to further expand the range of agricultural tasks by facilitating human-model interaction through easy, text-based communication. Here, we introduce AgroBench (Agronomist AI Benchmark), a benchmark for evaluating VLM models across seven agricultural topics, covering key areas in agricultural engineering and relevant to real-world farming. Unlike recent agricultural VLM benchmarks, AgroBench is annotated by expert agronomists. Our AgroBench covers a state-of-the-art range of categories, including 203 crop categories and 682 disease categories, to thoroughly evaluate VLM capabilities. In our evaluation on AgroBench, we reveal that VLMs have room for improvement in fine-grained identification tasks. Notably, in weed identification, most open-source VLMs perform close to random. With our wide range of topics and expert-annotated categories, we analyze the types of errors made by VLMs and suggest potential pathways for future VLM development. Our dataset and code are available at https://dahlian00.github.io/AgroBenchPage/ .

CVMay 29, 2023Code
Hierarchical Neural Memory Network for Low Latency Event Processing

Ryuhei Hamaguchi, Yasutaka Furukawa, Masaki Onishi et al.

This paper proposes a low latency neural network architecture for event-based dense prediction tasks. Conventional architectures encode entire scene contents at a fixed rate regardless of their temporal characteristics. Instead, the proposed network encodes contents at a proper temporal scale depending on its movement speed. We achieve this by constructing temporal hierarchy using stacked latent memories that operate at different rates. Given low latency event steams, the multi-level memories gradually extract dynamic to static scene contents by propagating information from the fast to the slow memory modules. The architecture not only reduces the redundancy of conventional architectures but also exploits long-term dependencies. Furthermore, an attention-based event representation efficiently encodes sparse event streams into the memory cells. We conduct extensive evaluations on three event-based dense prediction tasks, where the proposed approach outperforms the existing methods on accuracy and latency, while demonstrating effective event and image fusion capabilities. The code is available at https://hamarh.github.io/hmnet/

CVApr 22, 2024
TeamTrack: A Dataset for Multi-Sport Multi-Object Tracking in Full-pitch Videos

Atom Scott, Ikuma Uchida, Ning Ding et al.

Multi-object tracking (MOT) is a critical and challenging task in computer vision, particularly in situations involving objects with similar appearances but diverse movements, as seen in team sports. Current methods, largely reliant on object detection and appearance, often fail to track targets in such complex scenarios accurately. This limitation is further exacerbated by the lack of comprehensive and diverse datasets covering the full view of sports pitches. Addressing these issues, we introduce TeamTrack, a pioneering benchmark dataset specifically designed for MOT in sports. TeamTrack is an extensive collection of full-pitch video data from various sports, including soccer, basketball, and handball. Furthermore, we perform a comprehensive analysis and benchmarking effort to underscore TeamTrack's utility and potential impact. Our work signifies a crucial step forward, promising to elevate the precision and effectiveness of MOT in complex, dynamic settings such as team sports. The dataset, project code and competition is released at: https://atomscott.github.io/TeamTrack/.

SDOct 30, 2024
DOA-Aware Audio-Visual Self-Supervised Learning for Sound Event Localization and Detection

Yoto Fujita, Yoshiaki Bando, Keisuke Imoto et al.

This paper describes sound event localization and detection (SELD) for spatial audio recordings captured by firstorder ambisonics (FOA) microphones. In this task, one may train a deep neural network (DNN) using FOA data annotated with the classes and directions of arrival (DOAs) of sound events. However, the performance of this approach is severely bounded by the amount of annotated data. To overcome this limitation, we propose a novel method of pretraining the feature extraction part of the DNN in a self-supervised manner. We use spatial audio-visual recordings abundantly available as virtual reality contents. Assuming that sound objects are concurrently observed by the FOA microphones and the omni-directional camera, we jointly train audio and visual encoders with contrastive learning such that the audio and visual embeddings of the same recording and DOA are made close. A key feature of our method is that the DOA-wise audio embeddings are jointly extracted from the raw audio data, while the DOA-wise visual embeddings are separately extracted from the local visual crops centered on the corresponding DOA. This encourages the latent features of the audio encoder to represent both the classes and DOAs of sound events. The experiment using the DCASE2022 Task 3 dataset of 20 hours shows non-annotated audio-visual recordings of 100 hours reduced the error score of SELD from 36.4 pts to 34.9 pts.

LGNov 17, 2025
Batch Acquisition Function Evaluations and Decouple Optimizer Updates for Faster Bayesian Optimization

Kaichi Irie, Shuhei Watanabe, Masaki Onishi

Bayesian optimization (BO) efficiently finds high-performing parameters by maximizing an acquisition function, which models the promise of parameters. A major computational bottleneck arises in acquisition function optimization, where multi-start optimization (MSO) with quasi-Newton (QN) methods is required due to the non-convexity of the acquisition function. BoTorch, a widely used BO library, currently optimizes the summed acquisition function over multiple points, leading to the speedup of MSO owing to PyTorch batching. Nevertheless, this paper empirically demonstrates the suboptimality of this approach in terms of off-diagonal approximation errors in the inverse Hessian of a QN method, slowing down its convergence. To address this problem, we propose to decouple QN updates using a coroutine while batching the acquisition function calls. Our approach not only yields the theoretically identical convergence to the sequential MSO but also drastically reduces the wall-clock time compared to the previous approaches. Our approach is available in GPSampler in Optuna, effectively reducing its computational overhead.

HCJun 24, 2025
Preference-Optimal Multi-Metric Weighting for Parallel Coordinate Plots

Chisa Mori, Shuhei Watanabe, Masaki Onishi et al.

Parallel coordinate plots (PCPs) are a prevalent method to interpret the relationship between the control parameters and metrics. PCPs deliver such an interpretation by color gradation based on a single metric. However, it is challenging to provide such a gradation when multiple metrics are present. Although a naive approach involves calculating a single metric by linearly weighting each metric, such weighting is unclear for users. To address this problem, we first propose a principled formulation for calculating the optimal weight based on a specific preferred metric combination. Although users can simply select their preference from a two-dimensional (2D) plane for bi-metric problems, multi-metric problems require intuitive visualization to allow them to select their preference. We achieved this using various radar charts to visualize the metric trade-offs on the 2D plane reduced by UMAP. In the analysis using pedestrian flow guidance planning, our method identified unique patterns of control parameter importance for each user preference, highlighting the effectiveness of our method.

AINov 24, 2021
How does AI play football? An analysis of RL and real-world football strategies

Atom Scott, Keisuke Fujii, Masaki Onishi

Recent advances in reinforcement learning (RL) have made it possible to develop sophisticated agents that excel in a wide range of applications. Simulations using such agents can provide valuable information in scenarios that are difficult to scientifically experiment in the real world. In this paper, we examine the play-style characteristics of football RL agents and uncover how strategies may develop during training. The learnt strategies are then compared with those of real football players. We explore what can be learnt from the use of simulated environments by using aggregated statistics and social network analysis (SNA). As a result, we found that (1) there are strong correlations between the competitiveness of an agent and various SNA metrics and (2) aspects of the RL agents play style become similar to real world footballers as the agent becomes more competitive. We discuss further advances that may be necessary to improve our understanding necessary to fully utilise RL for the analysis of football.

CVApr 22, 2021
Heterogeneous Grid Convolution for Adaptive, Efficient, and Controllable Computation

Ryuhei Hamaguchi, Yasutaka Furukawa, Masaki Onishi et al.

This paper proposes a novel heterogeneous grid convolution that builds a graph-based image representation by exploiting heterogeneity in the image content, enabling adaptive, efficient, and controllable computations in a convolutional architecture. More concretely, the approach builds a data-adaptive graph structure from a convolutional layer by a differentiable clustering method, pools features to the graph, performs a novel direction-aware graph convolution, and unpool features back to the convolutional layer. By using the developed module, the paper proposes heterogeneous grid convolutional networks, highly efficient yet strong extension of existing architectures. We have evaluated the proposed approach on four image understanding tasks, semantic segmentation, object localization, road extraction, and salient object detection. The proposed method is effective on three of the four tasks. Especially, the method outperforms a strong baseline with more than 90% reduction in floating-point operations for semantic segmentation, and achieves the state-of-the-art result for road extraction. We will share our code, model, and data.

LGFeb 8, 2021
Grab the Reins of Crowds: Estimating the Effects of Crowd Movement Guidance Using Causal Inference

Koh Takeuchi, Ryo Nishida, Hisashi Kashima et al.

Crowd movement guidance has been a fascinating problem in various fields, such as easing traffic congestion in unusual events and evacuating people from an emergency-affected area. To grab the reins of crowds, there has been considerable demand for a decision support system that can answer a typical question: ``what will be the outcomes of each of the possible options in the current situation. In this paper, we consider the problem of estimating the effects of crowd movement guidance from past data. To cope with limited amount of available data biased by past decision-makers, we leverage two recent techniques in deep representation learning for spatial data analysis and causal inference. We use a spatial convolutional operator to extract effective spatial features of crowds from a small amount of data and use balanced representation learning based on the integral probability metrics to mitigate the selection bias and missing counterfactual outcomes. To evaluate the performance on estimating the treatment effects of possible guidance, we use a multi-agent simulator to generate realistic data on evacuation scenarios in a crowded theater, since there are no available datasets recording outcomes of all possible crowd movement guidance. The results of three experiments demonstrate that our proposed method reduces the estimation error by at most 56% from state-of-the-art methods.

LGDec 13, 2020
Warm Starting CMA-ES for Hyperparameter Optimization

Masahiro Nomura, Shuhei Watanabe, Youhei Akimoto et al.

Hyperparameter optimization (HPO), formulated as black-box optimization (BBO), is recognized as essential for automation and high performance of machine learning approaches. The CMA-ES is a promising BBO approach with a high degree of parallelism, and has been applied to HPO tasks, often under parallel implementation, and shown superior performance to other approaches including Bayesian optimization (BO). However, if the budget of hyperparameter evaluations is severely limited, which is often the case for end users who do not deserve parallel computing, the CMA-ES exhausts the budget without improving the performance due to its long adaptation phase, resulting in being outperformed by BO approaches. To address this issue, we propose to transfer prior knowledge on similar HPO tasks through the initialization of the CMA-ES, leading to significantly shortening the adaptation time. The knowledge transfer is designed based on the novel definition of task similarity, with which the correlation of the performance of the proposed approach is confirmed on synthetic problems. The proposed warm starting CMA-ES, called WS-CMA-ES, is applied to different HPO tasks where some prior knowledge is available, showing its superior performance over the original CMA-ES as well as BO approaches with or without using the prior knowledge.

SDJul 28, 2020
Self-supervised Neural Audio-Visual Sound Source Localization via Probabilistic Spatial Modeling

Yoshiki Masuyama, Yoshiaki Bando, Kohei Yatabe et al.

Detecting sound source objects within visual observation is important for autonomous robots to comprehend surrounding environments. Since sounding objects have a large variety with different appearances in our living environments, labeling all sounding objects is impossible in practice. This calls for self-supervised learning which does not require manual labeling. Most of conventional self-supervised learning uses monaural audio signals and images and cannot distinguish sound source objects having similar appearances due to poor spatial information in audio signals. To solve this problem, this paper presents a self-supervised training method using 360° images and multichannel audio signals. By incorporating with the spatial information in multichannel audio signals, our method trains deep neural networks (DNNs) to distinguish multiple sound source objects. Our system for localizing sound source objects in the image is composed of audio and visual DNNs. The visual DNN is trained to localize sound source candidates within an input image. The audio DNN verifies whether each candidate actually produces sound or not. These DNNs are jointly trained in a self-supervised manner based on a probabilistic spatial audio model. Experimental results with simulated data showed that the DNNs trained by our method localized multiple speakers. We also demonstrate that the visual DNN detected objects including talking visitors and specific exhibits from real data recorded in a science museum.

CVJan 21, 2020
Block-wise Scrambled Image Recognition Using Adaptation Network

Koki Madono, Masayuki Tanaka, Masaki Onishi et al.

In this study, a perceptually hidden object-recognition method is investigated to generate secure images recognizable by humans but not machines. Hence, both the perceptual information hiding and the corresponding object recognition methods should be developed. Block-wise image scrambling is introduced to hide perceptual information from a third party. In addition, an adaptation network is proposed to recognize those scrambled images. Experimental comparisons conducted using CIFAR datasets demonstrated that the proposed adaptation network performed well in incorporating simple perceptual information hiding into DNN-based image classification.