LGOct 7, 2025
Neighborhood-Adaptive Generalized Linear Graph Embedding with Latent Pattern MiningS. Peng, L. Hu, W. Zhang et al.
Graph embedding has been widely applied in areas such as network analysis, social network mining, recommendation systems, and bioinformatics. However, current graph construction methods often require the prior definition of neighborhood size, limiting the effective revelation of potential structural correlations in the data. Additionally, graph embedding methods using linear projection heavily rely on a singular pattern mining approach, resulting in relative weaknesses in adapting to different scenarios. To address these challenges, we propose a novel model, Neighborhood-Adaptive Generalized Linear Graph Embedding (NGLGE), grounded in latent pattern mining. This model introduces an adaptive graph learning method tailored to the neighborhood, effectively revealing intrinsic data correlations. Simultaneously, leveraging a reconstructed low-rank representation and imposing $\ell_{2,0}$ norm constraint on the projection matrix allows for flexible exploration of additional pattern information. Besides, an efficient iterative solving algorithm is derived for the proposed model. Comparative evaluations on datasets from diverse scenarios demonstrate the superior performance of our model compared to state-of-the-art methods.
AIFeb 4, 2022
Urban Region Profiling via A Multi-Graph Representation Learning FrameworkY. Luo, F. Chung, K. Chen
Urban region profiling can benefit urban analytics. Although existing studies have made great efforts to learn urban region representation from multi-source urban data, there are still three limitations: (1) Most related methods focused merely on global-level inter-region relations while overlooking local-level geographical contextual signals and intra-region information; (2) Most previous works failed to develop an effective yet integrated fusion module which can deeply fuse multi-graph correlations; (3) State-of-the-art methods do not perform well in regions with high variance socioeconomic attributes. To address these challenges, we propose a multi-graph representative learning framework, called Region2Vec, for urban region profiling. Specifically, except that human mobility is encoded for inter-region relations, geographic neighborhood is introduced for capturing geographical contextual information while POI side information is adopted for representing intra-region information by knowledge graph. Then, graphs are used to capture accessibility, vicinity, and functionality correlations among regions. To consider the discriminative properties of multiple graphs, an encoder-decoder multi-graph fusion module is further proposed to jointly learn comprehensive representations. Experiments on real-world datasets show that Region2Vec can be employed in three applications and outperforms all state-of-the-art baselines. Particularly, Region2Vec has better performance than previous studies in regions with high variance socioeconomic attributes.
CVDec 23, 2020
Efficient video annotation with visual interpolation and frame selection guidanceA. Kuznetsova, A. Talati, Y. Luo et al.
We introduce a unified framework for generic video annotation with bounding boxes. Video annotation is a longstanding problem, as it is a tedious and time-consuming process. We tackle two important challenges of video annotation: (1) automatic temporal interpolation and extrapolation of bounding boxes provided by a human annotator on a subset of all frames, and (2) automatic selection of frames to annotate manually. Our contribution is two-fold: first, we propose a model that has both interpolating and extrapolating capabilities; second, we propose a guiding mechanism that sequentially generates suggestions for what frame to annotate next, based on the annotations made previously. We extensively evaluate our approach on several challenging datasets in simulation and demonstrate a reduction in terms of the number of manual bounding boxes drawn by 60% over linear interpolation and by 35% over an off-the-shelf tracker. Moreover, we also show 10% annotation time improvement over a state-of-the-art method for video annotation with bounding boxes [25]. Finally, we run human annotation experiments and provide extensive analysis of the results, showing that our approach reduces actual measured annotation time by 50% compared to commonly used linear interpolation.