R. Srikant

LG
h-index27
63papers
4,117citations
Novelty56%
AI Score60

63 Papers

DSSep 7, 2012
Online Advertisement, Optimization and Stochastic Networks

Bo Tan, R. Srikant

In this paper, we propose a stochastic model to describe how search service providers charge client companies based on users' queries for the keywords related to these companies' ads by using certain advertisement assignment strategies. We formulate an optimization problem to maximize the long-term average revenue for the service provider under each client's long-term average budget constraint, and design an online algorithm which captures the stochastic properties of users' queries and click-through behaviors. We solve the optimization problem by making connections to scheduling problems in wireless networks, queueing theory and stochastic networks. Unlike prior models, we do not assume that the number of query arrivals is known. Due to the stochastic nature of the arrival process considered here, either temporary "free" service, i.e., service above the specified budget or under-utilization of the budget is unavoidable. We prove that our online algorithm can achieve a revenue that is within $O(ε)$ of the optimal revenue while ensuring that the overdraft or underdraft is $O(1/ε)$, where $ε$ can be arbitrarily small. With a view towards practice, we can show that one can always operate strictly under the budget. In addition, we extend our results to a click-through rate maximization model, and also show how our algorithm can be modified to handle non-stationary query arrival processes and clients with short-term contracts. Our algorithm allows us to quantify the effect of errors in click-through rate estimation on the achieved revenue. We also show that in the long run, an expected overdraft level of $Ω(\log(1/ε))$ is unavoidable (a universal lower bound) under any stationary ad assignment algorithm which achieves a long-term average revenue within $O(ε)$ of the offline optimum.

LGJun 2, 2022
Finite-Time Analysis of Entropy-Regularized Neural Natural Actor-Critic Algorithm

Semih Cayci, Niao He, R. Srikant

Natural actor-critic (NAC) and its variants, equipped with the representation power of neural networks, have demonstrated impressive empirical success in solving Markov decision problems with large state spaces. In this paper, we present a finite-time analysis of NAC with neural network approximation, and identify the roles of neural networks, regularization and optimization techniques (e.g., gradient clipping and averaging) to achieve provably good performance in terms of sample complexity, iteration complexity and overparametrization bounds for the actor and the critic. In particular, we prove that (i) entropy regularization and averaging ensure stability by providing sufficient exploration to avoid near-deterministic and strictly suboptimal policies and (ii) regularization leads to sharp sample complexity and network width bounds in the regularized MDPs, yielding a favorable bias-variance tradeoff in policy optimization. In the process, we identify the importance of uniform approximation power of the actor neural network to achieve global optimality in policy optimization due to distributional shift.

LGSep 2, 2022
Learning While Scheduling in Multi-Server Systems with Unknown Statistics: MaxWeight with Discounted UCB

Zixian Yang, R. Srikant, Lei Ying

Multi-server queueing systems are widely used models for job scheduling in machine learning, wireless networks, crowdsourcing, and healthcare systems. This paper considers a multi-server system with multiple servers and multiple types of jobs, where different job types require different amounts of processing time at different servers. The goal is to schedule jobs on servers without knowing the statistics of the processing times. To fully utilize the processing power of the servers, it is known that one has to at least learn the service rates of different job types on different servers. Prior works on this topic decouple the learning and scheduling phases which leads to either excessive exploration or extremely large job delays. We propose a new algorithm, which combines the MaxWeight scheduling policy with discounted upper confidence bound (UCB), to simultaneously learn the statistics and schedule jobs to servers. We prove that under our algorithm the asymptotic average queue length is bounded by one divided by the traffic slackness, which is order-wise optimal. We also obtain an exponentially decaying probability tail bound for any-time queue length. These results hold for both stationary and nonstationary service rates. Simulations confirm that the delay performance of our algorithm is several orders of magnitude better than previously proposed algorithms.

LGMar 23, 2022
Minimax Regret for Cascading Bandits

Daniel Vial, Sujay Sanghavi, Sanjay Shakkottai et al.

Cascading bandits is a natural and popular model that frames the task of learning to rank from Bernoulli click feedback in a bandit setting. For the case of unstructured rewards, we prove matching upper and lower bounds for the problem-independent (i.e., gap-free) regret, both of which strictly improve the best known. A key observation is that the hard instances of this problem are those with small mean rewards, i.e., the small click-through rates that are most relevant in practice. Based on this, and the fact that small mean implies small variance for Bernoullis, our key technical result shows that variance-aware confidence sets derived from the Bernstein and Chernoff bounds lead to optimal algorithms (up to log terms), whereas Hoeffding-based algorithms suffer order-wise suboptimal regret. This sharply contrasts with the standard (non-cascading) bandit setting, where the variance-aware algorithms only improve constants. In light of this and as an additional contribution, we propose a variance-aware algorithm for the structured case of linear rewards and show its regret strictly improves the state-of-the-art.

LGJan 23, 2023
On The Convergence Of Policy Iteration-Based Reinforcement Learning With Monte Carlo Policy Evaluation

Anna Winnicki, R. Srikant

A common technique in reinforcement learning is to evaluate the value function from Monte Carlo simulations of a given policy, and use the estimated value function to obtain a new policy which is greedy with respect to the estimated value function. A well-known longstanding open problem in this context is to prove the convergence of such a scheme when the value function of a policy is estimated from data collected from a single sample path obtained from implementing the policy (see page 99 of [Sutton and Barto, 2018], page 8 of [Tsitsiklis, 2002]). We present a solution to the open problem by showing that a first-visit version of such a policy iteration scheme indeed converges to the optimal policy provided that the policy improvement step uses lookahead [Silver et al., 2016, Mnih et al., 2016, Silver et al., 2017b] rather than a simple greedy policy improvement. We provide results both for the original open problem in the tabular setting and also present extensions to the function approximation setting, where we show that the policy resulting from the algorithm performs close to the optimal policy within a function approximation error.

LGFeb 2, 2023
Performance Bounds for Policy-Based Average Reward Reinforcement Learning Algorithms

Yashaswini Murthy, Mehrdad Moharrami, R. Srikant

Many policy-based reinforcement learning (RL) algorithms can be viewed as instantiations of approximate policy iteration (PI), i.e., where policy improvement and policy evaluation are both performed approximately. In applications where the average reward objective is the meaningful performance metric, discounted reward formulations are often used with the discount factor being close to $1,$ which is equivalent to making the expected horizon very large. However, the corresponding theoretical bounds for error performance scale with the square of the horizon. Thus, even after dividing the total reward by the length of the horizon, the corresponding performance bounds for average reward problems go to infinity. Therefore, an open problem has been to obtain meaningful performance bounds for approximate PI and RL algorithms for the average-reward setting. In this paper, we solve this open problem by obtaining the first finite-time error bounds for average-reward MDPs, and show that the asymptotic error goes to zero in the limit as policy evaluation and policy improvement errors go to zero.

LGOct 13, 2022
Reinforcement Learning with Unbiased Policy Evaluation and Linear Function Approximation

Anna Winnicki, R. Srikant

We provide performance guarantees for a variant of simulation-based policy iteration for controlling Markov decision processes that involves the use of stochastic approximation algorithms along with state-of-the-art techniques that are useful for very large MDPs, including lookahead, function approximation, and gradient descent. Specifically, we analyze two algorithms; the first algorithm involves a least squares approach where a new set of weights associated with feature vectors is obtained via least squares minimization at each iteration and the second algorithm involves a two-time-scale stochastic approximation algorithm taking several steps of gradient descent towards the least squares solution before obtaining the next iterate using a stochastic approximation algorithm.

LGMar 17, 2023
A New Policy Iteration Algorithm For Reinforcement Learning in Zero-Sum Markov Games

Anna Winnicki, R. Srikant

Optimal policies in standard MDPs can be obtained using either value iteration or policy iteration. However, in the case of zero-sum Markov games, there is no efficient policy iteration algorithm; e.g., it has been shown that one has to solve Omega(1/(1-alpha)) MDPs, where alpha is the discount factor, to implement the only known convergent version of policy iteration. Another algorithm, called naive policy iteration, is easy to implement but is only provably convergent under very restrictive assumptions. Prior attempts to fix naive policy iteration algorithm have several limitations. Here, we show that a simple variant of naive policy iteration for games converges exponentially fast. The only addition we propose to naive policy iteration is the use of lookahead policies, which are anyway used in practical algorithms. We further show that lookahead can be implemented efficiently in the function approximation setting of linear Markov games, which are the counterpart of the much-studied linear MDPs. We illustrate the application of our algorithm by providing bounds for policy-based RL (reinforcement learning) algorithms. We extend the results to the function approximation setting.

LGFeb 14, 2023
Spectral Clustering for Crowdsourcing with Inherently Distinct Task Types

Saptarshi Mandal, Seo Taek Kong, Dimitrios Katselis et al.

The Dawid-Skene model is the most widely assumed model in the analysis of crowdsourcing algorithms that estimate ground-truth labels from noisy worker responses. In this work, we are motivated by crowdsourcing applications where workers have distinct skill sets and their accuracy additionally depends on a task's type. While weighted majority vote (WMV) with a single weight vector for each worker achieves the optimal label estimation error in the Dawid-Skene model, we show that different weights for different types are necessary for a multi-type model. Focusing on the case where there are two types of tasks, we propose a spectral method to partition tasks into two groups that cluster tasks by type. Our analysis reveals that task types can be perfectly recovered if the number of workers $n$ scales logarithmically with the number of tasks $d$. Any algorithm designed for the Dawid-Skene model can then be applied independently to each type to infer the labels. Numerical experiments show how clustering tasks by type before estimating ground-truth labels enhances the performance of crowdsourcing algorithms in practical applications.

LGMay 21
Noise Schedule Design for Diffusion Models: An Optimal Control Perspective

Seo Taek Kong, Weina Wang, R. Srikant

We develop a principled framework for analyzing and designing noise schedules in diffusion models. We show that one can recast this design problem as an optimal control problem, whose state is the Fisher information of the diffusion process which evolves according to an ODE and the control input is the noise schedule. The objective of the optimal control problem is a functional involving the Fisher information, which is shown to be an upper bound on the Kullback-Leibler sampling error. By solving this optimal control problem, we obtain sufficient conditions on noise schedules under which state-of-the-art $\tilde{\mathcal{O}} (d/n)$ sampling error is achievable, where $d$ is the data dimension and $n$ is the number of discretization steps. While existing theoretical work also prove that $\tilde{\mathcal{O}}(d/n)$ sampling error bounds are achievable, these results hold for specific noise schedules, which do not include the schedules used in practice. Under a further parametric assumption on the data distribution, we show that one can obtain closed-form expressions for the noise schedules. These noise schedules generalize standard empirical schedules such as exponential and sigmoid schedules by allowing additional parameters that can be tuned. Systematically tuning the parameters of these schedules yields new schedules that achieve superior FID scores on image generation benchmarks.

GTJul 31, 2024
Decentralized and Uncoordinated Learning of Stable Matchings: A Game-Theoretic Approach

S. Rasoul Etesami, R. Srikant

We consider the problem of learning stable matchings with unknown preferences in a decentralized and uncoordinated manner, where "decentralized" means that players make decisions individually without the influence of a central platform, and "uncoordinated" means that players do not need to synchronize their decisions using pre-specified rules. First, we provide a game formulation for this problem with known preferences, where the set of pure Nash equilibria (NE) coincides with the set of stable matchings, and mixed NE can be rounded to a stable matching. Then, we show that for hierarchical markets, applying the exponential weight (EXP) learning algorithm to the stable matching game achieves logarithmic regret in a fully decentralized and uncoordinated fashion. Moreover, we show that EXP converges locally and exponentially fast to a stable matching in general markets. We also introduce another decentralized and uncoordinated learning algorithm that globally converges to a stable matching with arbitrarily high probability. Finally, we provide stronger feedback conditions under which it is possible to drive the market faster toward an approximate stable matching. Our proposed game-theoretic framework bridges the discrete problem of learning stable matchings with the problem of learning NE in continuous-action games.

LGSep 19, 2023
Striking a Balance: An Optimal Mechanism Design for Heterogenous Differentially Private Data Acquisition for Logistic Regression

Ameya Anjarlekar, Rasoul Etesami, R. Srikant

We address the challenge of solving machine learning tasks using data from privacy-sensitive sellers. Since the data is private, we design a data market that incentivizes sellers to provide their data in exchange for payments. Therefore our objective is to design a mechanism that optimizes a weighted combination of test loss, seller privacy, and payment, striking a balance between building a good privacy-preserving ML model and minimizing payments to the sellers. To achieve this, we first propose an approach to solve logistic regression with known heterogeneous differential privacy guarantees. Building on these results and leveraging standard mechanism design theory, we develop a two-step optimization framework. We further extend this approach to an online algorithm that handles the sequential arrival of sellers.

LGFeb 8, 2023
On the Convergence of Modified Policy Iteration in Risk Sensitive Exponential Cost Markov Decision Processes

Yashaswini Murthy, Mehrdad Moharrami, R. Srikant

Modified policy iteration (MPI) is a dynamic programming algorithm that combines elements of policy iteration and value iteration. The convergence of MPI has been well studied in the context of discounted and average-cost MDPs. In this work, we consider the exponential cost risk-sensitive MDP formulation, which is known to provide some robustness to model parameters. Although policy iteration and value iteration have been well studied in the context of risk sensitive MDPs, MPI is unexplored. We provide the first proof that MPI also converges for the risk-sensitive problem in the case of finite state and action spaces. Since the exponential cost formulation deals with the multiplicative Bellman equation, our main contribution is a convergence proof which is quite different than existing results for discounted and risk-neutral average-cost problems as well as risk sensitive value and policy iteration approaches. We conclude our analysis with simulation results, assessing MPI's performance relative to alternative dynamic programming methods like value iteration and policy iteration across diverse problem parameters. Our findings highlight risk-sensitive MPI's enhanced computational efficiency compared to both value and policy iteration techniques.

LGFeb 6
Hybrid Feedback-Guided Optimal Learning for Wireless Interactive Panoramic Scene Delivery

Xiaoyi Wu, Juaren Steiger, Bin Li et al.

Immersive applications such as virtual and augmented reality impose stringent requirements on frame rate, latency, and synchronization between physical and virtual environments. To meet these requirements, an edge server must render panoramic content, predict user head motion, and transmit a portion of the scene that is large enough to cover the user viewport while remaining within wireless bandwidth constraints. Each portion produces two feedback signals: prediction feedback, indicating whether the selected portion covers the actual viewport, and transmission feedback, indicating whether the corresponding packets are successfully delivered. Prior work models this problem as a multi-armed bandit with two-level bandit feedback, but fails to exploit the fact that prediction feedback can be retrospectively computed for all candidate portions once the user head pose is observed. As a result, prediction feedback constitutes full-information feedback rather than bandit feedback. Motivated by this observation, we introduce a two-level hybrid feedback model that combines full-information and bandit feedback, and formulate the portion selection problem as an online learning task under this setting. We derive an instance-dependent regret lower bound for the hybrid feedback model and propose AdaPort, a hybrid learning algorithm that leverages both feedback types to improve learning efficiency. We further establish an instance-dependent regret upper bound that matches the lower bound asymptotically, and demonstrate through real-world trace driven simulations that AdaPort consistently outperforms state-of-the-art baseline methods.

NIMay 3
GATE: GPU-Accelerated Traffic Engineering for the WAN

Rahul Bothra, Alexander Krentsel, Saptarshi Mandal et al.

Traffic engineering (TE) has become a crucial tool for enforcing routing policy and maintaining operational efficiency in large networks. Existing TE solutions pick an objective function to optimize, aiming to balance (i) allocating traffic optimally with (ii) reacting quickly to demand changes and disruption events. However, as the scale of networks grows, the runtime of the existing optimal solution becomes infeasibly large. The alternative - approximate solvers - result in costly inefficiencies. We present GPU-Accelerated Traffic Engineering (GATE), which achieves the best of both worlds: enabling fast TE runtimes through a highly-parallelizable GPU-compatible decomposition, while iteratively converging to the provably optimal solution. GATE unlocks a unique set of desirable properties: it becomes increasingly parallelizable with network size, supports a wide spectrum of fairness objectives, and offers theoretically guaranteed convergence to the optimal solution and near-optimal convergence within a bounded time. We evaluate GATE on production traces from two large cloud WANs, and show that GATE achieves near-optimal solutions 5-10x faster than state-of-the-art.

OCMar 29
LP-Based Algorithms for Scheduling in a Quantum Switch

R. Srikant

We consider scheduling in a quantum switch with stochastic entanglement generation, finite quantum memories, and decoherence. The objective is to design a scheduling algorithm with polynomial-time computational complexity that stabilizes a nontrivial fraction of the capacity region. Scheduling in such a switch corresponds to finding a matching in a graph subject to additional constraints. We propose an LP-based policy, which finds a point in the matching polytope, which is further implemented using a randomized decomposition into matchings. The main challenge is that service over an edge is feasible only when entanglement is simultaneously available at both endpoint memories, so the effective service rates depend on the steady-state availability induced by the scheduling rule. To address this, we introduce a single-node reference Markov chain and derive lower bounds on achievable service rates in terms of the steady-state nonemptiness probabilities. We then use a Lyapunov drift argument to show that, whenever the request arrival rates lie within the resulting throughput region, the proposed algorithm stabilizes the request queues. We further analyze how the achievable throughput depends on entanglement generation rates, decoherence probabilities, and buffer sizes, and show that the throughput lower bound converges exponentially fast to its infinite-buffer limit as the memory size increases. Numerical results illustrate that the guaranteed throughput fraction is substantial for parameter regimes relevant to near-term quantum networking systems.

LGFeb 15, 2024
Exploration-Driven Policy Optimization in RLHF: Theoretical Insights on Efficient Data Utilization

Yihan Du, Anna Winnicki, Gal Dalal et al.

Reinforcement Learning from Human Feedback (RLHF) has achieved impressive empirical successes while relying on a small amount of human feedback. However, there is limited theoretical justification for this phenomenon. Additionally, most recent studies focus on value-based algorithms despite the recent empirical successes of policy-based algorithms. In this work, we consider an RLHF algorithm based on policy optimization (PO-RLHF). The algorithm is based on the popular Policy Cover-Policy Gradient (PC-PG) algorithm, which assumes knowledge of the reward function. In PO-RLHF, knowledge of the reward function is not assumed, and the algorithm uses trajectory-based comparison feedback to infer the reward function. We provide performance bounds for PO-RLHF with low query complexity, which provides insight into why a small amount of human feedback may be sufficient to achieve good performance with RLHF. A key novelty is a trajectory-level elliptical potential analysis, which bounds the reward estimation error when comparison feedback (rather than numerical reward observation) is given. We provide and analyze algorithms PG-RLHF and NN-PG-RLHF for two settings: linear and neural function approximation, respectively.

AIFeb 26, 2025
Joint Optimal Transport and Embedding for Network Alignment

Qi Yu, Zhichen Zeng, Yuchen Yan et al.

Network alignment, which aims to find node correspondence across different networks, is the cornerstone of various downstream multi-network and Web mining tasks. Most of the embedding-based methods indirectly model cross-network node relationships by contrasting positive and negative node pairs sampled from hand-crafted strategies, which are vulnerable to graph noises and lead to potential misalignment of nodes. Another line of work based on the optimal transport (OT) theory directly models cross-network node relationships and generates noise-reduced alignments. However, OT methods heavily rely on fixed, pre-defined cost functions that prohibit end-to-end training and are hard to generalize. In this paper, we aim to unify the embedding and OT-based methods in a mutually beneficial manner and propose a joint optimal transport and embedding framework for network alignment named JOENA. For one thing (OT for embedding), through a simple yet effective transformation, the noise-reduced OT mapping serves as an adaptive sampling strategy directly modeling all cross-network node pairs for robust embedding learning.For another (embedding for OT), on top of the learned embeddings, the OT cost can be gradually trained in an end-to-end fashion, which further enhances the alignment quality. With a unified objective, the mutual benefits of both methods can be achieved by an alternating optimization schema with guaranteed convergence. Extensive experiments on real-world networks validate the effectiveness and scalability of JOENA, achieving up to 16% improvement in MRR and 20x speedup compared with the state-of-the-art alignment methods.

LGMar 11, 2024
On the Global Convergence of Policy Gradient in Average Reward Markov Decision Processes

Navdeep Kumar, Yashaswini Murthy, Itai Shufaro et al.

We present the first finite time global convergence analysis of policy gradient in the context of infinite horizon average reward Markov decision processes (MDPs). Specifically, we focus on ergodic tabular MDPs with finite state and action spaces. Our analysis shows that the policy gradient iterates converge to the optimal policy at a sublinear rate of $O\left({\frac{1}{T}}\right),$ which translates to $O\left({\log(T)}\right)$ regret, where $T$ represents the number of iterations. Prior work on performance bounds for discounted reward MDPs cannot be extended to average reward MDPs because the bounds grow proportional to the fifth power of the effective horizon. Thus, our primary contribution is in proving that the policy gradient algorithm converges for average-reward MDPs and in obtaining finite-time performance guarantees. In contrast to the existing discounted reward performance bounds, our performance bounds have an explicit dependence on constants that capture the complexity of the underlying MDP. Motivated by this observation, we reexamine and improve the existing performance bounds for discounted reward MDPs. We also present simulations to empirically evaluate the performance of average reward policy gradient algorithm.

LGFeb 14, 2025
Nonasymptotic CLT and Error Bounds for Two-Time-Scale Stochastic Approximation

Seo Taek Kong, Sihan Zeng, Thinh T. Doan et al.

We consider linear two-time-scale stochastic approximation algorithms driven by martingale noise. Recent applications in machine learning motivate the need to understand finite-time error rates, but conventional stochastic approximation analysis focus on either asymptotic convergence in distribution or finite-time bounds that are far from optimal. Prior work on asymptotic central limit theorems (CLTs) suggest that two-time-scale algorithms may be able to achieve $1/\sqrt{n}$ error in expectation, with a constant given by the expected norm of the limiting Gaussian vector. However, the best known finite-time rates are much slower. We derive the first non-asymptotic central limit theorem with respect to the Wasserstein-1 distance for two-time-scale stochastic approximation with Polyak-Ruppert averaging. As a corollary, we show that expected error achieved by Polyak-Ruppert averaging decays at rate $1/\sqrt{n}$, which significantly improves on the rates of convergence in prior works.

LGDec 12, 2024
A Theoretical Analysis of Soft-Label vs Hard-Label Training in Neural Networks

Saptarshi Mandal, Xiaojun Lin, R. Srikant

Knowledge distillation, where a small student model learns from a pre-trained large teacher model, has achieved substantial empirical success since the seminal work of \citep{hinton2015distilling}. Despite prior theoretical studies exploring the benefits of knowledge distillation, an important question remains unanswered: why does soft-label training from the teacher require significantly fewer neurons than directly training a small neural network with hard labels? To address this, we first present motivating experimental results using simple neural network models on a binary classification problem. These results demonstrate that soft-label training consistently outperforms hard-label training in accuracy, with the performance gap becoming more pronounced as the dataset becomes increasingly difficult to classify. We then substantiate these observations with a theoretical contribution based on two-layer neural network models. Specifically, we show that soft-label training using gradient descent requires only $O\left(\frac{1}{γ^2 ε}\right)$ neurons to achieve a classification loss averaged over epochs smaller than some $ε> 0$, where $γ$ is the separation margin of the limiting kernel. In contrast, hard-label training requires $O\left(\frac{1}{γ^4} \cdot \ln\left(\frac{1}ε\right)\right)$ neurons, as derived from an adapted version of the gradient descent analysis in \citep{ji2020polylogarithmic}. This implies that when $γ\leq ε$, i.e., when the dataset is challenging to classify, the neuron requirement for soft-label training can be significantly lower than that for hard-label training. Finally, we present experimental results on deep neural networks, further validating these theoretical findings.

LGJan 17, 2024
Cascading Reinforcement Learning

Yihan Du, R. Srikant, Wei Chen

Cascading bandits have gained popularity in recent years due to their applicability to recommendation systems and online advertising. In the cascading bandit model, at each timestep, an agent recommends an ordered subset of items (called an item list) from a pool of items, each associated with an unknown attraction probability. Then, the user examines the list, and clicks the first attractive item (if any), and after that, the agent receives a reward. The goal of the agent is to maximize the expected cumulative reward. However, the prior literature on cascading bandits ignores the influences of user states (e.g., historical behaviors) on recommendations and the change of states as the session proceeds. Motivated by this fact, we propose a generalized cascading RL framework, which considers the impact of user states and state transition into decisions. In cascading RL, we need to select items not only with large attraction probabilities but also leading to good successor states. This imposes a huge computational challenge due to the combinatorial action space. To tackle this challenge, we delve into the properties of value functions, and design an oracle BestPerm to efficiently find the optimal item list. Equipped with BestPerm, we develop two algorithms CascadingVI and CascadingBPI, which are both computationally-efficient and sample-efficient, and provide near-optimal regret and sample complexity guarantees. Furthermore, we present experiments to show the improved computational and sample efficiencies of our algorithms compared to straightforward adaptations of existing RL algorithms in practice.

LGFeb 7, 2024
Convergence of Natural Policy Gradient for a Family of Infinite-State Queueing MDPs

Isaac Grosof, Siva Theja Maguluri, R. Srikant

A wide variety of queueing systems can be naturally modeled as infinite-state Markov Decision Processes (MDPs). In the reinforcement learning (RL) context, a variety of algorithms have been developed to learn and optimize these MDPs. At the heart of many popular policy-gradient based learning algorithms, such as natural actor-critic, TRPO, and PPO, lies the Natural Policy Gradient (NPG) policy optimization algorithm. Convergence results for these RL algorithms rest on convergence results for the NPG algorithm. However, all existing results on the convergence of the NPG algorithm are limited to finite-state settings. We study a general class of queueing MDPs, and prove a $O(1/\sqrt{T})$ convergence rate for the NPG algorithm, if the NPG algorithm is initialized with the MaxWeight policy. This is the first convergence rate bound for the NPG algorithm for a general class of infinite-state average-reward MDPs. Moreover, our result applies to a beyond the queueing setting to any countably-infinite MDP satisfying certain mild structural assumptions, given a sufficiently good initial policy. Key to our result are state-dependent bounds on the relative value function achieved by the iterate policies of the NPG algorithm.

LGFeb 2
Finite-Sample Wasserstein Error Bounds and Concentration Inequalities for Nonlinear Stochastic Approximation

Seo Taek Kong, R. Srikant

This paper derives non-asymptotic error bounds for nonlinear stochastic approximation algorithms in the Wasserstein-$p$ distance. To obtain explicit finite-sample guarantees for the last iterate, we develop a coupling argument that compares the discrete-time process to a limiting Ornstein-Uhlenbeck process. Our analysis applies to algorithms driven by general noise conditions, including martingale differences and functions of ergodic Markov chains. Complementing this result, we handle the convergence rate of the Polyak-Ruppert average through a direct analysis that applies under the same general setting. Assuming the driving noise satisfies a non-asymptotic central limit theorem, we show that the normalized last iterates converge to a Gaussian distribution in the $p$-Wasserstein distance at a rate of order $γ_n^{1/6}$, where $γ_n$ is the step size. Similarly, the Polyak-Ruppert average is shown to converge in the Wasserstein distance at a rate of order $n^{-1/6}$. These distributional guarantees imply high-probability concentration inequalities that improve upon those derived from moment bounds and Markov's inequality. We demonstrate the utility of this approach by considering two applications: (1) linear stochastic approximation, where we explicitly quantify the transition from heavy-tailed to Gaussian behavior of the iterates, thereby bridging the gap between recent finite-sample analyses and asymptotic theory and (2) stochastic gradient descent, where we establish rate of convergence to the central limit theorem.

LGOct 7, 2025
Primal-Dual Direct Preference Optimization for Constrained LLM Alignment

Yihan Du, Seo Taek Kong, R. Srikant

The widespread application of Large Language Models (LLMs) imposes increasing demands on safety, such as reducing harmful content and fake information, and avoiding certain forbidden tokens due to rules and laws. While there have been several recent works studying safe alignment of LLMs, these works either require the training of reward and cost models and incur high memory and computational costs, or need prior knowledge about the optimal solution. Motivated by this fact, we study the problem of constrained alignment in LLMs, i.e., maximizing the output reward while restricting the cost due to potentially unsafe content to stay below a threshold. For this problem, we propose a novel primal-dual DPO approach, which first trains a model using standard DPO on reward preference data to provide reward information, and then adopts a rearranged Lagrangian DPO objective utilizing the provided reward information to fine-tune LLMs on cost preference data. Our approach significantly reduces memory and computational costs, and does not require extra prior knowledge. Moreover, we establish rigorous theoretical guarantees on the suboptimality and constraint violation of the output policy. We also extend our approach to an online data setting by incorporating exploration bonuses, which enables our approach to explore uncovered prompt-response space, and then provide theoretical results that get rid of the dependence on preference data coverage. Experimental results on the widely-used preference dataset PKU-SafeRLHF demonstrate the effectiveness of our approach.

LGOct 2, 2025
Finite-Time Bounds for Distributionally Robust TD Learning with Linear Function Approximation

Saptarshi Mandal, Yashaswini Murthy, R. Srikant

Distributionally robust reinforcement learning (DRRL) focuses on designing policies that achieve good performance under model uncertainties. In particular, we are interested in maximizing the worst-case long-term discounted reward, where the data for RL comes from a nominal model while the deployed environment can deviate from the nominal model within a prescribed uncertainty set. Existing convergence guarantees for robust temporal-difference (TD) learning for policy evaluation are limited to tabular MDPs or are dependent on restrictive discount-factor assumptions when function approximation is used. We present the first robust TD learning with linear function approximation, where robustness is measured with respect to the total-variation distance and Wasserstein-l distance uncertainty set. Additionally, our algorithm is both model-free and does not require generative access to the MDP. Our algorithm combines a two-time-scale stochastic-approximation update with an outer-loop target-network update. We establish an $\tilde{O}(1/ε^2)$ sample complexity to obtain an $ε$-accurate value estimate. Our results close a key gap between the empirical success of robust RL algorithms and the non-asymptotic guarantees enjoyed by their non-robust counterparts. The key ideas in the paper also extend in a relatively straightforward fashion to robust Q-learning with function approximation.

LGFeb 3, 2025
Reinforcement Learning with Segment Feedback

Yihan Du, Anna Winnicki, Gal Dalal et al.

Standard reinforcement learning (RL) assumes that an agent can observe a reward for each state-action pair. However, in practical applications, it is often difficult and costly to collect a reward for each state-action pair. While there have been several works considering RL with trajectory feedback, it is unclear if trajectory feedback is inefficient for learning when trajectories are long. In this work, we consider a model named RL with segment feedback, which offers a general paradigm filling the gap between per-state-action feedback and trajectory feedback. In this model, we consider an episodic Markov decision process (MDP), where each episode is divided into $m$ segments, and the agent observes reward feedback only at the end of each segment. Under this model, we study two popular feedback settings: binary feedback and sum feedback, where the agent observes a binary outcome and a reward sum according to the underlying reward function, respectively. To investigate the impact of the number of segments $m$ on learning performance, we design efficient algorithms and establish regret upper and lower bounds for both feedback settings. Our theoretical and experimental results show that: under binary feedback, increasing the number of segments $m$ decreases the regret at an exponential rate; in contrast, surprisingly, under sum feedback, increasing $m$ does not reduce the regret significantly.

LGMay 30, 2023
Collaborative Multi-Agent Heterogeneous Multi-Armed Bandits

Ronshee Chawla, Daniel Vial, Sanjay Shakkottai et al.

The study of collaborative multi-agent bandits has attracted significant attention recently. In light of this, we initiate the study of a new collaborative setting, consisting of $N$ agents such that each agent is learning one of $M$ stochastic multi-armed bandits to minimize their group cumulative regret. We develop decentralized algorithms which facilitate collaboration between the agents under two scenarios. We characterize the performance of these algorithms by deriving the per agent cumulative regret and group regret upper bounds. We also prove lower bounds for the group regret in this setting, which demonstrates the near-optimal behavior of the proposed algorithms.

LGFeb 28, 2022
Robust Multi-Agent Bandits Over Undirected Graphs

Daniel Vial, Sanjay Shakkottai, R. Srikant

We consider a multi-agent multi-armed bandit setting in which $n$ honest agents collaborate over a network to minimize regret but $m$ malicious agents can disrupt learning arbitrarily. Assuming the network is the complete graph, existing algorithms incur $O( (m + K/n) \log (T) / Δ)$ regret in this setting, where $K$ is the number of arms and $Δ$ is the arm gap. For $m \ll K$, this improves over the single-agent baseline regret of $O(K\log(T)/Δ)$. In this work, we show the situation is murkier beyond the case of a complete graph. In particular, we prove that if the state-of-the-art algorithm is used on the undirected line graph, honest agents can suffer (nearly) linear regret until time is doubly exponential in $K$ and $n$. In light of this negative result, we propose a new algorithm for which the $i$-th agent has regret $O( ( d_{\text{mal}}(i) + K/n) \log(T)/Δ)$ on any connected and undirected graph, where $d_{\text{mal}}(i)$ is the number of $i$'s neighbors who are malicious. Thus, we generalize existing regret bounds beyond the complete graph (where $d_{\text{mal}}(i) = m$), and show the effect of malicious agents is entirely local (in the sense that only the $d_{\text{mal}}(i)$ malicious agents directly connected to $i$ affect its long-term regret).

LGFeb 20, 2022
Finite-Time Analysis of Natural Actor-Critic for POMDPs

Semih Cayci, Niao He, R. Srikant

We consider the reinforcement learning problem for partially observed Markov decision processes (POMDPs) with large or even countably infinite state spaces, where the controller has access to only noisy observations of the underlying controlled Markov chain. We consider a natural actor-critic method that employs a finite internal memory for policy parameterization, and a multi-step temporal difference learning algorithm for policy evaluation. We establish, to the best of our knowledge, the first non-asymptotic global convergence of actor-critic methods for partially observed systems under function approximation. In particular, in addition to the function approximation and statistical errors that also arise in MDPs, we explicitly characterize the error due to the use of finite-state controllers. This additional error is stated in terms of the total variation distance between the traditional belief state in POMDPs and the posterior distribution of the hidden state when using a finite-state controller. Further, we show that this error can be made small in the case of sliding-block controllers by using larger block sizes.

LGSep 28, 2021
The Role of Lookahead and Approximate Policy Evaluation in Reinforcement Learning with Linear Value Function Approximation

Anna Winnicki, Joseph Lubars, Michael Livesay et al.

Function approximation is widely used in reinforcement learning to handle the computational difficulties associated with very large state spaces. However, function approximation introduces errors which may lead to instabilities when using approximate dynamic programming techniques to obtain the optimal policy. Therefore, techniques such as lookahead for policy improvement and m-step rollout for policy evaluation are used in practice to improve the performance of approximate dynamic programming with function approximation. We quantitatively characterize, for the first time, the impact of lookahead and m-step rollout on the performance of approximate dynamic programming (DP) with function approximation: (i) without a sufficient combination of lookahead and m-step rollout, approximate DP may not converge, (ii) both lookahead and m-step rollout improve the convergence rate of approximate DP, and (iii) lookahead helps mitigate the effect of function approximation and the discount factor on the asymptotic performance of the algorithm. Our results are presented for two approximate DP methods: one which uses least-squares regression to perform function approximation and another which performs several steps of gradient descent of the least-squares objective in each iteration.

LGSep 12, 2021
Improved Algorithms for Misspecified Linear Markov Decision Processes

Daniel Vial, Advait Parulekar, Sanjay Shakkottai et al.

For the misspecified linear Markov decision process (MLMDP) model of Jin et al. [2020], we propose an algorithm with three desirable properties. (P1) Its regret after $K$ episodes scales as $K \max \{ \varepsilon_{\text{mis}}, \varepsilon_{\text{tol}} \}$, where $\varepsilon_{\text{mis}}$ is the degree of misspecification and $\varepsilon_{\text{tol}}$ is a user-specified error tolerance. (P2) Its space and per-episode time complexities remain bounded as $K \rightarrow \infty$. (P3) It does not require $\varepsilon_{\text{mis}}$ as input. To our knowledge, this is the first algorithm satisfying all three properties. For concrete choices of $\varepsilon_{\text{tol}}$, we also improve existing regret bounds (up to log factors) while achieving either (P2) or (P3) (existing algorithms satisfy neither). At a high level, our algorithm generalizes (to MLMDPs) and refines the Sup-Lin-UCB algorithm, which Takemura et al. [2021] recently showed satisfies (P3) for contextual bandits. We also provide an intuitive interpretation of their result, which informs the design of our algorithm.

LGJun 8, 2021
Linear Convergence of Entropy-Regularized Natural Policy Gradient with Linear Function Approximation

Semih Cayci, Niao He, R. Srikant

Natural policy gradient (NPG) methods with entropy regularization achieve impressive empirical success in reinforcement learning problems with large state-action spaces. However, their convergence properties and the impact of entropy regularization remain elusive in the function approximation regime. In this paper, we establish finite-time convergence analyses of entropy-regularized NPG with linear function approximation under softmax parameterization. In particular, we prove that entropy-regularized NPG with averaging satisfies the \emph{persistence of excitation} condition, and achieves a fast convergence rate of $\tilde{O}(1/T)$ up to a function approximation error in regularized Markov decision processes. This convergence result does not require any a priori assumptions on the policies. Furthermore, under mild regularity conditions on the concentrability coefficient and basis vectors, we prove that entropy-regularized NPG exhibits \emph{linear convergence} up to a function approximation error.

LGMay 4, 2021
Regret Bounds for Stochastic Shortest Path Problems with Linear Function Approximation

Daniel Vial, Advait Parulekar, Sanjay Shakkottai et al.

We propose an algorithm that uses linear function approximation (LFA) for stochastic shortest path (SSP). Under minimal assumptions, it obtains sublinear regret, is computationally efficient, and uses stationary policies. To our knowledge, this is the first such algorithm in the LFA literature (for SSP or other formulations). Our algorithm is a special case of a more general one, which achieves regret square root in the number of episodes given access to a certain computation oracle.

LGApr 24, 2021
Achieving Small Test Error in Mildly Overparameterized Neural Networks

Shiyu Liang, Ruoyu Sun, R. Srikant

Recent theoretical works on over-parameterized neural nets have focused on two aspects: optimization and generalization. Many existing works that study optimization and generalization together are based on neural tangent kernel and require a very large width. In this work, we are interested in the following question: for a binary classification problem with two-layer mildly over-parameterized ReLU network, can we find a point with small test error in polynomial time? We first show that the landscape of loss functions with explicit regularization has the following property: all local minima and certain other points which are only stationary in certain directions achieve small test error. We then prove that for convolutional neural nets, there is an algorithm which finds one of these points in polynomial time (in the input dimension and the number of data points). In addition, we prove that for a fully connected neural net, with an additional assumption on the data distribution, there is a polynomial time algorithm.

LGMar 2, 2021
Sample Complexity and Overparameterization Bounds for Temporal Difference Learning with Neural Network Approximation

Semih Cayci, Siddhartha Satpathi, Niao He et al.

In this paper, we study the dynamics of temporal difference learning with neural network-based value function approximation over a general state space, namely, \emph{Neural TD learning}. We consider two practically used algorithms, projection-free and max-norm regularized Neural TD learning, and establish the first convergence bounds for these algorithms. An interesting observation from our results is that max-norm regularization can dramatically improve the performance of TD learning algorithms, both in terms of sample complexity and overparameterization. In particular, we prove that max-norm regularization improves state-of-the-art sample complexity and overparameterization bounds. The results in this work rely on a novel Lyapunov drift analysis of the network parameters as a stopped and controlled random process.

LGJan 29, 2021
Optimistic Policy Iteration for MDPs with Acyclic Transient State Structure

Joseph Lubars, Anna Winnicki, Michael Livesay et al.

We consider Markov Decision Processes (MDPs) in which every stationary policy induces the same graph structure for the underlying Markov chain and further, the graph has the following property: if we replace each recurrent class by a node, then the resulting graph is acyclic. For such MDPs, we prove the convergence of the stochastic dynamics associated with a version of optimistic policy iteration (OPI), suggested in Tsitsiklis (2002), in which the values associated with all the nodes visited during each iteration of the OPI are updated.

LGDec 4, 2020
One-bit feedback is sufficient for upper confidence bound policies

Daniel Vial, Sanjay Shakkottai, R. Srikant

We consider a variant of the traditional multi-armed bandit problem in which each arm is only able to provide one-bit feedback during each pull based on its past history of rewards. Our main result is the following: given an upper confidence bound policy which uses full-reward feedback, there exists a coding scheme for generating one-bit feedback, and a corresponding decoding scheme and arm selection policy, such that the ratio of the regret achieved by our policy and the regret of the full-reward feedback policy asymptotically approaches one.

RONov 17, 2020
Combining Reinforcement Learning with Model Predictive Control for On-Ramp Merging

Joseph Lubars, Harsh Gupta, Sandeep Chinchali et al.

We consider the problem of designing an algorithm to allow a car to autonomously merge on to a highway from an on-ramp. Two broad classes of techniques have been proposed to solve motion planning problems in autonomous driving: Model Predictive Control (MPC) and Reinforcement Learning (RL). In this paper, we first establish the strengths and weaknesses of state-of-the-art MPC and RL-based techniques through simulations. We show that the performance of the RL agent is worse than that of the MPC solution from the perspective of safety and robustness to out-of-distribution traffic patterns, i.e., traffic patterns which were not seen by the RL agent during training. On the other hand, the performance of the RL agent is better than that of the MPC solution when it comes to efficiency and passenger comfort. We subsequently present an algorithm which blends the model-free RL agent with the MPC solution and show that it provides better trade-offs between all metrics -- passenger comfort, efficiency, crash rate and robustness.

STOct 17, 2020
On the Consistency of Maximum Likelihood Estimators for Causal Network Identification

Xiaotian Xie, Dimitrios Katselis, Carolyn L. Beck et al.

We consider the problem of identifying parameters of a particular class of Markov chains, called Bernoulli Autoregressive (BAR) processes. The structure of any BAR model is encoded by a directed graph. Incoming edges to a node in the graph indicate that the state of the node at a particular time instant is influenced by the states of the corresponding parental nodes in the previous time instant. The associated edge weights determine the corresponding level of influence from each parental node. In the simplest setup, the Bernoulli parameter of a particular node's state variable is a convex combination of the parental node states in the previous time instant and an additional Bernoulli noise random variable. This paper focuses on the problem of edge weight identification using Maximum Likelihood (ML) estimation and proves that the ML estimator is strongly consistent for two variants of the BAR model. We additionally derive closed-form estimators for the aforementioned two variants and prove their strong consistency.

LGSep 14, 2020
Adaptive KL-UCB based Bandit Algorithms for Markovian and i.i.d. Settings

Arghyadip Roy, Sanjay Shakkottai, R. Srikant

In the regret-based formulation of Multi-armed Bandit (MAB) problems, except in rare instances, much of the literature focuses on arms with i.i.d. rewards. In this paper, we consider the problem of obtaining regret guarantees for MAB problems in which the rewards of each arm form a Markov chain which may not belong to a single parameter exponential family. To achieve a logarithmic regret in such problems is not difficult: a variation of standard Kullback-Leibler Upper Confidence Bound (KL-UCB) does the job. However, the constants obtained from such an analysis are poor for the following reason: i.i.d. rewards are a special case of Markov rewards and it is difficult to design an algorithm that works well independent of whether the underlying model is truly Markovian or i.i.d. To overcome this issue, we introduce a novel algorithm that identifies whether the rewards from each arm are truly Markovian or i.i.d. using a total variation distance-based test. Our algorithm then switches from using a standard KL-UCB to a specialized version of KL-UCB when it determines that the arm reward is Markovian, thus resulting in low regrets for both i.i.d. and Markovian settings.

LGJul 9, 2020
The Mean-Squared Error of Double Q-Learning

Wentao Weng, Harsh Gupta, Niao He et al.

In this paper, we establish a theoretical comparison between the asymptotic mean-squared error of Double Q-learning and Q-learning. Our result builds upon an analysis for linear stochastic approximation based on Lyapunov equations and applies to both tabular setting and with linear function approximation, provided that the optimal policy is unique and the algorithms converge. We show that the asymptotic mean-squared error of Double Q-learning is exactly equal to that of Q-learning if Double Q-learning uses twice the learning rate of Q-learning and outputs the average of its two estimators. We also present some practical implications of this theoretical observation using simulations.

LGJul 7, 2020
Robust Multi-Agent Multi-Armed Bandits

Daniel Vial, Sanjay Shakkottai, R. Srikant

Recent works have shown that agents facing independent instances of a stochastic $K$-armed bandit can collaborate to decrease regret. However, these works assume that each agent always recommends their individual best-arm estimates to other agents, which is unrealistic in envisioned applications (machine faults in distributed computing or spam in social recommendation systems). Hence, we generalize the setting to include $n$ honest and $m$ malicious agents who recommend best-arm estimates and arbitrary arms, respectively. We first show that even with a single malicious agent, existing collaboration-based algorithms fail to improve regret guarantees over a single-agent baseline. We propose a scheme where honest agents learn who is malicious and dynamically reduce communication with (i.e., "block") them. We show that collaboration indeed decreases regret for this algorithm, assuming $m$ is small compared to $K$ but without assumptions on malicious agents' behavior, thus ensuring that our algorithm is robust against any malicious recommendation strategy.

LGJun 30, 2020
Continuous-Time Multi-Armed Bandits with Controlled Restarts

Semih Cayci, Atilla Eryilmaz, R. Srikant

Time-constrained decision processes have been ubiquitous in many fundamental applications in physics, biology and computer science. Recently, restart strategies have gained significant attention for boosting the efficiency of time-constrained processes by expediting the completion times. In this work, we investigate the bandit problem with controlled restarts for time-constrained decision processes, and develop provably good learning algorithms. In particular, we consider a bandit setting where each decision takes a random completion time, and yields a random and correlated reward at the end, with unknown values at the time of decision. The goal of the decision-maker is to maximize the expected total reward subject to a time constraint $τ$. As an additional control, we allow the decision-maker to interrupt an ongoing task and forgo its reward for a potentially more rewarding alternative. For this problem, we develop efficient online learning algorithms with $O(\log(τ))$ and $O(\sqrt{τ\log(τ)})$ regret in a finite and continuous action space of restart strategies, respectively. We demonstrate an applicability of our algorithm by using it to boost the performance of SAT solvers.

LGFeb 29, 2020
Budget-Constrained Bandits over General Cost and Reward Distributions

Semih Cayci, Atilla Eryilmaz, R. Srikant

We consider a budget-constrained bandit problem where each arm pull incurs a random cost, and yields a random reward in return. The objective is to maximize the total expected reward under a budget constraint on the total cost. The model is general in the sense that it allows correlated and potentially heavy-tailed cost-reward pairs that can take on negative values as required by many applications. We show that if moments of order $(2+γ)$ for some $γ> 0$ exist for all cost-reward pairs, $O(\log B)$ regret is achievable for a budget $B>0$. In order to achieve tight regret bounds, we propose algorithms that exploit the correlation between the cost and reward of each arm by extracting the common information via linear minimum mean-square error estimation. We prove a regret lower bound for this problem, and show that the proposed algorithms achieve tight problem-dependent regret bounds, which are optimal up to a universal constant factor in the case of jointly Gaussian cost and reward pairs.

LGDec 31, 2019
Revisiting Landscape Analysis in Deep Neural Networks: Eliminating Decreasing Paths to Infinity

Shiyu Liang, Ruoyu Sun, R. Srikant

Traditional landscape analysis of deep neural networks aims to show that no sub-optimal local minima exist in some appropriate sense. From this, one may be tempted to conclude that descent algorithms which escape saddle points will reach a good local minimum. However, basic optimization theory tell us that it is also possible for a descent algorithm to diverge to infinity if there are paths leading to infinity, along which the loss function decreases. It is not clear whether for non-linear neural networks there exists one setting that no bad local-min and no decreasing paths to infinity can be simultaneously achieved. In this paper, we give the first positive answer to this question. More specifically, for a large class of over-parameterized deep neural networks with appropriate regularizers, the loss function has no bad local minima and no decreasing paths to infinity. The key mathematical trick is to show that the set of regularizers which may be undesirable can be viewed as the image of a Lipschitz continuous mapping from a lower-dimensional Euclidean space to a higher-dimensional Euclidean space, and thus has zero measure.

LGJul 14, 2019
Finite-Time Performance Bounds and Adaptive Learning Rate Selection for Two Time-Scale Reinforcement Learning

Harsh Gupta, R. Srikant, Lei Ying

We study two time-scale linear stochastic approximation algorithms, which can be used to model well-known reinforcement learning algorithms such as GTD, GTD2, and TDC. We present finite-time performance bounds for the case where the learning rate is fixed. The key idea in obtaining these bounds is to use a Lyapunov function motivated by singular perturbation theory for linear differential equations. We use the bound to design an adaptive learning rate scheme which significantly improves the convergence rate over the known optimal polynomial decay rule in our experiments, and can be used to potentially improve the performance of any other schedule where the learning rate is changed at pre-determined time instants.

LGFeb 3, 2019
Finite-Time Error Bounds For Linear Stochastic Approximation and TD Learning

R. Srikant, Lei Ying

We consider the dynamics of a linear stochastic approximation algorithm driven by Markovian noise, and derive finite-time bounds on the moments of the error, i.e., deviation of the output of the algorithm from the equilibrium point of an associated ordinary differential equation (ODE). We obtain finite-time bounds on the mean-square error in the case of constant step-size algorithms by considering the drift of an appropriately chosen Lyapunov function. The Lyapunov function can be interpreted either in terms of Stein's method to obtain bounds on steady-state performance or in terms of Lyapunov stability theory for linear ODEs. We also provide a comprehensive treatment of the moments of the square of the 2-norm of the approximation error. Our analysis yields the following results: (i) for a given step-size, we show that the lower-order moments can be made small as a function of the step-size and can be upper-bounded by the moments of a Gaussian random variable; (ii) we show that the higher-order moments beyond a threshold may be infinite in steady-state; and (iii) we characterize the number of samples needed for the finite-time bounds to be of the same order as the steady-state bounds. As a by-product of our analysis, we also solve the open problem of obtaining finite-time bounds for the performance of temporal difference learning algorithms with linear function approximation and a constant step-size, without requiring a projection step or an i.i.d. noise assumption.

LGJan 25, 2019
Almost Boltzmann Exploration

Harsh Gupta, Seo Taek Kong, R. Srikant et al.

Boltzmann exploration is widely used in reinforcement learning to provide a trade-off between exploration and exploitation. Recently, in (Cesa-Bianchi et al., 2017) it has been shown that pure Boltzmann exploration does not perform well from a regret perspective, even in the simplest setting of stochastic multi-armed bandit (MAB) problems. In this paper, we show that a simple modification to Boltzmann exploration, motivated by a variation of the standard doubling trick, achieves $O(K\log^{1+α} T)$ regret for a stochastic MAB problem with $K$ arms, where $α>0$ is a parameter of the algorithm. This improves on the result in (Cesa-Bianchi et al., 2017), where an algorithm inspired by the Gumbel-softmax trick achieves $O(K\log^2 T)$ regret. We also show that our algorithm achieves $O(β(G) \log^{1+α} T)$ regret in stochastic MAB problems with graph-structured feedback, without knowledge of the graph structure, where $β(G)$ is the independence number of the feedback graph. Additionally, we present extensive experimental results on real datasets and applications for multi-armed bandits with both traditional bandit feedback and graph-structured feedback. In all cases, our algorithm performs as well or better than the state-of-the-art.