CVMar 15, 2022
OcclusionFusion: Occlusion-aware Motion Estimation for Real-time Dynamic 3D ReconstructionWenbin Lin, Chengwei Zheng, Jun-Hai Yong et al.
RGBD-based real-time dynamic 3D reconstruction suffers from inaccurate inter-frame motion estimation as errors may accumulate with online tracking. This problem is even more severe for single-view-based systems due to strong occlusions. Based on these observations, we propose OcclusionFusion, a novel method to calculate occlusion-aware 3D motion to guide the reconstruction. In our technique, the motion of visible regions is first estimated and combined with temporal information to infer the motion of the occluded regions through an LSTM-involved graph neural network. Furthermore, our method computes the confidence of the estimated motion by modeling the network output with a probabilistic model, which alleviates untrustworthy motions and enables robust tracking. Experimental results on public datasets and our own recorded data show that our technique outperforms existing single-view-based real-time methods by a large margin. With the reduction of the motion errors, the proposed technique can handle long and challenging motion sequences. Please check out the project page for sequence results: https://wenbin-lin.github.io/OcclusionFusion.
CVDec 7, 2022
EditableNeRF: Editing Topologically Varying Neural Radiance Fields by Key PointsChengwei Zheng, Wenbin Lin, Feng Xu
Neural radiance fields (NeRF) achieve highly photo-realistic novel-view synthesis, but it's a challenging problem to edit the scenes modeled by NeRF-based methods, especially for dynamic scenes. We propose editable neural radiance fields that enable end-users to easily edit dynamic scenes and even support topological changes. Input with an image sequence from a single camera, our network is trained fully automatically and models topologically varying dynamics using our picked-out surface key points. Then end-users can edit the scene by easily dragging the key points to desired new positions. To achieve this, we propose a scene analysis method to detect and initialize key points by considering the dynamics in the scene, and a weighted key points strategy to model topologically varying dynamics by joint key points and weights optimization. Our method supports intuitive multi-dimensional (up to 3D) editing and can generate novel scenes that are unseen in the input sequence. Experiments demonstrate that our method achieves high-quality editing on various dynamic scenes and outperforms the state-of-the-art. Our code and captured data are available at https://chengwei-zheng.github.io/EditableNeRF/.
CVAug 10, 2024Code
PRTGaussian: Efficient Relighting Using 3D Gaussians with Precomputed Radiance TransferLibo Zhang, Yuxuan Han, Wenbin Lin et al.
We present PRTGaussian, a realtime relightable novel-view synthesis method made possible by combining 3D Gaussians and Precomputed Radiance Transfer (PRT). By fitting relightable Gaussians to multi-view OLAT data, our method enables real-time, free-viewpoint relighting. By estimating the radiance transfer based on high-order spherical harmonics, we achieve a balance between capturing detailed relighting effects and maintaining computational efficiency. We utilize a two-stage process: in the first stage, we reconstruct a coarse geometry of the object from multi-view images. In the second stage, we initialize 3D Gaussians with the obtained point cloud, then simultaneously refine the coarse geometry and learn the light transport for each Gaussian. Extensive experiments on synthetic datasets show that our approach can achieve fast and high-quality relighting for general objects. Code and data are available at https://github.com/zhanglbthu/PRTGaussian.
IMDec 3, 2025
Machine Phenomenology: A Simple Equation Classifying Fast Radio BurstsYang Liu, Yuhao Lu, Rahim Moradi et al.
This work shows how human physical reasoning can guide machine-driven symbolic regression toward discovering empirical laws from observations. As an example, we derive a simple equation that classifies fast radio bursts (FRBs) into two distinct Gaussian distributions, indicating the existence of two physical classes. This human-AI workflow integrates feature selection, dimensional analysis, and symbolic regression: deep learning first analyzes CHIME Catalog 1 and identifies six independent parameters that collectively provide a complete description of FRBs; guided by Buckingham-$π$ analysis and correlation analysis, humans then construct dimensionless groups; finally, symbolic regression performed by the machine discovers the governing equation. When applied to the newer CHIME Catalog, the equation produces consistent results, demonstrating that it captures the underlying physics. This framework is applicable to a broad range of scientific domains.
IMDec 3, 2025
Large Language Models for Limited Noisy Data: A Gravitational Wave Identification StudyYixuan Li, Yuhao Lu, Yang Liu et al.
This work investigates whether large language models (LLMs) offer advantages over traditional neural networks for astronomical data processing, in regimes with non-Gaussian, non-stationary noise and limited labeled samples. Gravitational wave observations provide an suitable test case, using only 90 LIGO events, finetuned LLMs achieve 97.4\% accuracy for identifying signals. Further experiments show that, in contrast to traditional networks that rely on large simulated datasets, additional simulated samples do not improve LLM performance, while scaling studies reveal predictable gains with increasing model size and dataset size. These results indicate that LLMs can extract discriminative structure directly from observational data and provide an efficient assessment for gravitational wave identification. The same strategy may extend to other astronomical domains with similar noise properties, such as radio or pulsar observations.
GADec 4, 2025
287,872 Supermassive Black Holes Masses: Deep Learning Approaching Reverberation Mapping AccuracyYuhao Lu, HengJian SiTu, Jie Li et al.
We present a population-scale catalogue of 287,872 supermassive black hole masses with high accuracy. Using a deep encoder-decoder network trained on optical spectra with reverberation-mapping (RM) based labels of 849 quasars and applied to all SDSS quasars up to $z=4$, our method achieves a root-mean-square error of $0.058$\,dex, a relative uncertainty of $\approx 14\%$, and coefficient of determination $R^{2}\approx0.91$ with respect to RM-based masses, far surpassing traditional single-line virial estimators. Notably, the high accuracy is maintained for both low ($<10^{7.5}\,M_\odot$) and high ($>10^{9}\,M_\odot$) mass quasars, where empirical relations are unreliable.
CVDec 20, 2023
Relightable and Animatable Neural Avatars from VideosWenbin Lin, Chengwei Zheng, Jun-Hai Yong et al.
Lightweight creation of 3D digital avatars is a highly desirable but challenging task. With only sparse videos of a person under unknown illumination, we propose a method to create relightable and animatable neural avatars, which can be used to synthesize photorealistic images of humans under novel viewpoints, body poses, and lighting. The key challenge here is to disentangle the geometry, material of the clothed body, and lighting, which becomes more difficult due to the complex geometry and shadow changes caused by body motions. To solve this ill-posed problem, we propose novel techniques to better model the geometry and shadow changes. For geometry change modeling, we propose an invertible deformation field, which helps to solve the inverse skinning problem and leads to better geometry quality. To model the spatial and temporal varying shading cues, we propose a pose-aware part-wise light visibility network to estimate light occlusion. Extensive experiments on synthetic and real datasets show that our approach reconstructs high-quality geometry and generates realistic shadows under different body poses. Code and data are available at \url{https://wenbin-lin.github.io/RelightableAvatar-page/}.