Riccardo Fosco Gramaccioni

SD
h-index38
7papers
23citations
Novelty46%
AI Score43

7 Papers

CVMar 27, 2024Code
Ship in Sight: Diffusion Models for Ship-Image Super Resolution

Luigi Sigillo, Riccardo Fosco Gramaccioni, Alessandro Nicolosi et al.

In recent years, remarkable advancements have been achieved in the field of image generation, primarily driven by the escalating demand for high-quality outcomes across various image generation subtasks, such as inpainting, denoising, and super resolution. A major effort is devoted to exploring the application of super-resolution techniques to enhance the quality of low-resolution images. In this context, our method explores in depth the problem of ship image super resolution, which is crucial for coastal and port surveillance. We investigate the opportunity given by the growing interest in text-to-image diffusion models, taking advantage of the prior knowledge that such foundation models have already learned. In particular, we present a diffusion-model-based architecture that leverages text conditioning during training while being class-aware, to best preserve the crucial details of the ships during the generation of the super-resoluted image. Since the specificity of this task and the scarcity availability of off-the-shelf data, we also introduce a large labeled ship dataset scraped from online ship images, mostly from ShipSpotting\footnote{\url{www.shipspotting.com}} website. Our method achieves more robust results than other deep learning models previously employed for super resolution, as proven by the multiple experiments performed. Moreover, we investigate how this model can benefit downstream tasks, such as classification and object detection, thus emphasizing practical implementation in a real-world scenario. Experimental results show flexibility, reliability, and impressive performance of the proposed framework over state-of-the-art methods for different tasks. The code is available at: https://github.com/LuigiSigillo/ShipinSight .

ASFeb 14, 2024
Overview of the L3DAS23 Challenge on Audio-Visual Extended Reality

Christian Marinoni, Riccardo Fosco Gramaccioni, Changan Chen et al.

The primary goal of the L3DAS23 Signal Processing Grand Challenge at ICASSP 2023 is to promote and support collaborative research on machine learning for 3D audio signal processing, with a specific emphasis on 3D speech enhancement and 3D Sound Event Localization and Detection in Extended Reality applications. As part of our latest competition, we provide a brand-new dataset, which maintains the same general characteristics of the L3DAS21 and L3DAS22 datasets, but with first-order Ambisonics recordings from multiple reverberant simulated environments. Moreover, we start exploring an audio-visual scenario by providing images of these environments, as perceived by the different microphone positions and orientations. We also propose updated baseline models for both tasks that can now support audio-image couples as input and a supporting API to replicate our results. Finally, we present the results of the participants. Further details about the challenge are available at https://www.l3das.com/icassp2023.

SDDec 19, 2024
FolAI: Synchronized Foley Sound Generation with Semantic and Temporal Alignment

Riccardo Fosco Gramaccioni, Christian Marinoni, Emilian Postolache et al.

Traditional sound design workflows rely on manual alignment of audio events to visual cues, as in Foley sound design, where everyday actions like footsteps or object interactions are recreated to match the on-screen motion. This process is time-consuming, difficult to scale, and lacks automation tools that preserve creative intent. Despite recent advances in vision-to-audio generation, producing temporally coherent and semantically controllable sound effects from video remains a major challenge. To address these limitations, we introduce FolAI, a two-stage generative framework that decouples the when and the what of sound synthesis, i.e., the temporal structure extraction and the semantically guided generation, respectively. In the first stage, we estimate a smooth control signal from the video that captures the motion intensity and rhythmic structure over time, serving as a temporal scaffold for the audio. In the second stage, a diffusion-based generative model produces sound effects conditioned both on this temporal envelope and on high-level semantic embeddings, provided by the user, that define the desired auditory content (e.g., material or action type). This modular design enables precise control over both timing and timbre, streamlining repetitive tasks while preserving creative flexibility in professional Foley workflows. Results on diverse visual contexts, such as footstep generation and action-specific sonorization, demonstrate that our model reliably produces audio that is temporally aligned with visual motion, semantically consistent with user intent, and perceptually realistic. These findings highlight the potential of FolAI as a controllable and modular solution for scalable, high-quality Foley sound synthesis in professional and interactive settings. Supplementary materials are accessible on our dedicated demo page at https://ispamm.github.io/FolAI.

SDOct 7, 2025
FoleyGRAM: Video-to-Audio Generation with GRAM-Aligned Multimodal Encoders

Riccardo Fosco Gramaccioni, Christian Marinoni, Eleonora Grassucci et al.

In this work, we present FoleyGRAM, a novel approach to video-to-audio generation that emphasizes semantic conditioning through the use of aligned multimodal encoders. Building on prior advancements in video-to-audio generation, FoleyGRAM leverages the Gramian Representation Alignment Measure (GRAM) to align embeddings across video, text, and audio modalities, enabling precise semantic control over the audio generation process. The core of FoleyGRAM is a diffusion-based audio synthesis model conditioned on GRAM-aligned embeddings and waveform envelopes, ensuring both semantic richness and temporal alignment with the corresponding input video. We evaluate FoleyGRAM on the Greatest Hits dataset, a standard benchmark for video-to-audio models. Our experiments demonstrate that aligning multimodal encoders using GRAM enhances the system's ability to semantically align generated audio with video content, advancing the state of the art in video-to-audio synthesis.

SDOct 7, 2025
StereoSync: Spatially-Aware Stereo Audio Generation from Video

Christian Marinoni, Riccardo Fosco Gramaccioni, Kazuki Shimada et al.

Although audio generation has been widely studied over recent years, video-aligned audio generation still remains a relatively unexplored frontier. To address this gap, we introduce StereoSync, a novel and efficient model designed to generate audio that is both temporally synchronized with a reference video and spatially aligned with its visual context. Moreover, StereoSync also achieves efficiency by leveraging pretrained foundation models, reducing the need for extensive training while maintaining high-quality synthesis. Unlike existing methods that primarily focus on temporal synchronization, StereoSync introduces a significant advancement by incorporating spatial awareness into video-aligned audio generation. Indeed, given an input video, our approach extracts spatial cues from depth maps and bounding boxes, using them as cross-attention conditioning in a diffusion-based audio generation model. Such an approach allows StereoSync to go beyond simple synchronization, producing stereo audio that dynamically adapts to the spatial structure and movement of a video scene. We evaluate StereoSync on Walking The Maps, a curated dataset comprising videos from video games that feature animated characters walking through diverse environments. Experimental results demonstrate the ability of StereoSync to achieve both temporal and spatial alignment, advancing the state of the art in video-to-audio generation and resulting in a significantly more immersive and realistic audio experience.

MMOct 7, 2025
Controllable Audio-Visual Viewpoint Generation from 360° Spatial Information

Christian Marinoni, Riccardo Fosco Gramaccioni, Eleonora Grassucci et al.

The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive 360-degree environments. This limitation restricts the creation of audio-visual experiences that are aware of off-camera events. To the best of our knowledge, this is the first work to introduce a framework for controllable audio-visual generation, addressing this unexplored gap. Specifically, we propose a diffusion model by introducing a set of powerful conditioning signals derived from the full 360-degree space: a panoramic saliency map to identify regions of interest, a bounding-box-aware signed distance map to define the target viewpoint, and a descriptive caption of the entire scene. By integrating these controls, our model generates spatially-aware viewpoint videos and audios that are coherently influenced by the broader, unseen environmental context, introducing a strong controllability that is essential for realistic and immersive audio-visual generation. We show audiovisual examples proving the effectiveness of our framework.

LGOct 7, 2025
Generative Models for Helmholtz Equation Solutions: A Dataset of Acoustic Materials

Riccardo Fosco Gramaccioni, Christian Marinoni, Fabrizio Frezza et al.

Accurate simulation of wave propagation in complex acoustic materials is crucial for applications in sound design, noise control, and material engineering. Traditional numerical solvers, such as finite element methods, are computationally expensive, especially when dealing with large-scale or real-time scenarios. In this work, we introduce a dataset of 31,000 acoustic materials, named HA30K, designed and simulated solving the Helmholtz equations. For each material, we provide the geometric configuration and the corresponding pressure field solution, enabling data-driven approaches to learn Helmholtz equation solutions. As a baseline, we explore a deep learning approach based on Stable Diffusion with ControlNet, a state-of-the-art model for image generation. Unlike classical solvers, our approach leverages GPU parallelization to process multiple simulations simultaneously, drastically reducing computation time. By representing solutions as images, we bypass the need for complex simulation software and explicit equation-solving. Additionally, the number of diffusion steps can be adjusted at inference time, balancing speed and quality. We aim to demonstrate that deep learning-based methods are particularly useful in early-stage research, where rapid exploration is more critical than absolute accuracy.