1.5CVJan 27
ProMist-5K: A Comprehensive Dataset for Digital Emulation of Cinematic Pro-Mist Filter EffectsYingtie Lei, Zimeng Li, Chi-Man Pun et al.
Pro-Mist filters are widely used in cinematography for their ability to create soft halation, lower contrast, and produce a distinctive, atmospheric style. These effects are difficult to reproduce digitally due to the complex behavior of light diffusion. We present ProMist-5K, a dataset designed to support cinematic style emulation. It is built using a physically inspired pipeline in a scene-referred linear space and includes 20,000 high-resolution image pairs across four configurations, covering two filter densities (1/2 and 1/8) and two focal lengths (20mm and 50mm). Unlike general style datasets, ProMist-5K focuses on realistic glow and highlight diffusion effects. Multiple blur layers and carefully tuned weighting are used to model the varying intensity and spread of optical diffusion. The dataset provides a consistent and controllable target domain that supports various image translation models and learning paradigms. Experiments show that the dataset works well across different training settings and helps capture both subtle and strong cinematic appearances. ProMist-5K offers a practical and physically grounded resource for film-inspired image transformation, bridging the gap between digital flexibility and traditional lens aesthetics. The dataset is available at https://www.kaggle.com/datasets/yingtielei/promist5k.
7.6CVJun 1
VEDAL: Variational Error-Driven Asynchronous Learning for 3D Gaussian Splatting PruningAoduo Li, Jiancheng Li, Huan Ye et al.
3D Gaussian Splatting (3DGS) achieves remarkable novel view synthesis quality with real-time rendering, yet suffers from excessive memory consumption due to millions of Gaussian primitives. Existing pruning methods rely on heuristic importance scores or synchronous batch updates, leading to suboptimal compression and training instability. We propose VEDAL, a principled framework that formulates Gaussian pruning as variational free energy minimization. Our approach introduces (1) a prediction-error gating mechanism that asynchronously activates pruning based on per-Gaussian reconstruction uncertainty, and (2) a variational uncertainty head that models pruning decisions as latent variables with learnable priors. The free energy objective naturally balances reconstruction fidelity against model complexity through an information-theoretic lens. Extensive experiments on Mip-NeRF 360, Tanks&Temples, and Deep Blending demonstrate that VEDAL achieves 5.2x compression with only 0.31 dB PSNR drop, outperforming PUP 3D-GS by +0.05 dB at a higher compression ratio and LightGaussian by +0.35 dB at comparable quality, while maintaining real-time rendering at 185 FPS.